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bind "TAB" "+showscores;clear"
bind "ENTER" "impulse 101;say ;sendres;clear"
bind "ESCAPE" "cancelselect"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1;clear"
bind "2" "slot2"
bind "3" "slot3;clear"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "podbotmenu"
bind MOUSE3 +voicerecord
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind v buyequip
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "SHIFT" "+speed"
bind "f" "+duck"
bind "g" "drop"
bind "h" "+commandmenu"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "space" "+cjump"
bind "mwheeldown" "+jump"
bind "mwheelup" "+duck"
bind "space" "+jump"
net_graph "3"
bind f5 "retry"
bind "o" "buyequip"
bind "q" "lastinv;clear"
bind "r" "+reload"
bind "j" "impulse 201"
bind "s" "+back"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "e" "+use;timeleft"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack"
bind "PAUSE" "pause"
bind "MOUSE3" "+voicerecord"
bind "l" "defusekit"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv;clear"
bind "r" "+reload"
bind "s" "+back"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "INS" "menu_t"
bind "DEL" "console_toggle"
bind "PGDN" "aspeed 0;speed 0"
bind "PGUP" "volup"
bind "HOME" "radomspec"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"


// __________________
// --= ( Mouse AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

sensitivity "1.6"
zoom_sensitivity_ratio "1.2"
joystick "0.000000"
fastsprites "0.000000"
m_filter "0.000000"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"

// _________________
// --= ( Ses AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

volume "0.6"
suitvolume "0.26000"
hisound "1.00000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"

// _________________
// --= ( Grafik AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
gamma "999"
texgamma "1"
brightness "999"
violence_ablood "1"
violence_agibs "0"
violence_hblood "1"
violence_hgibs "0"
max_shells "1"
max_smokepuffs "0"


// _________________
// --= ( Fps AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
fps_max "101.0"
fps_modem "101.0"
rate "15000.00000"


// _________________
// --= (Netgraph AyARLaRı) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
net_graph "3"
net_scale "0"
net_graphpos "0"
net_graphwidth "0"


// _________________
// --= ( Sv AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
sv_voiceenable "1"
sv_aim "1"
sv_clienttrace 999

// _________________
// --= ( Ati AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ati_subdiv "2.0"
ati_npatch "1.0"

// __________________
// --= (r_model's AyARLaRı) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
r_bmodelhighfrac "5.0"
r_drawviewmodel "1"
r_mmx "1"
r_mirroralpha "0"
r_decals "31.000"
r_dynamic "0"
r_lightmap "0"
r_novis "0"
r_speeds "0"
r_traceglow "0"
r_wateralpha "0"
// _________________
// --= ( Cl_AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
cl_bob "0"
cl_bobup "0"
cl_bobcycle "0"
cl_timeout "999"
cl_cmdbackup "2"
cl_resend "2"
cl_rate "9999"
cl_updaterate "101"
cl_lw "2"
cl_lc "2"
cl_gg "2"
cl_dlmax "2"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "133"
cl_forwardspeed "999"
cl_backspeed "999"
cl_pitchspeed "999"
cl_sidespeed "999"
cl_upspeed "999"
cl_yawspeed "999"
cl_showfps "1"
cl_pitchup "89"
cl_pitchdown "89"
cl_dynamiccrosshair "0"
cl_latency "1"
cl_clockreset "1"
d_spriteskip "1"
_cl_autowepswitch "1"
panickey 0x7B
speedkey 0x14
speedvalue 50.0

cl_gaitestimation "1"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_minmodels "1"
cl_nopred "0"
cl_nosmooth "0"
cl_observercrosshair "1"
cl_righthand "1"
cl_showfps "1"
cl_solid_players "1"
cl_smoothtime "0.1"
cl_timeout "25000"
cl_vsmoothing "0"

// _______________
// --= ( gl AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
gl_clear "0"
gl_spriteblend "0"
gl_keeptjunctions "1"
gl_zmax "0"
gl_alphamin "0"
gl_affinemodels "0"
gl_affinemodels "0"
gl_clear "0"
gl_cull "1"
gl_d3dflip "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_max_size "128"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
gl_palette_tex "0"
gl_picmip "1"
gl_playermip "2"
gl_round_down "10"
gl_smoothmodels "0"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_wateramp "0"
gl_ztrick "1"



// __________________
// --= ( ex_AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ex_interp "0.05"
ex_minvelocity "0"
ex_correct "0"
ex_maxerrordistance "64"
ex_extrapmax "1.33"

// _________________
// --= ( s_AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2"
s_distance "60"
s_doppler "0"
s_eax "0"
s_geometry "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "8"
s_numpolys "200"
s_polysize "0"
s_polykeep "0"
s_reflect "0"
s_reverb "0"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1"
s_usepvs "0"
s_verbwet "0.25"

// ______________
// --= ( Mp_AyARı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯

mp_decals "0"

// __________________
// --= ( CoNsoLe AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
scr_conspeed "999999999999999999999999"
con_color "11 999 0"
console "1"
bind "KP_PLUS" "adjust_crosshair"
lookstrafe "0.000000"
lookspring "0.000000"
team ""
model "gordon"
skin ""
topcolor "300"
bottomcolor "6"
hpk_maxsize "0"
viewsize "110.0000"
suitvolume "0.250000"
_snd_mixahead "0.1"
developer "1"
gunsmoke "0"


// _________________
// --= ( Hud AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
hud_capturemouse "1"
hud_capturemouse "1"
hud_classautokill "1"
hud_centerid "1"
hud_deathnotice_time "2"
hud_drawhistory_time "5"
hud_draw "1"
hud_saytext_time "3"
hud_takesshots "0"


// __________________
// --= (Set İnfo AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


//setinfo "aim_headshot 50"
//setinfo _pw "F o r u m q s"
+mlook
+jlook
+alt1

// --= ( Volume Control ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
alias vol0 "volume 0.0; developer 1; echo VoLuMe Off ; developer 0;alias volup vol1; alias voldown vol0"
alias vol1 "volume 0.1; developer 1; echo Volume 10% [|_________]; developer 0;alias volup vol2; alias voldown vol0"
alias vol2 "volume 0.2; developer 1; echo Volume 20% [||________]; developer 0;alias volup vol3; alias voldown vol1"
alias vol3 "volume 0.3; developer 1; echo Volume 30% [|||_______]; developer 0;alias volup vol4; alias voldown vol2"
alias vol4 "volume 0.4; developer 1; echo Volume 40% [||||______]; developer 0;alias volup vol5; alias voldown vol3"
alias vol5 "volume 0.5; developer 1; echo Volume 50% [|||||_____]; developer 0;alias volup vol6; alias voldown vol4"
alias vol6 "volume 0.6; developer 1; echo Volume 60% [||||||____]; developer 0;alias volup vol7; alias voldown vol5"
alias vol7 "volume 0.7; developer 1; echo Volume 70% [|||||||___]; developer 0;alias volup vol8; alias voldown vol6"
alias vol8 "volume 0.8; developer 1; echo Volume 80% [||||||||__]; developer 0;alias volup vol9; alias voldown vol7"
alias vol9 "volume 0.9; developer 1; echo Volume 90% [|||||||||_]; developer 0;alias volup vol10; alias voldown vol8"
alias vol10 "volume 2.0; developer 1;echo Volume 100 [||||||||||]; developer 0;alias volup volmax; alias voldown vol9"
alias volmax "developer 1; echo Volume MAX ; developer 0 ;speak fvox/beep"
alias volup "vol6"
alias voldown "vol1"
bind "PGUP" "volup"
bind "PGDN" "voldown"
// -stopsound-
alias "f" "stopsound

// __________________
// --= ( Reaload+Görüntü ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

alias +rela "r_drawviewmodel 1; +reload"
alias -rela "r_drawviewmodel 1; -reload"
bind "r" "+reload"

// _____________
// --= ( c_AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
c_maxpitch "headshot"//HEADSHOT
c_maxyaw "headshot"//HEADSHOT
c_minyaw "headshot"//HEADSHOT



// ________________
// --= ( bLood ayarLarı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
gl_dither "0"


// ________________
// --= ( OtherS ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

loadas8bit "0"
lightgamma "2.5"
lookspring "0"
lookstrafe "0"
mp_decals "0"
max_shells "0"
max_smokepuffs "0"
precache "1"
snd_noextraupdate "1"
sv_aim "2"
sensitivity "1.3"
scr_conspeed "800012412412412412"
vid_d3d "0"
viewsize "120"

r_rainradius 0
r_rainsimulate 0
r_rainsplashpercentage 0
soundscape_fadetime 9999
soundscape_flush


// ________________
// --= ( aNarchY ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


// :[ aNaRcHy Aimbot stuff ]:

alias +thru "aimthru 1"
alias -thru "aimthru 0"
bind "pgdn" "aspeed 0;speed 0"
alias aim1 "shoot 0;alias auto2_t shoot1;txt Autoshoot Off"
alias shoot1 "shoot 1;alias auto2_t aim1;txt Autoshoot On"
shoot1
fov 9000

// ____________________________________________________________________________________

// :[ aNaRcHy vecs ]:

//colt vec
alias colt-numbers "avadd 0 21.192 9.205 2.958;avadd 1 27.55 4.78 3.69"
alias coltvec "avclear;colt-numbers;recoil 1.6;txt [COLT] Vec Loaded!"


// Sc0ut3rZ X aug
alias np1a "avadd 0 22.673 6.8 2.952;avadd 1 27.041 6.2 3.8831"
alias np2a "nospread 1;recoil 1.5"
alias augvec "avclear;np1c;np2c;txt aNaRcHy Aug"

// sig
alias s1 "avadd 22.500 6.7 2.535;avadd 1 27.3 4 5.02"
alias s2 "avadd 22.470 6.7 2.535;avadd 1 26.9 4 5.02"
alias s3 "avadd 22.401 6.7 2.535;avadd 1 26.5 4 5.02"
alias s4 "avadd 0 22.401 6.1 2.7;avadd 1 26.3 4 5.02"
alias sigvec "avclear;s1;s2;s3;s4;nospread 1;recoil 1.739"


// scout
alias scout-numbers2 "avadd 0 23.16 6 3.816;avadd 1 29.89 5 3.391"
alias scoutsetup2 "recoil 1.742;riflespeed;aim 1;shoot 1;scob"
alias scoutvec1 "avclear;targetmode 18;scout-numbers;mode 1;scoutsetup;autowall 1;txt [-]$couT[-]"

//Sc0ut3rZ X Scout
alias scout-numbers "avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34"
alias scoutsetup "recoil 1.2;aim 1;shoot1"
alias scoutvec "avclear;scout-numbers;mode 1;scoutsetup;autowall 1;txt [X]3LiTe|>uN|< [X] [-]$couT[-]"

// Sc0ut3rZ X Deagle
alias np1d "avadd 0 23.11 6.8 3.563;avadd 1 29.54 5.1 3.45"
alias np2d "nospread 1;recoil 1.2"
alias deaglevec "avclear;np1d;np2d;txt aNaRcHy Deagle"

//Sc0ut3rZ X Mp5
alias np1m "avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34"
alias np2m "nospread 1;recoil 1.2"
alias mp5vec "avclear;np1m;np2m;txt aNaRcHy Mp5"

