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Failed running "C:Program FilesUnity2017410f1EditorDataPlaybackEnginesWebGLSupportBuildToolsEmscripten_Winpython2.7.5.3_64bitpython.exe" "C:Program FilesUnity2017410f1EditorDataPlaybackEnginesWebGLSupportBuildToolsEmscriptenemcc" @"C:developmentpoolelite-unity-lfsAssets..Tempemcc_arguments.resp"

stdout:
stderr:WARNING:root:--separate-asm works best when compiling to HTML. otherwise, you must yourself load the '.asm.js' file that is emitted separately, and must do so before loading the main '.js` file
warning: unexpected number of arguments 4 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0
warning: unexpected number of arguments 4 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0
warning: unexpected number of arguments 2 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0
warning: unexpected number of arguments 3 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv', should be 0
error: unresolved symbol: OpenWindowAborting compilation due to previous errors | undefinedTraceback (most recent call last):
File "C:Program FilesUnity2017410f1EditorDataPlaybackEnginesWebGLSupportBuildToolsEmscriptenemcc", line 13, in <module>
emcc.run()
File "C:Program FilesUnity2017410f1EditorDataPlaybackEnginesWebGLSupportBuildToolsEmscriptenemcc.py", line 1670, in run
final = shared.Building.emscripten(final, append_ext=False, extra_args=extra_args)
File "C:Program FilesUnity2017410f1EditorDataPlaybackEnginesWebGLSupportBuildToolsEmscriptentoolsshared.py", line 1745, in emscripten
call_emscripten(cmdline)
File "C:Program FilesUnity2017410f1EditorDataPlaybackEnginesWebGLSupportBuildToolsEmscriptenemscripten.py", line 1842, in _main
temp_files.run_and_clean(lambda: main(
File "C:Program FilesUnity2017410f1EditorDataPlaybackEnginesWebGLSupportBuildToolsEmscriptentoolstempfiles.py", line 78, in run_and_clean
return func()
File "C:Program FilesUnity2017410f1EditorDataPlaybackEnginesWebGLSupportBuildToolsEmscriptenemscripten.py", line 1847, in <lambda>
DEBUG=DEBUG,
File "C:Program FilesUnity2017410f1EditorDataPlaybackEnginesWebGLSupportBuildToolsEmscriptenemscripten.py", line 1748, in main
temp_files=temp_files, DEBUG=DEBUG)
File "C:Program FilesUnity2017410f1EditorDataPlaybackEnginesWebGLSupportBuildToolsEmscriptenemscripten.py", line 93, in emscript
glue, forwarded_data = compiler_glue(metadata, settings, libraries, compiler_engine, temp_files, DEBUG)
File "C:Program FilesUnity2017410f1EditorDataPlaybackEnginesWebGLSupportBuildToolsEmscriptenemscripten.py", line 296, in compiler_glue
cwd=path_from_root('src'), error_limit=300)
File "C:Program FilesUnity2017410f1EditorDataPlaybackEnginesWebGLSupportBuildToolsEmscriptentoolsjsrun.py", line 122, in run_js
raise Exception('Expected the command ' + str(command) + ' to finish with return code ' + str(assert_returncode) + ', but it returned with code ' + str(proc.returncode) + ' instead! Output: ' + str(ret)[:error_limit])
Exception: Expected the command ['C:/Program Files/Unity2017410f1/Editor/Data\Tools\nodejs\node.exe', '--stack_size=8192', '--max-old-space-size=4096', 'C:\Program Files\Unity2017410f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\src\compiler.js', 'C:\development\poolelite-unity-lfs\Temp\EmscriptenTemp\tmpqojj9z.txt', 'C:\Program Files\Unity2017410f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Audio.js', 'C:\Program Files\Unity2017410f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Cursor.js', 'C:\Program Files\Unity2017410f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Eval.js', 'C:\Program Files\Unity2017410f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\FileSystem.js', 'C:\Program Files\Unity2017410f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Logging.js', 'C:\Program Files\Unity2017410f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Profiler.js', 'C:\Program Files\Unity2017410f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\SystemInfo.js', 'C:\Program Files\Unity2017410f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\UnetWebSocket.js', 'C:\Program Files\Unity2017410f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Video.js', 'C:\Program Files\Unity2017410f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\WebCam.js', 'C:\Program Files\Unity2017410f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\WebGL.js', 'C:\Program Files\Unity2017410f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\WebRequest.js', 'C:\development\poolelite-unity-lfs\Assets\Best HTTP (Pro)\Plugins\WebGL\BestHTTP_WebRequest.jslib', 'C:\development\poolelite-unity-lfs\Assets\Plugins\WebGL\PageHandler.jslib', 'C:\development\poolelite-unity-lfs\Assets\Plugins\WebGL\QueryHandler.jslib', 'C:\development\poolelite-unity-lfs\Assets\Best HTTP (Pro)\Plugins\WebGL\BestHTTP_WebSocket.jslib', 'C:\development\poolelite-unity-lfs\Assets\Best HTTP (Pro)\Plugins\WebGL\BestHTTP_EventSource.jslib', 'C:\development\poolelite-unity-lfs\Assets\Plugins\Photon\PhotonWebGL\WebSocket\WebSocket.jslib', 'C:\Program Files\Unity2017410f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\src\library_pthread_stub.js'] to finish with return code 0, but it returned with code 1 instead! Output: // The Module object: Our interface to the outside world. We import
// and export values on it, and do the work to get that through
// closure compiler if necessary. There are various ways Module can be used:
// 1. Not defined. We create it here
// 2. A function parameter, function(Module) { ..gener
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
     
 
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