= 12) { feet += (inches / 12); inches = inches % 12; } else if (inches < 0) { feet -= ((abs(inches) / 12) + 1); inches = 12 - (abs(in : Notes">

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#include <cstdlib> // Needed for abs()
#include "FeetInches.h"


void FeetInches::simplify()
{
if (inches >= 12)
{
feet += (inches / 12);
inches = inches % 12;
}
else if (inches < 0)
{
feet -= ((abs(inches) / 12) + 1);
inches = 12 - (abs(inches) % 12);
}
}

FeetInches FeetInches::operator + (const FeetInches &right)
{
FeetInches temp;

temp.inches = inches + right.inches;
temp.feet = feet + right.feet;
temp.simplify();
return temp;
}



FeetInches FeetInches::operator - (const FeetInches &right)
{
FeetInches temp;

temp.inches = inches - right.inches;
temp.feet = feet - right.feet;
temp.simplify();
return temp;
}

//*************************************************************
// Overloaded prefix ++ operator. Causes the inches member to *
// be incremented. Returns the incremented object. *
//*************************************************************

FeetInches FeetInches::operator ++ ()
{
++inches;
simplify();
return *this;
}

//***************************************************************
// Overloaded postfix ++ operator. Causes the inches member to *
// be incremented. Returns the value of the object before the *
// increment. *
//***************************************************************

FeetInches FeetInches::operator ++ (int)
{
FeetInches temp(feet, inches);

inches++;
simplify();
return temp;
}

//************************************************************
// Overloaded > operator. Returns true if the current object *
// is set to a value greater than that of right. *
//************************************************************

bool FeetInches::operator > (const FeetInches &right)
{
bool status;

if (feet > right.feet)
status = true;
else if (feet == right.feet && inches > right.inches)
status = true;
else
status = false;

return status;
}

//************************************************************
// Overloaded < operator. Returns true if the current object *
// is set to a value less than that of right. *
//************************************************************

bool FeetInches::operator < (const FeetInches &right)
{
bool status;

if (feet < right.feet)
status = true;
else if (feet == right.feet && inches < right.inches)
status = true;
else
status = false;

return status;
}

bool FeetInches::operator <= (const FeetInches &right)
{
bool status;

if ((*this < right) || (*this == right))
status = true;

else
status = false;

return status;
}

bool FeetInches::operator >= (const FeetInches &right)
{
bool status;

if ((*this > right) || (*this == right))
status = true;

else
status = false;

return status;
}

bool FeetInches::operator != (const FeetInches &right)
{
bool status;

if ((*this != right) || (*this == right))
status = true;

else
status = false;

return status;
}

//*************************************************************
// Overloaded == operator. Returns true if the current object *
// is set to a value equal to that of right. *
//*************************************************************

bool FeetInches::operator == (const FeetInches &right)
{
bool status;

if (feet == right.feet && inches == right.inches)
status = true;
else
status = false;

return status;
}

//********************************************************
// Overloaded << operator. Gives cout the ability to *
// directly display FeetInches objects. *
//********************************************************

ostream &operator<<(ostream &strm, const FeetInches &obj)
{
strm << obj.feet << " feet, " << obj.inches << " inches";
return strm;
}

//********************************************************
// Overloaded >> operator. Gives cin the ability to *
// store user input directly into FeetInches objects. *
//********************************************************

istream &operator >> (istream &strm, FeetInches &obj)
{
// Prompt the user for the feet.
cout << "Feet: ";
strm >> obj.feet;

// Prompt the user for the inches.
cout << "Inches: ";
strm >> obj.inches;

// Normalize the values.
obj.simplify();

return strm;
}


FeetInches::operator double()
{
double temp = feet;

temp += (inches / 12.0);
return temp;
}

//*************************************************************
// Conversion function to convert a FeetInches object *
// to an int. *
//*************************************************************

FeetInches:: operator int()
{
return feet;
}
     
 
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