// ak
alias ak-numbers "avadd 0 22.993 6.40 2.309;avadd 1 26.85 4.23 3.94"
alias aksetup "recoil 1.871;nospread 1;autowall 1;aim 1;shoot 1;shoot 1"
alias akvec "avclear;ak-numbers;aksetup"

// Sc0ut3rz X Para
alias np1p "avadd 0 22.79 6.8 2.95;avadd 1 29.53 6.2 3.87"
alias np2p "nospread 1;recoil 1.7"
alias paravec "avclear;np1p;np2p;txt aNaRcHy Para"

// Sc0ut3rz X Knife
alias np1k "avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13"
alias np2k "nospread 1;recoil 2"
alias knifevec "avclear;np1k;np2k;txt aNaRcHy Knife"

// Sc0ut3rz X pistol
alias np1pi "avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13"
alias np2pi "nospread 1;recoil 2"
alias pistolvec "avclear;np1k;np2k;txt aNaRcHy Pistol"

//INC's -[COLT]-3.0
alias inc "avadd 0 22.43 5.42 1.34;avadd 1 26.42 6.4 3.8"
alias incx "avclear;inc;recoil 1.71;#say INC's -[COLT]-VeR 3.0"

//F3AR-M3H AK
alias ak1 "avadd 0 28.8 5.46.76;avadd 0 25.4 5.4 5.6"
alias ak2 "avlcear;ak1;recoil 2.3123;#say \ OwNaG3 AK V3C // By: Forumqs | Swp_Caca "

// -!- pistol -!-
alias pistol1 "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;avadd 1 29.33 3.99 5.01"
alias pistol2 "avclear;pistol1;recoil 1.6;#say ]:[ Deagle PwN ]:[ By: Forumqs | Swp_Caca "

//INC's -[SiG]- 3.0
alias incs "avadd 0 23.42 7.52 3.35;avadd 1 26.43 6.49 3.60"
alias incxs "avclear;incs;recoil 1.62;#say INC's -[SiG]- VeR 3.0"

//INC's -[COLT]-3.8
alias incc "avadd 0 23.43 7.62 3.36;avadd 1 26.42 6.53 3.66"
alias incxx "avclear;incc;recoil 1.53;#say INC's -[COLT]- VeR 3.8"

//aNaRcHy Colt
alias colt1 "avadd 0 25.65 7.6 5;avadd 1 27.8 5.4 7"
alias colt2 "avclear;colt1;recoil 1.7;#say ]:[ aNaRcHy T3ST Colt ]:[ By: Forumqs | Swp_Caca |LOADED|"

//1-shot-fucking owning sig
alias siga "avadd 0 21.3 6.8 3.78"
alias sigb "avadd 1 28.3 2.8 3.78"
alias sig "avclear;siga;sigb;recoil 1.7;txt loaded;#say ]:[ S|G LOADED ]:["

// 1-2 AK
alias ak-numbers "avadd 0 20.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
alias aksetup "recoil 1.85;riflespeed;akb;akbinds"
alias akvec2 "avclear;ak-numbers;aksetup;#say <<< 1-2 SHOT Ak By: Swp_Caca>>>"

//Mp5
alias mp5-1 "avclear;avadd 0 21.129 6.2 2.89 23.629 5.8 2.98 22.629 5.8 2.89;avadd 1 23.629 5.8 2.89 26.629 5.8 2.98 25.629 5.8 2.89;recoil 1.457;txt ***| PURE OWNAGE |***;#say ]:[ aNaRcHy | F3AR-M3H's H3ADSHOT MP5 |Loaded| ]:["

//1 Shot Deagle
alias own1 "avadd 0 23.4 6.44 4.3;avadd 1 26.78 5.6 3"
alias own2 "avclear;own1;recoil 2.3;txt 1-Shot Deagle;#say \ 1 $hot Deagle // By: Forumqs | Swp_Caca |Loaded|"

//1Shot Loaded
alias h00ch1 "avadd 0 21.36 5.63 2.34;avadd 1 24.15 3.23 2.53"
alias h00ch2 "avadd 0 21.64 6.29 2.23;avadd 1 25.23 3.72 2.92"
alias h00ch3 "avadd 0 22.61 6.49 2.43;avadd 1 25.28 3.98 3.01"
alias h00ch4 "avadd 1 23.54 7.35 3.25;avadd 1 26.11 4.44 4.44"
alias h00chi3 "avclear;h00ch1;h00ch2;h00ch3;h00ch4;recoil 1.5;txt *** One Shot Sig/Colt/AK ***"

//Sc0ut3rZ X Pistol
alias SK1 "avadd 0 21.914 6.901 4.12;avadd 1 27.87 4.865 3.909"
alias SK2 "recoil 2.1;nospread 1;autowall 1"
alias pistolvec "avclear;SK1;SK2;txt HMMMMMM"



//INC's -[SiG]- 3.8
alias incss "avadd 0 23.47 7.52 3.38;avadd 1 26.63 6.69 3.68"
alias incxss "avclear;incss;recoil 1.62;#say -[SiG]- VeR 3.8"

//INC colt
alias inccc "avadd 0 23.63 7.62 3.38;avadd 1 26.44 6.73 3.66"
alias incxxx "avclear;inccc;recoil 1.53;#say -[COLT]- VeR 3.9"

//INC's -[SiG]- 3.9
alias incsss "avadd 0 23.49 7.59 3.39;avadd 1 26.63 7.09 3.70"
alias incxsss "avclear;incsss;recoil 1.62;#say -[SiG]- VeR 3.9"

//INC's -[COLT]-4.0
alias incc4 "avadd 0 23.43 7.42 3.34;avadd 1 26.40 6.43 3.66"
alias incxc4 "avclear;incc4;recoil 1.53;#say -[COLT]-VeR 4.0"

//INC's -[SiG]- 4.0
alias inc4 "avadd 0 23.42 7.52 3.35;avadd 1 26.63 7.09 3.70"
alias incxs4 "avclear;inc4;recoil 1.62;#say -[SiG]- VeR 4.0"

//INC's -[AK]- 3.0
alias incak "avadd 0 22.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
alias incakk "avclear;incak;recoil 1.83;#say -[AK]- VeR 3.0"

//INC's -[AK]- 3.1
alias incakk "avadd 0 23.28 7.32 3.14;avadd 1 26.65 6.52 3.56"
alias incakkk "avclear;incakk;recoil 1.83;#say -[AK]- VeR 3.1"

//INC's -[SiG]- 4.1
alias inc44 "avadd 0 23.51 7.62 3.45;avadd 1 26.73 7.19 3.60"
alias incxss4 "avclear;inc44;recoil 1.62;#say -[SiG]- VeR 4.1"

//INC's -[COLT]-4.1
alias iincc4 "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias incxxc4 "avclear;iincc4;recoil 1.53;#say -[COLT]-VeR 4.1"

//INC's -[COLT]-6.1
alias cleo "avadd 0 22.83 6.95 3.60;avadd 1 26.53 5.73 3.56"
alias cleos "avclear;cleo;recoil 1.53;#say -[COLT]-VeR 6.1"

//INC's -[MuLti-VeC]-6.1
alias Light "avadd 0 21.339 7.137 2.681; avadd 1 25.424 5.424 4.424"
alias Holy "avadd 0 22.284 7.487 2.681; avadd 1 26.883 6.832 4.424"
alias Liminality "avclear 0;avdraw 0;Light;Holy;autowall 1;recoil 1.6;#say -[MuLti-VeC]-6.1"


//INC's -[MuLti-VeC]-6.1 er
alias rage "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias inkaol "avadd 0 22.84 6.90 3.60;avadd 1 26.27 5.55 3.69"
alias aimrage "avclear 0;avdraw 0;rage;inkaol;recoil 1.7;#say -[MuLti-VeC]-6.1 Ver AoL MaKEs InC RaGE"

// ____________________________________________________________________________________

// :[ aNaRcHy X v-switch ]:

alias vswitch-s
alias vswitch-on "vec_switch 1;alias siground vswitch-s;txt Sc0ut3rZ X v-switch on;#say aNaRcHy 1.5 Vec Switcher [ON]"
alias vswitch-off "vec_switch 0;alias siground;txt Sc0ut3rZ X v-switch off;#say aNaRcHy 1.5 Vec Switcher [OFF]"


// ____________________________________________________________________________________

// :[ Sc0ut3rZ X X Scripts ]:

// aNaRcHy menu + console
alias menuon "menu_select"
alias menuoff "menu_back;menu_back;menu_back;menu_back"
alias menu1 "menuon;alias menu_t menu0;#say Forumqs 1.5 Menu ]:[ ON ]:["
alias menu0 "menuoff;alias menu_t menu1;#say Forumqs 1.5 Menu ]:[ OFF ]:["
menu0


// aNaRcHy sig stuff
alias sigdead "#say By: Forumqs | Swp_Caca [DEAD]"
alias sigmenuoff "#say "
alias siground "Www.Forumqs.CoM |
alias sigswitch "#say "
alias sigalive "#say Www.Forumqs.CoM -

alias wsec "#slot2"
alias nop ";"
alias aswitch0 "alias sigswitch nop ;txt -]|AUTO SWITCH: OFF|[-;alias aswitch aswitch1;init aswitch aswitch0"
alias aswitch1 "alias sigswitch wsec;txt -]|AUTO SWITCH: ON|[-;alias aswitch aswitch0;init aswitch aswitch1"
aswitch0

//server crash
alias crash "#impulse 102;later 0.000001 crash;txt server status: crashing in 6.. 5.."






