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Notes: G1H1

1:55: Great play all around. Awesome hold and patience from ballerina, recognizing that she doesn't need to hit bomb anymore and has a free out. Then the boost around to delay a bit while we set up blocks was great. One of the things that annoyed me the most when i was on poggers was that every time sass and duck were out, they would just go full on at the flag, and then complain when we didn't have optimal blocks. We are playing them next week, so we can take advantage of that.
2:05: Potentially bad situation got avoided because of ballstoyou missing that wrap around corner boost. I screwed up on this one, I didn't realize that pups were up and that wrig would be leaving, so I pushed to bully him away from boosts assuming wrig would stay prevent at flag. That gave ballstoyou a chance to boost around, and if he wasn't a dolt and hit the boost route it would have been past four because of the double death in base. Also ball, call out to pseudo to handoff if there's three people pushing into him. The return came a second too late or you would have been out past 3, which could have been a cap if I hadn't left flag. Just need to capitalize on opportunities
2:20: Awesome coordination on offense. Pseudo carries flag to the back of base and two people commit to the return because they don't see ballerina yet. That allows pseudo to straightline low and ball holds the block to get him out. Good stuff. Unfortunate that we couldn't capitalize on the play. The bomb was perfect, I just hit it slightly wrong and accidentally rolled around into the snake boosts bumping pseudo. Funny thing is that if the snake boost on the left had came up a fraction of a second earlier, I think I miss pseudo because I would have gone around the snake boost faster. Unfortunate af
3:15: Probably not the best choice for WRIG to go offense. I think we might have not called out that they got a TP at theirs, which led to wrig leaving. Need to call that out if that was the case. If we did call it out, there's no point in going because the tagpro's are just going to kiss. We can't get their flag out because they have a TP defending it, but it gives them a 3-5 second gap to get out flag out. If they get out, now our tagpro is behind their FC and they have a TP spawning in base against our last player.
3:40: I figured that the guy coming from low would have button, so I boosted high. I think I should just yolo that one though. Or boost under the gate/button area
3:50: Huge boost by ball. This message has no legitimate purpose but n1
4:20: We need to communicate a bit better on defense there. I think I should push up from bottom and force him to take the boost, while you cover the top lane.
5:40: I felt kinda lost containing here, I didn't want to push for the backwards snipe but also didn't want them to straightline low. WRIG/anze, where should I ideally be there to cut off that route?
6:29: Noticed amy saying that he didn't like the kiss on the commentary. Just wanted to clarify that i saw 42 about to boost into me, so i took the kiss because that gave us a few seconds of wiggle room. I'd rather have an FC leaving our base than an FC halfway across the map.
7:10: Small thing and it's mainly just how I play as an offender, but when you're headed towards those boosts rina I would suggest taking the first boost off the bottom wall and then bouncing upwards into the other boost. It would sent you up to the top lane since they left it open.
7:16: It worked out fine in the end, but we shouldn't both go for the pup that has already spawned. I'll let you get them in the future. It gave them a free grab, and luckily they screwed up the snake boosts, otherwise they would have been past 2
8:21: I just want to talk about the play I tried to make, since it would have been super cool if it worked. Once ballstoyou was headed top, i didn't initially defuse my rolling on crowman since I was trying to delay it briefly. The plan was that I would momentarily avoid crowman, which would let wrig go upwards towards ballstoyou a bit more. Then when crowman hit my RB, that would send wrig flying into ballstoyou for the return and crowman would get RB'd out of the play, giving rina a free cap. It got mentioned on the commentary which is why I bring it up
9:20: Awesome use of those corner boosts by pseudo. Sweet cap
     
 
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