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Emerald, G1H1:
Based on twitch timestamps

Overall: sass and duckson are basically BTY and gramps, because they grab a lot and are fairly jukey. However, they aren't as jukey, and have a tendency to just rush into base when they eventually get out. That might work for them on emerald, so just try to block off the main boost routes in.

First 90 seconds of the game were honesty perfect. We made all the right kisses, had good chemistry on offense, and were smart on defense.

21:14: I should have slowed down that boost coming into cap and just taken my time with it. With their offense being so grabby, they would make a mistake eventually. Sass and duckson will be the same way. Duckson is great at making pushes out on OD when he is the only one, but when they have three in base they struggle to block off all the necessary routes. Try to take your time and wait for an opening. I'll post a little graphic of all the possible routes into base on emerald and apparition. After I died, they got out past 3. Just an unlucky occurrence, there's really not a ton we could do besides trying to sit directly below the boost and try to hold him off. @pseudo/ballerina, that's a good move to make if the boost is up, because the defense will be hesitant. You can often just straightline under them because it puts them into an awkward position.
27:55: Tried to get the TP lead out. I should have communicated better and just waited for an opportunity, because we still had like 15 seconds left on the TP. Also, TP leads on emerald are kinda useless once you're out of base because the defense can take so many lanes. Only places you need it are when getting out of base and when coming into base. Potentially meta play - After our lead gets FC out of base, the TP goes and spikes themself, respawns in base, and then clears base for our offender who is entering base.
28:20: Spectacular juke by pseudo and awesome block by ball. I don't remember what me and wrig said there, but we should have told you to come in low. Looks like we didn't comm that very well, rip. In general though, going top is usually worse unless you're already coming from the pup lane. If you go bottom, you have a lot of angles to work with on the teamboost, and just more open space in general. If you're coming in from the mid lane, cutting bottom is probably the best decision unless we call out to come in top.
28:40: This entire sequence is great. Little bit unconventional, but it worked great.
29:35: Rina, you should stay defense here for a second longer so that they don't have that 2v1 in base. With pups up, it's better to just let wrig go offense because he's already going for the bottom pup. Chances are that he will get it, and there's basically a 2/3 chance the pup he gets is going to be more useful on offense (TP or RB is preferable on offense). Even if he gets a JJ, he can always get a rub off that and potentially be out. Since he's going to probably be on offense in the next 5 seconds, there's no point in you going offense because we're essentially just playing three offense and leaving me on defense against two of them. However it wasn't really your fault, we didn't communicate it well enough. If something like that comes up where WRIG is leaving and going for bottom pup, I think we should just play 2D and have WRIG go offense because there's a good chance he will get a pup that helps him get out of base.
30:00: AWESOME patience by ball. That bomb will screw up their OD 95% of the time, so if you have time just wait for it to come up. We can comm to you how long until the bomb will be up if it's not up. If it's within like 10 seconds, it might be a good idea to just wait for us to bomb.
30:15: Same thing as before with pseudo. We shouldn't have gotten gated against BTY, but it would have still been a cap if you came in low since we would have delayed him enough. Then I accidentally bumped you into a spike (i blame dallas ping) and they capped. Oof. We also didn't have anti in that sequence, which led to them having a regrab out of base. Out OD got bodied on that play also, one of you should rotate around the defender so you can block off the wrap-around boost off the back wall.
30:45: What am I doing here? I think someone called off to leave anti but then WRIG said he had it. idk. Then I boosted backwards, which really wasn't my worst idea because best case I got a reset and worst case I can play anti now.
32:30: I don't really know how we should have played that in base WRIG, but I think you should have just gotten off bomb and contained. Sitting on bomb wasn't a bad play though, I probably would have done it as well. Just unfortunate that you got gated.
33:45: Yeah I blew that return. Not much else to say, we just got lucky he missed the boost.
General point: Rina your patience coming in for caps is honestly incredible. As a POG alumni I can say that they have ATROCIOUS OD. Just keep doing that exact same thing and they will make mistakes that let you come into base.
35:30: Didn't make a difference because of the game ending and it's a small point, but pseudo's handoff to ball in that situation was great. I feel like I need to come up with more adjectives to describe stuff, but you get the idea. I don't remember El Sacko reading handoffs very well, and from what I've heard TNT isn't very good at it either. Take advantage of it.

HALF TWO

@WRIG, we need to figure out based on how POG goes for pups what our strategy will be. If they are double teaming you every time, I'm going to come help. However if they are still unorganized on pups like they were when I was on the team, you can just do your thing. Maybe delay one pup and try to get that cycle going again. I can solo D againt either of them while you get pups.

We also need to focus on getting resets. We struggle to get resets after we succesfully play OD. Our anti is good, but they tend to 2v1 us in base before one of us can get back. That is more just how emerald goes though.

39:00: Great play by pseudo, although I think the boat hurt us because it gave them a rub grab that turned into a cap.
40:00: Once again, you guys are doing awesome with handoffs. This one was spectacular
41:36: *eashy voice* what the fuuuuUUUUUCCKKKKKKKK *end eashy voice* So that was ugly. Oh well, just try not to overcommit as much. It's much harder to get around someone who is standing still right next to the flag than it is to juke someone who is trying to return you, especially when it's a 3v2 in base.
42:51: Lag, you can even see the stutter on stream. Fuck dallas. Hopefully servers tonight are good
43:30: I should have kissed, ugh. I tried to go for it, but he stuttered and I missed him.
44:47: You know what you did wrong, no point in me writing it. Also one of us should stay anti there, that gave them a free out
45:45: Huge returns by WRIG there, saved the reset. Also that might be my favorite boost on emerald, it's actually pretty easy to hit. Great for getting to base quickly, especially because they don't expect you to go come flying in from that direction.
46:44: I'm literally a heat seeking missile wtf


     
 
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