// ____________________________________________________________________________________

// :[ aNaRcHy settings ]:

// aimbot settings
aim 1
shoot 1
autowall 1
fov 9000
mode 1
aimthru 0
lock 0
avdraw 1
height_correction 0
method 3
vec_switch 1
nospread 1

// wallhack settings
color terror 255 40 40 255
color counter 40 80 255 255
color special 155 155 155 255
color target 102 204 51 255
color text 50 100 255 255
color color sound 68 68 255 255
color bombtimer 255 40 40 255
color esp 255 255 0 255
color back 0 0 0 128
color radar1 80 50 30 110
color radar2 x x x -4
menu_x 180
menu_y 70
menu_w 200
radar 1
radar_x 64
radar_y 95
radar_size 60
con_x 275
con_y 275
con_w 800
con_h 250
con_slidespeed 999
confont 1
wall 3
trans 100
nosky 1
chase_cam 0
cross 8


// speed settings
aspeed 2.3
nspeed 0
pistol 1
jump 1
duck 1
speedon 999
speedoff 0

// esp settings
soundtol 200
soundtime 1.5
soundmax 32
soundfilter 2
sounddisplay 2
soundradar 1
colorstep 1
tglow 0
sglow 0
esp_trans 1
esp_offs -0.3
team_trans 0
tglow 1
sglow 1
weapon 1
frzn_esp 1
esp 1
hud 1
reload 1



// info settings
info 3
bombtimer 1

// removal settings
smoke 0
flash 0
noexplode 1
dead 1



vswitch-on

alias gamesay "#say **||**aNaRcHy | h00k 1.5 By: Forumqs | Swp_Caca **||**;later 170 gamesay"
gamesay
// ____________________________________________________________________________________


cl_crosshairscale 1700
cl_crosshairusealpha 1
cl_crosshairalpha 10000
cl_crosshair_size "1"

hs_mode 1
//hs_body 1 2 3 4 5 6 7
hs_body 2 3 4 5



cdon 1
allow 0
warn 1
norecoil 2.000000
plglow 0
light 0
plname 1
plweapon 1
distance 0
plbox 1
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 0.000000
wepglow 1
fullbright 0
transent 0
entesp 1
nosmoke 0
noflash 1
wall 1
autospec 1
plhbox 0
plhboxwall 1
plhboxwire 1
scope 60
aimhelp 3
aimhelpcol 100 255 100 255
bot 1
botlock 0
bothbox 11
botbone 8
botteam 1
botfov 100.000000
botpred 0.000000
botpredme 0.000000
fill 1
plglowamt 50
plboxsize 200
plboxwidth 80
wepglowamt 10
transentamt 60
plbone 0
plnametercol 255 0 0 0
plnamectcol 153 204 255 0
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0
plglowtercol 255 0 0 0
plglowctcol 0 0 255 0
lighttercol 255 0 0 100
lightctcol 0 0 255 100
entespcol 153 255 153 0
allowkey 152
consolekey 148



// __________________
// --= (SetbursT SettingS ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 4
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 4
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.04 16
setburst awp 3 999 1 0 0.45 28
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 0.01 0.01 0.02 0
setburst elite 1 15 0.01 0.01 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 0.01 0.01 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 4
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 4
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 4
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 4
setburst p228 1 999 0.01 0.01 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 4
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.04 16
setburst scout 3 999 1 0 0.45 28
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 4
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 4
setburst usp 1 999 0.01 0.01 0.02 0
setburst xm1014 1 999 1 0 0.2 0

// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right



// colors
color armingc4color 255 0 0 255
color bg 0 0 0 100
color border1 255 255 255 255
color border2 0 0 0 255
color cross 250 250 250 200
color effectborder1 255 255 255 255
color effectborder2 0 0 0 255
color gui_sel 255 130 0 128
color gui_task 30 30 30 255
color gui_text 255 255 255 255
color gui_win 0 0 160 255
color hud 50 100 255 255
color hudcolor 120 120 255 200
color meter_five 0 255 0 255
color meter_four 128 255 0 255
color meter_one 255 0 0 255
color meter_six 0 255 0 255
color meter_three 255 255 0 255
color meter_two 255 128 0 255
color meter_zero 165 0 165 255
color rback1 40 65 90 192
color rback2 40 65 90 192
color reloadcolor 0 255 0 255
color sound 68 68 255 255
color sound_hit 225 100 60 252
color sound_special 220 110 110 250
color sound_weapon 140 150 250 250
color specialcolor 0 250 255 200
color targetcolor 50 250 50 200
color team1 255 40 40 255
color team2 0 40 150 255
color throwgrencolor 0 255 255 255
color unassigned 50 100 255 255
color weaponcolor 255 255 0 200


/* Defined as '+ 1' so when we make an array[MAXPLAYERS], we get the range from 0 - 32. */
#define MAX_PLAYERS 32 + 1
#define TEAM_PROXY 600
#define TEAM_SPECTATOR 500
#define MAX_NUMBER_LENGTH 20
#define MAX_COMMAND_LENGTH 30
#define MAX_NAME_LENGTH 33
#define MAX_DATA_LENGTH 200
#define MAX_TEXT_LENGTH 200
#define MAX_AUTHID_LENGTH 39
#define PLUGIN_HANDLED -1
#define PLUGIN_FAILURE 0
#define PLUGIN_CONTINUE 1
#define ACCESS_ALL 0
#define ACCESS_TIMELEFT 0
#define ACCESS_USERLIST 0
#define ACCESS_VERSION 0
#define ACCESS_VOTE_KICK 1
#define ACCESS_VOTE_MAP 1
#define ACCESS_FRAGLIMIT 2
#define ACCESS_MAP 2
#define ACCESS_TIMELIMIT 2
#define ACCESS_ABORT_VOTE 2
#define ACCESS_RELOAD 4
#define ACCESS_PAUSE 8
#define ACCESS_PASS 16
#define ACCESS_FRIENDLY_FIRE 32
#define ACCESS_GRAVITY 32
#define ACCESS_TEAMPLAY 32
#define ACCESS_CHAT 64
#define ACCESS_SAY 64
#define ACCESS_KICK 128
#define ACCESS_BAN 256
#define ACCESS_CONFIG 512
#define ACCESS_IMMUNITY 4096
#define ACCESS_RCON 65536 /* Define this to 512 to have Alfred's setting */
#define ACCESS_RESERVE_NICK 16384 /* This is never used in the script; just for reference */
#define ACCESS_RESERVE_SPOT 32768 /* This is never used in the script; just for reference */
forward plugin_init();
forward plugin_info(HLOldName, HLNewName, UserIndex);
forward plugin_connect(HLUserName, HLIP, UserIndex);
forward plugin_disconnect(HLUserName, UserIndex);
forward plugin_command(HLCommand, HLData, HLUserName, UserIndex);
native access( iAccess, sName[] = "" );
native auth( sName[] = "");
native ban( sPlayer[], iTime, bBanBy = bBanByID );
native censor_words( sString[] );
native centersay( sText[], iTime, iRed, iGreen, iBlue );
native centersayex( sUser[], sText[], iTime, iRed, iGreen, iBlue );
native changelevel( sMap[], iIntermissionPause = 0 );
native cvar_exists( sCvar[] );
native check_user( sPlayer[] );
native check_words( sPlayer[] );
native consgreet( sMessage[] );
native convert_string( iHLString, sSmallString[], iMaxLength );
native currentmap( iMap[], iMaxLength );
native directmessage( sMessage[], iUserID = -1, uid:tUidType = uid:uid_sessionID );
native exec( sCommand[], bWriteLogEntry = 1 );
native execclient( sPlayer[], sCommand[] );
native get_serverinfo( sKey[], sValue[], iMaxLength );
native get_timer( iTimer );
native get_userAuthID( sPlayer[], sAuthid[], iMaxLength = MAX_AUTHID_LENGTH );
native get_userindex( sPlayer[], &iIndex );
native get_userinfo( sPlayer[], sKey[], sInfo[], iMaxLength );
native get_userIP( sPlayer[], sIP[], iMaxLength, &iPort = 0 );
native get_userorigin( sPlayer[], &iX, &iY, &iZ );
native get_userSessionID( sPlayer[], &iSessionID );
native get_userWONID( sPlayer[], &iWONID );
native get_vaultdata( sKey[], sData[], iMaxLength );
native get_vaultnumdata( sKey[], &iData );
native gettarget( sPlayer[], sTargetName[], iMaxLength, iRange = 2048 );
native getteamcount( iTeam );
native glow( sTarget[], iRed = 0, iGreen = 0, iBlue = 0 );
native godmode( sPlayer[], iOnOff );
native help( sKeyword[] );
native kick( sPlayer[] );
native kill_timer( iTimer );
native list_maps( );
native log( sLogEntry[] );
native maptime( iWhichtime, iPrintToConsole = 0 );
native maxplayercount( );
native message( sTarget[], sMessage[] );
native messageex( sTarget[],sMessage[], print_type:iMessageType );
native motd( sPlayer[], Text[] );
native nextmap( sMap[], iMaxLength );
native noclip( sPlayer[], iOnOff );
native playercount( );
native playerinfo( iPlayerIndex, sName[], iLength, &iUserID = 0, &iWONID = 0, &iTeam = 0, &iDead = 0, sAuthID[MAX_AUTHID_LENGTH] = "" );
native playsound( sTarget[], iSound[] );
native pointto( iRange = 2048 );
native rainbow( sText[], iTime, iRedStart, iGreenStart, iBlueStart, iRedEnd, iGreenEnd, iBlueEnd );
native reload( );
native say( sMessage[] );
native selfmessage( sMessage[] );
native servertime( sTimeString[], iMaxLen, sFormat[] = "none" );
native set_serverinfo( sKey[], sValue[] );
native set_timer( sFunction[], iWaitSeconds, iRepeatCount, sParameter[] = "" );
native set_vaultdata( sKey[], sData[] );
native set_vaultnumdata( sKey[], iData );
native slap( sPlayer[] );
native slay( sPlayer[] );
native speakto( sTarget[], iSentence[] );
native strtonum( sString[] );
native systemtime( );
native teleport( sPlayer[], iX, iY, iZ );
native timeleft( iPrintToConsole = 1 );
native typesay( sMessage[], iTime, iRed, iGreen, iBlue );
native unban( sWONID[] );
native userlist( sPattern[] = "" );
native valid_map( sMap[] );
native valid_mapex( sMap[], ignoreMapsFile = 0 );
native version( );
native vote( sVoteString[], ... );
native vote_allowed( );
native spawn( sClass[], iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native listspawn( sClass[] );
native movespawn( iIdentity, iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native removespawn( iIdentity );
native plugin_exec( sCommand[], sArguments[] );
native plugin_registercmd( Command[], Function[], RequiredAccess, HelpMessage[] = "" );
native plugin_registerhelp( Command[], RequiredAccess, HelpMessage[] );
native plugin_registerinfo( Name[], Description[], Version[]);
native setstrvar( cvar[], value[]);
native get_userFrags( sPlayer[], &frags );
native get_userHealth(sPlayer[], &health );
native get_userTeam( sPlayer[], &team );
native get_userArmor( sPlayer[], &armor );


*/
#Forumqs.com
#endinput
#endif
#define _core_included
native heapspace();
native numargs();
native getarg(arg, index=0);
native setarg(arg, index=0, value);
native strlen(const string[]);
native strpack(dest[], const source[]);
native strunpack(dest[], const source[]);
native tolower(c);
native toupper(c);
native swapchars(c);
native random(max);
/* We use the Small versions in adminlib.inc instead
native min(value1, value2);
native max(value1, value2);
native clamp(value, min=cellmin, max=cellmax);
#include <core>
#include <string>
#define CHAR_INVALID -1
#define FALSE 0
#define NULL_CHAR 0
#define PERIOD_CHAR 46
#define QUOTE_CHAR 34
#define TRUE 1
/* Returns 1 if the current user has the required auth level, 0 otherwise */
stock check_auth( iAuthLevel ) {
new iResult = access(iAuthLevel,"");
if (iResult!=0) iResult = 1;
return iResult;
}
/* Returns the lesser of a and b */
stock min(a,b) {
if (a<b) return a;
else return b;
return 1;
/* Returns the greater of a and b */
stock max(a,b) {
if (a>b) return a;
/* Executes a command while providing the nicely formatted output */
stock execute_command(sUser[], sCommand[], sHalfLifeCmd[], sData[]) {
new sRconCmd[MAX_DATA_LENGTH];
say_command(sUser,sCommand,sData);
snprintf(sRconCmd, MAX_DATA_LENGTH, "%s %s", sHalfLifeCmd, sData);
exec(sRconCmd);
/* Nicely formats the current command */
stock format_command(sUser[],sCommand[],sData[],sText[]) {
snprintf(sText, MAX_TEXT_LENGTH, "Command: %s used command %s %s", sUser, sCommand, sData);
/* Logs a command */
stock log_command(sUser[],sCommand[],sData[]) {
new sText[MAX_TEXT_LENGTH];
format_command(sUser,sCommand,sData,sText);
log(sText);
/* NumToStr courtesy of Nathan O'Sullivan (http://nathan.qgl.org/halflifeadmin/numtostr.txt) */
stock numtostr(num,str[]) {
new Base = 1;
new Digits = 1;
new i = 0;
/* Special case: 0 */
if (num == 0) {
str[i++] = '0';
str[i++] = NULL_CHAR;
} else {
/* If we've got a negative number, add a negative sign
to the string, and multiply the number by -1 */
if (num < 0) {
str[i++] = '-';
num *= -1;
/* Ok. We've got at least one digit. Keep multiplying by
10 till we get a higher number than what we've got. Note
that this will leave Digits 1 higher than what we want (eg,
if Num was 7, Digits will be 2 */
while (Base <= num) {
Base *= 10;
Digits++;
/* Because Digits is higher, use --Digits rather than Digits--.
Also, divide Base before using it. */
while (--Digits > 0) {
Base /= 10;
str[i++] = '0' + (num - (num % Base)) / Base;
num = num % Base;
/* Command to use when the person doesn't have the proper permissions. */
stock reject_message(iPublic = 0) {
getstrvar("admin_reject_msg",sText,MAX_TEXT_LENGTH );
if(strlen(sText) < 2)
strcpy(sText, "You do not have access to this command.", MAX_TEXT_LENGTH);
if (iPublic == 0) {
selfmessage(sText);
say(sText);
/* Results differ upon the setting of admin_quiet. If admin_quiet
is 0, says who executed what command. If admin_quiet is 1, says
'Admin' executed what command. Otherwise, simply logs.
The override option allows one to ignore admin_quiet, and always
display a message.
stock say_command(sUser[],sCommand[],sData[], iOverride = 0) {
new iQuiet;
iQuiet = getvar("admin_quiet");
if (iQuiet==0) {
} else if (iQuiet==1 || iOverride==1) {
format_command("Admin",sCommand,sData,sText);
log_command(sUser,sCommand,sData);
/* Given a string (str[]), this will attempt to break it apart at the first
space that's not inside quotation marks. Quotes at the beginning and end
will be stripped. Ie,
new str[20] = "This is a test"
new first[20];
new second[20];
strbreak(str,first,second, 20);
first is now equal to "This", and second is now equal to "is a test". If
str[] had been "^"This is^" a test", first would be "This is" and second would
be "a test".
At maximum maxlen characters will be copied. */
stock strbreak(str[], first[], second[], maxlen, flen=sizeof first, slen=sizeof second ) {
new j = 0;
new NullPos = CHAR_INVALID;
new Quote = FALSE;
new SpacePos = CHAR_INVALID;
new iFirstEnd;
new iSecondEnd;
if (maxlen == 0)
maxlen = strlen(str);
for(i=0; i<=strlen(str); i++)
if (str[i] == QUOTE_CHAR) {
if (Quote==FALSE) {
Quote = TRUE;
Quote = FALSE;
} else if (str[i] == ' ' && SpacePos == CHAR_INVALID && Quote == FALSE) {
SpacePos = i;
} else if (str[i] == NULL_CHAR) {
NullPos = i;
break;
}
if (NullPos == CHAR_INVALID) NullPos = maxlen + 1;
if (SpacePos == CHAR_INVALID) {
strcpy(first, str, flen);
strinit(second);
} else {
new iSecondLen = NullPos - SpacePos -1;
iSecondEnd = min( iSecondLen, (slen-1) );
iSecondEnd = min( iSecondEnd, maxlen );
iFirstEnd = min( SpacePos, (flen-1) );
iFirstEnd = min( iFirstEnd, maxlen );
for( i = 0; i < iFirstEnd; i++) {
first[i] = str[i];
first[iFirstEnd] = NULL_CHAR;
for( i = SpacePos+1, j = 0; j < iSecondEnd; i++, j++) {
second[j] = str[i];
second[iSecondEnd] = NULL_CHAR;
/* Strip out the quotes of the return values. */
strstripquotes(first);
strstripquotes(second);
/* Counts the number of times searchchar appears in str[] */
/*
stock strcount(str[], searchchar) {
new maxlen = strlen(str);
new Count = 0;
for(i = 0; i <= maxlen; i++) {
if (str[i] == searchchar)
Count++;
return Count;
/* Returns 1 if two strings are exactly the same, including length, etc */
stock streq( strOne[], strTwo[] ) {
if (strlen(strOne) != strlen(strTwo)) {
return 0;
} else if (strcasecmp(strOne, strTwo)==0) {
/* Initialize a string */
stock strinit( sString[] ) {
sString[0] = NULL_CHAR;
/* returns 1 if two strings are the same in the first Length (or less
if one is smaller than Length) digits, 0 otherwise */
stock strmatch( sOne[], sTwo[], iLength) {
if (strncasecmp(sOne, sTwo, iLength)==0) {
/* Strips the quotes from the beginning and ending, if they exist. Ignores
those in the middle. */
stock strstripquotes(str[]) {
new i;
if(maxlen==0)
return;
if(str[maxlen - 1]==QUOTE_CHAR)
str[--maxlen] = NULL_CHAR;
if(str[0] == QUOTE_CHAR) {
for(i=0; i<=maxlen; i++)
str[i] = str[i+1];
str[i-2] = NULL_CHAR;
/* I had this in the normal alphabetical order...but it caused
the Small compiler to barf. So I moved it down here, and it's
fine. That doesn't fill me with inspiration, but it seems
to work. */
/* Returns 1 if param is '1' or 'on'...0 for anything else. */
stock check_param( sParam[] ) {
new iResult = 0;
if(strlen(sParam) > 0) {
if (streq(sParam, "on")==1) {
iResult = 1;
} else if (streq(sParam, "1")==1) {
/* Returns 1 if the target has immunity */
stock check_immunity( sTarget[] ) {
/* If the server doesn't honor immunity, no one is immune. */
if (getvar("admin_ignore_immunity")!=0) {
/* Else, you're immune if you have that access level. */
} else if (access(ACCESS_IMMUNITY,sTarget)!=0) {
stock execclient_all( sCommand[] ) {
new Target[MAX_NAME_LENGTH];
new iSessionID;
new sSessionID[MAX_NUMBER_LENGTH];
new maxplayers = maxplayercount();
for(i=1; i<=maxplayers; i++) {
strinit(Target);
if(playerinfo(i,Target,MAX_NAME_LENGTH, iSessionID)==1) {
numtostr( iSessionID, sSessionID );
execclient(sSessionID,sCommand);


} /[Forumqs Sxe 8.0 Hack]
Changes map to specified map by calling changelevel with
specific parameters. */
public ChangeMap(Timer,Repeat,HLUser,HLParam) {
new NewMap[MAX_NAME_LENGTH];
convert_string(HLParam,NewMap,MAX_NAME_LENGTH);
if(strlen(NewMap) != 0) {
changelevel(NewMap, -1);
/* Console input/output functions
#if defined _console_included
#define _console_included
enum
{
black, /* colours as per the ANSI Escape sequences, ISO 6429 */
red,
green,
yellow,
blue,
magenta,
cyan,
white,
native getstring(string[], maxlength, boolack=false);
native getvalue(base=10, end='^r', ...);
native print(const string[], foreground=-1, background=-1);
native printf(const format[], ...);
/* Fixed point arithmetic
#if defined _fixed_included
#define _fixed_included
enum fround_method {
fround_round,
fround_floor,
fround_ceil
native fixed:fixed(value);
native fixed:fixedstr(const string[]);
native fixed:fmul(fixed:oper1, fixed:oper2);
native fixed:fdiv(fixed:dividend, fixed:divisor);
native fixed:ffract(fixed:value);
native fround(fixed:value, fround_method:method=fround_round);
#pragma rational fixed(3)
/* user defined operators */
native fixed:operator*(fixed:oper1, fixed:oper2) = fmul;
native fixed:operator/(fixed:oper1, fixed:oper2) = fdiv;
stock fixed:operator++(fixed:oper)
return oper+fixed(1);
stock fixed:operator--(fixed:oper)
return oper-fixed(1);
stock fixed:operator*(fixed:oper1, oper2)
return _:oper1 * oper2; /* "*" is commutative */
stock fixed:operator/(fixed:oper1, oper2)
return _:oper1 / oper2;
stock fixed:operator/(oper1, fixed:oper2)
return fdiv(fixed(oper1), oper2);
stock fixed:operator+(fixed:oper1, oper2)
return oper1 + fixed(oper2); /* "+" is commutative */
stock fixed:operator-(fixed:oper1, oper2)
return oper1 - fixed(oper2);
stock fixed:operator-(oper1, fixed:oper2)
return fixed(oper1) - oper2;
/* forbidden operations */
forward operator%(fixed:oper1, fixed:oper2);
forward operator%(fixed:oper1, oper2);
forward operator%(oper1, fixed:oper2);
/* F0rumqs (01.01.2010) */
#if defined _math_included
#define _math_included
#include <fixed>
#include <adminlib>
#define LGCOUNT 15
stock fixtostr(fixed:fNumber,sNumber[],iMaxLength){
new iNumber,iFrac;
new iSign=1;
new sFrac[4];
if(fNumber<0.000){
iNumber=fround(fNumber,fround_ceil);
else{
iNumber=fround(fNumber,fround_floor);
iFrac=ffract(fNumber);
if(iFrac<0){
iFrac*=-1;
iSign=-1;
numtostr(iFrac,sFrac);
switch(strlen(sFrac)){
case 2:
snprintf(sNumber,iMaxLength,"%d.0%s",iNumber,sFrac );
case 1:
snprintf(sNumber,iMaxLength,"%d.00%s",iNumber,sFra c);
default:
snprintf(sNumber,iMaxLength,"%d.%s",iNumber,sFrac) ;
if(iSign==-1 && iNumber==0){
snprintf(sNumber,iMaxLength,"-%s",sNumber);
return PLUGIN_CONTINUE;
stock fixed:strtofix(sNumber[]){
new fixed:fNumber;
if(strtrim(sNumber,"-",0)>0){
fNumber=fmul(fixedstr(sNumber),-1.000);
fNumber=fixedstr(sNumber);
return fNumber;
stock matherror(iError){
new log_msg[MAX_TEXT_LENGTH];
switch(iError){
strcpy(log_msg,"No valid value for function input!",MAX_TEXT_LENGTH);
strcpy(log_msg,"Number too high for allowed range!",MAX_TEXT_LENGTH);
case 3:
strcpy(log_msg,"Number too low for allowed range!",MAX_TEXT_LENGTH);
log(log_msg);
stock fixed:f_log10(fixed:fValue,&iError=0){
new fixed:fLG[LGCOUNT]={2147482.000,10000.000,100.000,10.000,3.162,1.778 ,1.334,1.155,1.075,1.037,1.018,1.009,1.005,1.002,1 .000};
new fixed:fLGFract[LGCOUNT-1]={4.000,2.000,1.000,0.500,0.250,0.125,0.063,0.031, 0.016,0.008,0.004,0.002,0.001,0.000};
new fixed:fLocalValue=0.000;
new fixed:fLower=0.000;
if(fValue<=0.000){
iError=1;
return 0.000;
if(fValue==2147482.000){
iError=2;
return 6.332;
if(fValue==0.001){
return -3.000;
for(new i=1;i<4;i++){
if(fValue>=1.000){
fValue=fmul(fValue,10.000);
fLower=fLower+1.000;
for(new i=0;i<LGCOUNT-1;i++){
if(fValue<fLG[i]){
if(fValue>=fLG[i+1]){
fLocalValue=fLocalValue+fLGFract[i];
fValue=fdiv(fValue,fLG[i+1]);
else if(fValue==fLG[i]){
iError=0;
return fLocalValue-fLower;
stock fixed:f_ln(fixed:fValue,&iError=0){
new fixed:fFactor=2.303;
new fixed:fCheck;
new fixed:fMultiply;
new fixed:fKeepResult;
fCheck=fValue;
fValue=f_log10(fValue,iError);
if(iError>0){
return fValue;
fValue=fmul(fValue,fFactor);
fKeepResult=fValue;
fKeepResult=f_powere(fKeepResult,iError);
return fKeepResult;
if(fKeepResult==fCheck){
if(fKeepResult>fCheck){
fMultiply=-0.001;
else if(fKeepResult<fCheck){
fMultiply=0.001;
for(new i=0;i<1000;i++){
fKeepResult=f_powere(fValue+fmul(fixed(i),fMultipl y),iError);
return fValue+fmul(fixed(i-1),fMultiply);
stock fixed:f_logab(fixed:fBase,fixed:fValue,&iError=0){
fBase=f_log10(fBase,iError);
return fBase;
return fdiv(fValue,fBase);
stock fixed:f_faculty(fixed:fValue,&iError=0){
new iValue=1;
if(ffract(fValue)==0.000){
if(fValue>0.000){
if(fValue<10.000){
iValue=fround(fValue);
fValue=1.000;
for(new i=2;i<=iValue;i++){
fValue=fmul(fValue,fixed(i));
return 2147482.000;
return -1.000;
stock fixed:f_powere(fixed:fExponent,&iError=0){
new fixed:fEulerArray[3][10]={{1.000,1.105,1.221,1.350,1.492,1.649,1.822,2.014 ,2.226,2.460},{1.000,1.010,1.020,1.030,1.041,1.051 ,1.062,1.073,1.083,1.094},{1.000,1.001,1.002,1.003 ,1.004,1.005,1.006,1.007,1.008,1.009}};
new fixed:fSignE=1.000;
new fixed:fEuler;
new fixed:fLocalResult=1.000;
new iKeepExponent=0;
fEuler=f_euler();
if(fExponent==0.000){
return 1.000;
if(fExponent>14.579){
if(fExponent<0.000){
fSignE=-1.000;
fExponent=fExponent*fSignE;
iKeepExponent=fround(fExponent,fround_floor);
if(iKeepExponent!=0){
for(new i=0;i<iKeepExponent;i++){
fLocalResult=fmul(fEuler,fLocalResult);
for(new i=0;i<3;i++){
fExponent=fExponent-fixed(iKeepExponent);
fExponent=fmul(fExponent,10.000);
fLocalResult=fmul(fLocalResult,fEulerArray[i][iKeepExponent]);
if(fSignE==-1.000){
fLocalResult=fdiv(1.000,fLocalResult);
return fLocalResult;
stock fixed:f_power(fixed:fBasis,fixed:fExponent,&iError =0){
new fixed:fKeepValue;
new iKeep;
new iSign=0;
iKeep=fround(fExponent,fround_floor);
if(fBasis<0.000){
if(fixed(iKeep)!=fExponent){
if(fExponent==0.500){
return f_sqrt(fBasis,iError);
fKeepValue=fBasis;
if(fixed(iKeep)==fExponent){
fExponent=fmul(fExponent,-1.000);
iKeep=iKeep*-1;
iSign=1;
for(new i=1;i<iKeep;i++){
fBasis=fmul(fBasis,fKeepValue);
if(iSign){
fBasis=fdiv(1.000,fBasis);
return fBasis;
fKeepValue=f_ln(fKeepValue,iError);
return f_powere(fmul(fExponent,fKeepValue),iError);
stock fixed:f_euler(){
return 2.718;
stock fixed:f_pi(){
return 3.142;
stock fixed:f_sqrt(fixed:fNum,&iError=0,fixed:fNumStart= 1.000) {
new fixed:fNum2=fNum;
new fixed:fOne=1.000;
if(f_abs(fNum)!=fNum){
iError=1;
if(fNumStart==fNum2){
fNumStart=1.000;
if(fNum<1.000){
fNum2=fdiv(fOne,fNum);
for(new i=0;i<100;i++){
fNum2=fdiv(fNum2+fNumStart,2.000);
fNumStart=fdiv(fNum,fNum2);
if(fNum2 <= fNumStart){
return fNum2;
stock fixed:f_abs(fixed:fNum) {
if(fNum >= 0.000) {
return fNum;
return fmul(fNum,-1.000);
stock fixed:f_max(fixed:fNum,fixed:fNum2){
if(fNum >= fNum2) {
stock fixed:f_min(fixed:fNum,fixed:fNum2){
if(fNum < fNum2) {
stock distance(x1,x2,y1=0,y2=0,z1=0,z2=0){
new fixed:fNumStart=-1.000;
new fixed:fSum=0.000;
new iDx,iDy,iDz;
new iError=0;
iDx=(x1-x2)*(x1-x2);
iDy=(y1-y2)*(y1-y2);
iDz=(z1-z2)*(z1-z2);
fNumStart=fixed(max(max(iDx,iDy),iDz));
fSum=fixed(iDx+iDy+iDz);
if(fSum==0.000){
fSum=f_sqrt(fSum,iError,fNumStart);
return fround(fSum);
stock fixed:f_sin(fixed:fNum){
new fixed:fDummy=0.000;
new fixed:fDummy2=f_pi();
if(fNum<0.000){
fNum=fmul(fNum,-1.000);
fDummy2=fmul(fDummy2,2.000);
fDummy=fdiv(fNum,fDummy2);
if(fDummy>1.000){
fDummy=fixed(fround(fDummy,fround_floor));
fNum=fNum-fmul(fDummy,fDummy2);
fDummy2=f_pi();
if(fNum>fDummy2){
iSign=iSign*-1;
fNum=fNum-fDummy2;
fDummy=fNum;
fDummy2=fNum;
for(new i=3;i<=11;i=i+2){
fDummy=fmul(fdiv(fmul(fDummy,fmul(fNum,fNum)),fmul (fixed(i),fixed(i-1))),-1.000);
fDummy2=fDummy2+fDummy;
return fmul(fDummy2,fixed(iSign));
stock fixed:f_cos(fixed:fNum){
return f_sin(fNum+fdiv(f_pi(),2.000));
stock fixed:f_tan(fixed:fNum){
return fdiv(f_sin(fNum),f_cos(fNum));
stock fixed:f_cot(fixed:fNum){
return fdiv(f_cos(fNum),f_sin(fNum));
/* Calculation of the integral 1/(1+x^2) in order to get the arctan */
stock fixed:f_arctan(fixed:fNum,&iError=0){
new fixed:fDummy;
new fixed:fResult;
new fixed:fRange;
new iNum;
if(fNum>1465.428){
if(fNum==0.000){
fDummy=f_abs(fmul(fNum,1000.000));
iNum=fround(fDummy)-1;
fRange=f_max(fNum,0.000);
fResult=fdiv(f_arctan_help(fRange),2.000);
fDummy=fRange+0.001;
for(new i=1;i<iNum;i++){
fResult=fResult+f_arctan_help(fDummy);
fDummy=fDummy+0.001;
return fmul(fResult+fdiv(f_arctan_help(fDummy),2.000),fdi v(fNum,fixed(iNum+1)));
stock fixed:f_arctan_help(fixed:fNum){
return fdiv(1.000,1.000+fmul(fNum,fNum));
stock fixed:f_arcsin(fixed:fNum,&iError=0){
if(fNum>1.000){
return 1.571;
if(fNum<-1.000){
iError=3;
return -1.571;
if(fNum==1.000){
if(fNum==-1.000){
return f_arctan(fdiv(fNum,f_sqrt(1-fmul(fNum,fNum))));
stock fixed:f_arccos(fixed:fNum,&iError=0){
return fdiv(f_pi(),2.000)-f_arcsin(fNum);
stock fixed:f_arccot(fixed:fNum){
return fdiv(f_pi(),2.000)-f_arctan(fNum);
stock fixed:f_sinh(fixed:fNum){
return fdiv(f_powere(fNum)-f_powere(fmul(fNum,-1.000)),2.000);
stock fixed:f_cosh(fixed:fNum){
return fdiv(f_powere(fNum)+f_powere(fmul(fNum,-1.000)),2.000);
stock fixed:f_tanh(fixed:fNum){
return fdiv(f_sinh(fNum),f_cosh(fNum));
stock fixed:f_coth(fixed:fNum,&iError=0){
return fdiv(f_cosh(fNum),f_sinh(fNum));
stock fixed:f_arsinh(fixed:fNum,&iError=0){
return f_ln(fNum+f_sqrt(fmul(fNum,fNum)+1.000));
stock fixed:f_arcosh(fixed:fNum,&iError=0){
return f_ln(fNum+f_sqrt(fmul(fNum,fNum)-1.000));
stock fixed:f_artanh(fixed:fNum,&iError=0){
if(fNum>=1.000){
if(fNum<=-1.000){
return fdiv(f_ln(fdiv(1.000+fNum,1.000-fNum)),2.000);
stock fixed:f_arcoth(fixed:fNum,&iError=0){
if(fNum<=1.000){
if(fNum>=-1.000){
return fdiv(f_ln(fdiv(1.000+fNum,fNum-1.000)),2.000);
stock fixed:f_degtorad(fixed:fNum){
return fmul(fdiv(fNum,180.000),f_pi());
stock fixed:f_radtodeg(fixed:fNum){
return fdiv(fmul(180.000,fNum),f_pi());


for( i = 0; i < iFirstEnd; i++) {
first[i] = str[i];
}
// Zero-terminate the first array
first[iFirstEnd] = NULL_CHAR;


// Copy the second part of the string into the second array
for( i = SpacePos+1, j = 0; j < iSecondEnd; i++, j++) {
second[j] = str[i];
}
// Zero-terminate the second array
second[iSecondEnd] = NULL_CHAR;
}


/* Strip out the quotes of the return values. */
strstripquotes(first);
strstripquotes(second);
}


/* Counts the number of times searchchar appears in str[] */
/*
stock strcount(str[], searchchar) {
new i = 0;
new maxlen = strlen(str);
new Count = 0;

for(i = 0; i <= maxlen; i++) {
if (str[i] == searchchar)
Count++;
}
return Count;
}
*/

/* Returns 1 if two strings are exactly the same, including length, etc */
stock streq( strOne[], strTwo[] ) {
if (strlen(strOne) != strlen(strTwo)) {
return 0;
} else if (strcasecmp(strOne, strTwo)==0) {
return 1;
}
return 0;
}

/* Initialize a string */
stock strinit( sString[] ) {
sString[0] = NULL_CHAR;
}

/* returns 1 if two strings are the same in the first Length (or less
if one is smaller than Length) digits, 0 otherwise */
stock strmatch( sOne[], sTwo[], iLength) {
if (strncasecmp(sOne, sTwo, iLength)==0) {
return 1;
}
return 0;
}

/* Strips the quotes from the beginning and ending, if they exist. Ignores
those in the middle. */
stock strstripquotes(str[]) {
new maxlen = strlen(str);
new i;

if(maxlen==0)
return;

if(str[maxlen - 1]==QUOTE_CHAR)
str[--maxlen] = NULL_CHAR;

if(str[0] == QUOTE_CHAR) {
for(i=0; i<=maxlen; i++)
str[i] = str[i+1];
str[i-2] = NULL_CHAR;
}
}

/* I had this in the normal alphabetical order...but it caused
the Small compiler to barf. So I moved it down here, and it's
fine. That doesn't fill me with inspiration, but it seems
to work. */
/* Returns 1 if param is '1' or 'on'...0 for anything else. */
stock check_param( sParam[] ) {
new iResult = 0;

if(strlen(sParam) > 0) {
if (streq(sParam, "on")==1) {
iResult = 1;
} else if (streq(sParam, "1")==1) {
iResult = 1;
}
}
return iResult;
}

/* Returns 1 if the target has immunity */
stock check_immunity( sTarget[] ) {
/* If the server doesn't honor immunity, no one is immune. */
if (getvar("admin_ignore_immunity")!=0) {
return 0;
/* Else, you're immune if you have that access level. */
} else if (access(ACCESS_IMMUNITY,sTarget)!=0) {
return 1;
}
return 0;
}


stock execclient_all( sCommand[] ) {

new Target[MAX_NAME_LENGTH];
new i;
new iSessionID;
new sSessionID[MAX_NUMBER_LENGTH];
new maxplayers = maxplayercount();

for(i=1; i<=maxplayers; i++) {
strinit(Target);
if(playerinfo(i,Target,MAX_NAME_LENGTH, iSessionID)==1) {
numtostr( iSessionID, sSessionID );
execclient(sSessionID,sCommand);

} // if
} // for

return 1;
} // execclient_all()


public ChangeMap(Timer,Repeat,HLUser,HLParam) {
new NewMap[MAX_NAME_LENGTH];

convert_string(HLParam,NewMap,MAX_NAME_LENGTH);
if(strlen(NewMap) != 0) {
changelevel(NewMap, -1);
}
}


#if defined _console_included
#endinput
#endif
#define _console_included

enum
{
black, /* colours as per the ANSI Escape sequences, ISO 6429 */
red,
green,
yellow,
blue,
magenta,
cyan,
white,
}

native getchar(echo=true);
native getstring(string[], maxlength, boolack=false);
native getvalue(base=10, end='^r', ...);
native print(const string[], foreground=-1, background=-1);
native printf(const format[], ...);

#if defined _fixed_included
#endinput
#endif
#define _fixed_included

enum fround_method {
fround_round,
fround_floor,
fround_ceil
}
native fixed:fixed(value);
native fixed:fixedstr(const string[]);
native fixed:fmul(fixed:oper1, fixed:oper2);
native fixed:fdiv(fixed:dividend, fixed:divisor);
native fixed:ffract(fixed:value);
native fround(fixed:value, fround_method:method=fround_round);

#pragma rational fixed(3)

/* user defined operators */
native fixed:operator*(fixed:oper1, fixed:oper2) = fmul;
native fixed:operator/(fixed:oper1, fixed:oper2) = fdiv;

stock fixed:operator++(fixed:oper)
return oper+fixed(1);

stock fixed:operator--(fixed:oper)
return oper-fixed(1);

stock fixed:operator*(fixed:oper1, oper2)
return _:oper1 * oper2; /* "*" is commutative */

stock fixed:operator/(fixed:oper1, oper2)
return _:oper1 / oper2;

stock fixed:operator/(oper1, fixed:oper2)
return fdiv(fixed(oper1), oper2);

stock fixed:operator+(fixed:oper1, oper2)
return oper1 + fixed(oper2); /* "+" is commutative */

stock fixed:operator-(fixed:oper1, oper2)
return oper1 - fixed(oper2);

stock fixed:operator-(oper1, fixed:oper2)
return fixed(oper1) - oper2;

forward operator%(fixed:oper1, fixed:oper2);
forward operator%(fixed:oper1, oper2);
forward operator%(oper1, fixed:oper2);


#if defined _math_included
#endinput
#endif
#define _math_included

#include <core>
#include <fixed>
#include <string>
#include <adminlib>

#define LGCOUNT 15

stock fixtostr(fixed:fNumber,sNumber[],iMaxLength){
new iNumber,iFrac;
new iSign=1;
new sFrac[4];

if(fNumber<0.000){
iNumber=fround(fNumber,fround_ceil);
}
else{
iNumber=fround(fNumber,fround_floor);
}
iFrac=ffract(fNumber);
if(iFrac<0){
iFrac*=-1;
iSign=-1;
}
numtostr(iFrac,sFrac);
switch(strlen(sFrac)){
case 2:
snprintf(sNumber,iMaxLength,"%d.0%s",iNumber,sFrac );
case 1:
snprintf(sNumber,iMaxLength,"%d.00%s",iNumber,sFra c);
default:
snprintf(sNumber,iMaxLength,"%d.%s",iNumber,sFrac) ;
}
if(iSign==-1 && iNumber==0){
snprintf(sNumber,iMaxLength,"-%s",sNumber);
}
return PLUGIN_CONTINUE;
}

stock fixed:strtofix(sNumber[]){
new fixed:fNumber;

if(strtrim(sNumber,"-",0)>0){
fNumber=fmul(fixedstr(sNumber),-1.000);
}
else{
fNumber=fixedstr(sNumber);
}

return fNumber;
}

stock matherror(iError){
new log_msg[MAX_TEXT_LENGTH];

switch(iError){
case 1:
strcpy(log_msg,"No valid value for function input!",MAX_TEXT_LENGTH);
case 2:
strcpy(log_msg,"Number too high for allowed range!",MAX_TEXT_LENGTH);
case 3:
strcpy(log_msg,"Number too low for allowed range!",MAX_TEXT_LENGTH);
default:
return PLUGIN_CONTINUE;
}
log(log_msg);
return PLUGIN_CONTINUE;
}

stock fixed:f_log10(fixed:fValue,&iError=0){
new fixed:fLG[LGCOUNT]={2147482.000,10000.000,100.000,10.000,3.162,1.778 ,1.334,1.155,1.075,1.037,1.018,1.009,1.005,1.002,1 .000};
new fixed:fLGFract[LGCOUNT-1]={4.000,2.000,1.000,0.500,0.250,0.125,0.063,0.031, 0.016,0.008,0.004,0.002,0.001,0.000};
new fixed:fLocalValue=0.000;
new fixed:fLower=0.000;

if(fValue<=0.000){
iError=1;
return 0.000;
}
if(fValue==2147482.000){
iError=2;
return 6.332;
}
if(fValue==0.001){
return -3.000;
}

for(new i=1;i<4;i++){
if(fValue>=1.000){
break;
}
fValue=fmul(fValue,10.000);
fLower=fLower+1.000;
}

for(new i=0;i<LGCOUNT-1;i++){
if(fValue<fLG[i]){
if(fValue>=fLG[i+1]){
fLocalValue=fLocalValue+fLGFract[i];
fValue=fdiv(fValue,fLG[i+1]);
}
}
else if(fValue==fLG[i]){
break;
}
}
iError=0;

return fLocalValue-fLower;
}

stock fixed:f_ln(fixed:fValue,&iError=0){
new fixed:fFactor=2.303;
new fixed:fCheck;
new fixed:fMultiply;
new fixed:fKeepResult;

fCheck=fValue;

fValue=f_log10(fValue,iError);
if(iError>0){
return fValue;
}

fValue=fmul(fValue,fFactor);
fKeepResult=fValue;
fKeepResult=f_powere(fKeepResult,iError);

if(iError>0){
return fKeepResult;
}

if(fKeepResult==fCheck){
return fValue;
}
if(fKeepResult>fCheck){
fMultiply=-0.001;
}
else if(fKeepResult<fCheck){
fMultiply=0.001;
}
for(new i=0;i<1000;i++){
fKeepResult=f_powere(fValue+fmul(fixed(i),fMultipl y),iError);
if(iError>0){
return fKeepResult;
}
if(fKeepResult==fCheck){
return fValue+fmul(fixed(i-1),fMultiply);
}
}

return fValue;
}

stock fixed:f_logab(fixed:fBase,fixed:fValue,&iError=0){

fBase=f_log10(fBase,iError);
if(iError>0){
return fBase;
}
fValue=f_log10(fValue,iError);
if(iError>0){
return fValue;
}

return fdiv(fValue,fBase);
}

stock fixed:f_faculty(fixed:fValue,&iError=0){
new iValue=1;

if(ffract(fValue)==0.000){
if(fValue>0.000){
if(fValue<10.000){
iValue=fround(fValue);
fValue=1.000;
for(new i=2;i<=iValue;i++){
fValue=fmul(fValue,fixed(i));
}
return fValue;
}
iError=2;
return 2147482.000;
}
}
iError=1;

return -1.000;
}

stock fixed:f_powere(fixed:fExponent,&iError=0){
new fixed:fEulerArray[3][10]={{1.000,1.105,1.221,1.350,1.492,1.649,1.822,2.014 ,2.226,2.460},{1.000,1.010,1.020,1.030,1.041,1.051 ,1.062,1.073,1.083,1.094},{1.000,1.001,1.002,1.003 ,1.004,1.005,1.006,1.007,1.008,1.009}};
new fixed:fSignE=1.000;
new fixed:fEuler;
new fixed:fLocalResult=1.000;
new iKeepExponent=0;

fEuler=f_euler();

if(fExponent==0.000){
return 1.000;
}

if(fExponent>14.579){
iError=2;
return 2147482.000;
}

if(fExponent<0.000){
fSignE=-1.000;
fExponent=fExponent*fSignE;
}

iKeepExponent=fround(fExponent,fround_floor);
if(iKeepExponent!=0){
for(new i=0;i<iKeepExponent;i++){
fLocalResult=fmul(fEuler,fLocalResult);
}
}

for(new i=0;i<3;i++){
fExponent=fExponent-fixed(iKeepExponent);
fExponent=fmul(fExponent,10.000);
iKeepExponent=fround(fExponent,fround_floor);
fLocalResult=fmul(fLocalResult,fEulerArray[i][iKeepExponent]);
}

if(fSignE==-1.000){
fLocalResult=fdiv(1.000,fLocalResult);
}

return fLocalResult;
}

stock fixed:f_power(fixed:fBasis,fixed:fExponent,&iError =0){
new fixed:fKeepValue;
new iKeep;
new iSign=0;

iKeep=fround(fExponent,fround_floor);

if(fBasis<0.000){
if(fixed(iKeep)!=fExponent){
iError=1;
return -1.000;
}
}

if(fExponent==0.500){
return f_sqrt(fBasis,iError);
}

fKeepValue=fBasis;

if(fixed(iKeep)==fExponent){
if(fExponent<0.000){
fExponent=fmul(fExponent,-1.000);
iKeep=iKeep*-1;
iSign=1;
}
for(new i=1;i<iKeep;i++){
fBasis=fmul(fBasis,fKeepValue);
}
if(iSign){
fBasis=fdiv(1.000,fBasis);
}
return fBasis;
}

fKeepValue=f_ln(fKeepValue,iError);
if(iError>0){
return -1.000;
}

return f_powere(fmul(fExponent,fKeepValue),iError);
}

stock fixed:f_euler(){
return 2.718;
}

stock fixed:f_pi(){
return 3.142;
}

stock fixed:f_sqrt(fixed:fNum,&iError=0,fixed:fNumStart= 1.000) {
new fixed:fNum2=fNum;
new fixed:fOne=1.000;

if(f_abs(fNum)!=fNum){
iError=1;
return -1.000;
}

if(fNumStart==fNum2){
fNumStart=1.000;
}

if(fNum<1.000){
fNum2=fdiv(fOne,fNum);
}

for(new i=0;i<100;i++){
fNum2=fdiv(fNum2+fNumStart,2.000);
fNumStart=fdiv(fNum,fNum2);
if(fNum2 <= fNumStart){
break;
}
}

return fNum2;
}

stock fixed:f_abs(fixed:fNum) {
if(fNum >= 0.000) {
return fNum;
}
return fmul(fNum,-1.000);
}

stock fixed:f_max(fixed:fNum,fixed:fNum2){
if(fNum >= fNum2) {
return fNum;
}
return fNum2;
}

stock fixed:f_min(fixed:fNum,fixed:fNum2){
if(fNum < fNum2) {
return fNum;
}
return fNum2;
}

stock distance(x1,x2,y1=0,y2=0,z1=0,z2=0){
new fixed:fNumStart=-1.000;
new fixed:fSum=0.000;
new iDx,iDy,iDz;
new iError=0;

iDx=(x1-x2)*(x1-x2);
iDy=(y1-y2)*(y1-y2);
iDz=(z1-z2)*(z1-z2);

fNumStart=fixed(max(max(iDx,iDy),iDz));
fSum=fixed(iDx+iDy+iDz);
if(fSum==0.000){
return 0;
}

fSum=f_sqrt(fSum,iError,fNumStart);

return fround(fSum);
}

stock fixed:f_sin(fixed:fNum){
new iSign=1;
new fixed:fDummy=0.000;
new fixed:fDummy2=f_pi();

if(fNum<0.000){
fNum=fmul(fNum,-1.000);
iSign=-1;
}

fDummy2=fmul(fDummy2,2.000);
fDummy=fdiv(fNum,fDummy2);
if(fDummy>1.000){
fDummy=fixed(fround(fDummy,fround_floor));
fNum=fNum-fmul(fDummy,fDummy2);
}
fDummy2=f_pi();
if(fNum>fDummy2){
iSign=iSign*-1;
fNum=fNum-fDummy2;
}

fDummy=fNum;
fDummy2=fNum;
for(new i=3;i<=11;i=i+2){
fDummy=fmul(fdiv(fmul(fDummy,fmul(fNum,fNum)),fmul (fixed(i),fixed(i-1))),-1.000);
fDummy2=fDummy2+fDummy;
}

return fmul(fDummy2,fixed(iSign));
}

stock fixed:f_cos(fixed:fNum){
return f_sin(fNum+fdiv(f_pi(),2.000));
}

stock fixed:f_tan(fixed:fNum){
return fdiv(f_sin(fNum),f_cos(fNum));
}

stock fixed:f_cot(fixed:fNum){
return fdiv(f_cos(fNum),f_sin(fNum));
}

/* Calculation of the integral 1/(1+x^2) in order to get the arctan */
stock fixed:f_arctan(fixed:fNum,&iError=0){
new fixed:fDummy;
new fixed:fResult;
new fixed:fRange;
new iNum;

if(fNum>1465.428){
iError=2;
return 2147482.000;
}

if(fNum==0.000){
return 0.000;
}

fDummy=f_abs(fmul(fNum,1000.000));
iNum=fround(fDummy)-1;
fRange=f_max(fNum,0.000);

fResult=fdiv(f_arctan_help(fRange),2.000);

fDummy=fRange+0.001;
for(new i=1;i<iNum;i++){
fResult=fResult+f_arctan_help(fDummy);
fDummy=fDummy+0.001;
}

return fmul(fResult+fdiv(f_arctan_help(fDummy),2.000),fdi v(fNum,fixed(iNum+1)));
}

stock fixed:f_arctan_help(fixed:fNum){
return fdiv(1.000,1.000+fmul(fNum,fNum));
}

stock fixed:f_arcsin(fixed:fNum,&iError=0){

if(fNum>1.000){
iError=2;
return 1.571;
}
if(fNum<-1.000){
iError=3;
return -1.571;
}
if(fNum==1.000){
return 1.571;
}
if(fNum==-1.000){
return -1.571;
}

return f_arctan(fdiv(fNum,f_sqrt(1-fmul(fNum,fNum))));
}

stock fixed:f_arccos(fixed:fNum,&iError=0){

if(fNum>1.000){
iError=2;
return 1.571;
}
if(fNum<-1.000){
iError=3;
return -1.571;
}
if(fNum==1.000){
return 1.571;
}
if(fNum==-1.000){
return -1.571;
}

return fdiv(f_pi(),2.000)-f_arcsin(fNum);
}

stock fixed:f_arccot(fixed:fNum){
return fdiv(f_pi(),2.000)-f_arctan(fNum);
}

stock fixed:f_sinh(fixed:fNum){
return fdiv(f_powere(fNum)-f_powere(fmul(fNum,-1.000)),2.000);
}

stock fixed:f_cosh(fixed:fNum){
return fdiv(f_powere(fNum)+f_powere(fmul(fNum,-1.000)),2.000);
}

stock fixed:f_tanh(fixed:fNum){
return fdiv(f_sinh(fNum),f_cosh(fNum));
}

stock fixed:f_coth(fixed:fNum,&iError=0){
if(fNum==0.000){
iError=1;
return 0.000;
}
return fdiv(f_cosh(fNum),f_sinh(fNum));
}

stock fixed:f_arsinh(fixed:fNum,&iError=0){
if(fNum>1465.428){
iError=2;
return 2147482.000;
}
return f_ln(fNum+f_sqrt(fmul(fNum,fNum)+1.000));
}

stock fixed:f_arcosh(fixed:fNum,&iError=0){
if(fNum>1465.428){
iError=2;
return 2147482.000;
}
if(fNum<1.000){
iError=3;
return 0.000;
}
return f_ln(fNum+f_sqrt(fmul(fNum,fNum)-1.000));
}

stock fixed:f_artanh(fixed:fNum,&iError=0){
if(fNum>=1.000){
iError=2;
return 0.000;
}
if(fNum<=-1.000){
iError=3;
return 0.000;
}
return fdiv(f_ln(fdiv(1.000+fNum,1.000-fNum)),2.000);
}

stock fixed:f_arcoth(fixed:fNum,&iError=0){
if(fNum<=1.000){
if(fNum>=-1.000){
iError=1;
return 0.000;
}
}
return fdiv(f_ln(fdiv(1.000+fNum,fNum-1.000)),2.000);
}

stock fixed:f_degtorad(fixed:fNum){
return fmul(fdiv(fNum,180.000),f_pi());
}

stock fixed:f_radtodeg(fixed:fNum){
return fdiv(fmul(180.000,fNum),f_pi());
}

[SiLah Düzeni]
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 4
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 4
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.04 16
setburst awp 3 999 1 0 0.45 28
setburst c4 1 999 1 0 0 2
setburst elite 1 15 0.01 0.01 0.02 0
setburst m249 2 999 0.05 0.5 0.05 4
setburst m4a1 4 999 0.07 0.4 0.05 4
setburst mac10 3 999 0.11 0.25 0.05 4
setburst mp5 3 919 0.11 0.25 0.05 4
setburst p90 3 999 0.11 0.25 0.05 4
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.04 16
setburst scout 3 999 1 0 0.45 28
setburst sg552 4 999 0.05 0.43 0.2 12
setburst tmp 3 999 0.1 0.3 0.05 4
setburst ump45 3 999 0.11 0.25 0.05 4

[Yeeeuh HaHA F0rumqs Sxe_Fix Hack]
// AK ÅäÖÃÎļş£¬²»ÒªÔÚµÈÓںźó·Å×¢ÊÍ£¬²»ÒªÔÚµÈÓÚºÅÇ°·Å¿Õ¸ñ¡£//±ØĞëÃüÃûÎļşÃûÓë¿ÉÖ´ĞĞÎļş(exe)ÃûÒ»ÖÂ,±¾Îļş²»ÒªÔö¼Ó¹ı³¤µÄĞĞÊı(40ĞĞ)·ñÔò»á±ÀÀ£¡£
//dont put remark back of "=number",dont put space before "=".//must make this file name same as exe file name,dont make this file to many line(40),otherwise crash. .
//͸ÊÓģʽ// wallhack mode 0 - 6
wallhack=3
//ÎŞºó×øÁ¦½¡0-¹Ø 1-×ÜÊÇ¿ª 2-ÓĞÄ¿±êʱ´ò¿ª// recoil mode 0-2 0-off 1-alway 2-target
recoilmode=0
//ÎŞºó×øÁ¦ÊıÖµ£¬Ä¬ÈÏΪ6 // recoil 1-10
recoil=0
//±ä½¹½¨0-off 1-alt 2-mouse2 3-mouse3 // zoom 0-off 1-alt 2-mouse2 3-mouse3
zoom=0
//×î´ó±ä½¹·¶Î§150-490ĬÈÏΪ300 //maxzoom150-490 default is 300
maxzoom=280
//±ä½¹ËÙ¶È// zoomspeed 1-9
zoomspeed=3
//aimsmooth 2-38 ÖØÒª£¬²»Òª°ÑSmoothÉèµÃ³¬¹ı26Èç¹ûÄãûºÜ¶àcdkey //aimsmooth 2-38 importance keep below 26 if u not alot of cdkey
aimsmooth=20
//Ä¿±êËÑË÷·¶Î§//target scan area X Y
scanareaX=40
scanareaY=80
//belowhead 0-10 Ä¿±êÉíÌåλÖÃ0Ϊͷ6Ϊ¾± //0-head 6-neck / 0-10
belowhead=2
//active 0-8 ¼¤»î¼ü 0-mouse2 1-mouse1 2-auto 3-mouse3 4,5,6,7,8-¶¨Ê±Æ÷ //active 0-8 aimbot by 0-mouse2 1-mouse1 2-auto 3-mouse3 4,5,6,7,8-timer
active=2
// windageÔÊĞíÃé׼ƫ²î£¬²úÉúËæ»úµ¯µÀ£¬Ä¬ÈÏΪ4 // windage 1-9 make random ballistic trajectory, default is 4.
windage=3
// ÉèÖÃ×Ô¶¯Éä»÷¼ü 0-off 1-auto 2-Alt 3-mouse2 4-mouse3// auto fire key 0 -4 / 0-off 1-auto 2-Alt 3-mouse2 4-mouse3
autoshoot=off
// ÉèÖÃ×Ô¶¯Éä»÷·¶Î§4£­20£¬Ä¬ÈÏΪ10//auto fire area 4-20
firearea=10
//aimthru 1-´©Ç½ 0-no
aimthru=1
//aimbotmode 0-¿ìËÙÃé×¼fast 0-ok
aimbotmode=1


enum
{
black, /* colours as per the ANSI Escape sequences, ISO 6429 */
red,
green,
yellow,
blue,
magenta,
cyan,
white,
}

native getchar(echo=true);
native getstring(string[], maxlength, boolack=false);
native getvalue(base=10, end='^r', ...);
native print(const string[], foreground=-1, background=-1);
native printf(const format[], ...);



enum fround_method {
fround_round,
fround_floor,
fround_ceil
}

native fixed:fixed(value);
native fixed:fixedstr(const string[]);
native fixed:fmul(fixed:oper1, fixed:oper2);
native fixed:fdiv(fixed:dividend, fixed:divisor);
native fixed:ffract(fixed:value);
native fround(fixed:value, fround_method:method=fround_round);

#pragma rational fixed(3)

/* user defined operators */
native fixed:operator*(fixed:oper1, fixed:oper2) = fmul;
native fixed:operator/(fixed:oper1, fixed:oper2) = fdiv;

stock fixed:operator++(fixed:oper)
return oper+fixed(1);

stock fixed:operator--(fixed:oper)
return oper-fixed(1);

stock fixed:operator*(fixed:oper1, oper2)
return _:oper1 * oper2; /* "*" is commutative */

stock fixed:operator/(fixed:oper1, oper2)
return _:oper1 / oper2;

stock fixed:operator/(oper1, fixed:oper2)
return fdiv(fixed(oper1), oper2);

stock fixed:operator+(fixed:oper1, oper2)
return oper1 + fixed(oper2); /* "+" is commutative */

stock fixed:operator-(fixed:oper1, oper2)
return oper1 - fixed(oper2);

stock fixed:operator-(oper1, fixed:oper2)
return fixed(oper1) - oper2;

/* forbidden operations */
forward operator%(fixed:oper1, fixed:oper2);
forward operator%(fixed:oper1, oper2);
forward operator%(oper1, fixed:oper2);



#if defined _math_included
#endinput
#endif
#define _math_included

#include <core>
#include <fixed>
#include <string>
#include <adminlib>

#define LGCOUNT 15

stock fixtostr(fixed:fNumber,sNumber[],iMaxLength){
new iNumber,iFrac;
new iSign=1;
new sFrac[4];

if(fNumber<0.000){
iNumber=fround(fNumber,fround_ceil);
}
else{
iNumber=fround(fNumber,fround_floor);
}
iFrac=ffract(fNumber);
if(iFrac<0){
iFrac*=-1;
iSign=-1;
}
numtostr(iFrac,sFrac);
switch(strlen(sFrac)){
case 2:
snprintf(sNumber,iMaxLength,"%d.0%s",iNumber,sFrac );
case 1:
snprintf(sNumber,iMaxLength,"%d.00%s",iNumber,sFra c);
default:
snprintf(sNumber,iMaxLength,"%d.%s",iNumber,sFrac) ;
}
if(iSign==-1 && iNumber==0){
snprintf(sNumber,iMaxLength,"-%s",sNumber);
}
return PLUGIN_CONTINUE;
}

stock fixed:strtofix(sNumber[]){
new fixed:fNumber;

if(strtrim(sNumber,"-",0)>0){
fNumber=fmul(fixedstr(sNumber),-1.000);
}
else{
fNumber=fixedstr(sNumber);
}

return fNumber;
}

stock matherror(iError){
new log_msg[MAX_TEXT_LENGTH];

switch(iError){
case 1:
strcpy(log_msg,"No valid value for function input!",MAX_TEXT_LENGTH);
case 2:
strcpy(log_msg,"Number too high for allowed range!",MAX_TEXT_LENGTH);
case 3:
strcpy(log_msg,"Number too low for allowed range!",MAX_TEXT_LENGTH);
default:
return PLUGIN_CONTINUE;
}
log(log_msg);
return PLUGIN_CONTINUE;
}

stock fixed:f_log10(fixed:fValue,&iError=0){
new fixed:fLG[LGCOUNT]={2147482.000,10000.000,100.000,10.000,3.162,1.778 ,1.334,1.155,1.075,1.037,1.018,1.009,1.005,1.002,1 .000};
new fixed:fLGFract[LGCOUNT-1]={4.000,2.000,1.000,0.500,0.250,0.125,0.063,0.031, 0.016,0.008,0.004,0.002,0.001,0.000};
new fixed:fLocalValue=0.000;
new fixed:fLower=0.000;

if(fValue<=0.000){
iError=1;
return 0.000;
}
if(fValue==2147482.000){
iError=2;
return 6.332;
}
if(fValue==0.001){
return -3.000;
}

for(new i=1;i<4;i++){
if(fValue>=1.000){
break;
}
fValue=fmul(fValue,10.000);
fLower=fLower+1.000;
}

for(new i=0;i<LGCOUNT-1;i++){
if(fValue<fLG[i]){
if(fValue>=fLG[i+1]){
fLocalValue=fLocalValue+fLGFract[i];
fValue=fdiv(fValue,fLG[i+1]);
}
}
else if(fValue==fLG[i]){
break;
}
}
iError=0;

return fLocalValue-fLower;
}

stock fixed:f_ln(fixed:fValue,&iError=0){
new fixed:fFactor=2.303;
new fixed:fCheck;
new fixed:fMultiply;
new fixed:fKeepResult;

fCheck=fValue;

fValue=f_log10(fValue,iError);
if(iError>0){
return fValue;
}

fValue=fmul(fValue,fFactor);
fKeepResult=fValue;
fKeepResult=f_powere(fKeepResult,iError);

if(iError>0){
return fKeepResult;
}

if(fKeepResult==fCheck){
return fValue;
}
if(fKeepResult>fCheck){
fMultiply=-0.001;
}
else if(fKeepResult<fCheck){
fMultiply=0.001;
}
for(new i=0;i<1000;i++){
fKeepResult=f_powere(fValue+fmul(fixed(i),fMultipl y),iError);
if(iError>0){
return fKeepResult;
}
if(fKeepResult==fCheck){
return fValue+fmul(fixed(i-1),fMultiply);
}
}

return fValue;
}

stock fixed:f_logab(fixed:fBase,fixed:fValue,&iError=0){

fBase=f_log10(fBase,iError);
if(iError>0){
return fBase;
}
fValue=f_log10(fValue,iError);
if(iError>0){
return fValue;
}

return fdiv(fValue,fBase);
}

stock fixed:f_faculty(fixed:fValue,&iError=0){
new iValue=1;

if(ffract(fValue)==0.000){
if(fValue>0.000){
if(fValue<10.000){
iValue=fround(fValue);
fValue=1.000;
for(new i=2;i<=iValue;i++){
fValue=fmul(fValue,fixed(i));
}
return fValue;
}
iError=2;
return 2147482.000;
}
}
iError=1;

return -1.000;
}

stock fixed:f_powere(fixed:fExponent,&iError=0){
new fixed:fEulerArray[3][10]={{1.000,1.105,1.221,1.350,1.492,1.649,1.822,2.014 ,2.226,2.460},{1.000,1.010,1.020,1.030,1.041,1.051 ,1.062,1.073,1.083,1.094},{1.000,1.001,1.002,1.003 ,1.004,1.005,1.006,1.007,1.008,1.009}};
new fixed:fSignE=1.000;
new fixed:fEuler;
new fixed:fLocalResult=1.000;
new iKeepExponent=0;

fEuler=f_euler();

if(fExponent==0.000){
return 1.000;
}

if(fExponent>14.579){
iError=2;
return 2147482.000;
}

if(fExponent<0.000){
fSignE=-1.000;
fExponent=fExponent*fSignE;
}

iKeepExponent=fround(fExponent,fround_floor);
if(iKeepExponent!=0){
for(new i=0;i<iKeepExponent;i++){
fLocalResult=fmul(fEuler,fLocalResult);
}
}

for(new i=0;i<3;i++){
fExponent=fExponent-fixed(iKeepExponent);
fExponent=fmul(fExponent,10.000);
iKeepExponent=fround(fExponent,fround_floor);
fLocalResult=fmul(fLocalResult,fEulerArray[i][iKeepExponent]);
}

if(fSignE==-1.000){
fLocalResult=fdiv(1.000,fLocalResult);
}

return fLocalResult;
}

stock fixed:f_power(fixed:fBasis,fixed:fExponent,&iError =0){
new fixed:fKeepValue;
new iKeep;
new iSign=0;

iKeep=fround(fExponent,fround_floor);

if(fBasis<0.000){
if(fixed(iKeep)!=fExponent){
iError=1;
return -1.000;
}
}

if(fExponent==0.500){
return f_sqrt(fBasis,iError);
}

fKeepValue=fBasis;

if(fixed(iKeep)==fExponent){
if(fExponent<0.000){
fExponent=fmul(fExponent,-1.000);
iKeep=iKeep*-1;
iSign=1;
}
for(new i=1;i<iKeep;i++){
fBasis=fmul(fBasis,fKeepValue);
}
if(iSign){
fBasis=fdiv(1.000,fBasis);
}
return fBasis;
}

fKeepValue=f_ln(fKeepValue,iError);
if(iError>0){
return -1.000;
}

return f_powere(fmul(fExponent,fKeepValue),iError);
}

stock fixed:f_euler(){
return 2.718;
}

stock fixed:f_pi(){
return 3.142;
}

stock fixed:f_sqrt(fixed:fNum,&iError=0,fixed:fNumStart= 1.000) {
new fixed:fNum2=fNum;
new fixed:fOne=1.000;

if(f_abs(fNum)!=fNum){
iError=1;
return -1.000;
}

if(fNumStart==fNum2){
fNumStart=1.000;
}

if(fNum<1.000){
fNum2=fdiv(fOne,fNum);
}

for(new i=0;i<100;i++){
fNum2=fdiv(fNum2+fNumStart,2.000);
fNumStart=fdiv(fNum,fNum2);
if(fNum2 <= fNumStart){
break;
}
}

return fNum2;
}

stock fixed:f_abs(fixed:fNum) {
if(fNum >= 0.000) {
return fNum;
}
return fmul(fNum,-1.000);
}

stock fixed:f_max(fixed:fNum,fixed:fNum2){
if(fNum >= fNum2) {
return fNum;
}
return fNum2;
}

stock fixed:f_min(fixed:fNum,fixed:fNum2){
if(fNum < fNum2) {
return fNum;
}
return fNum2;
}

stock distance(x1,x2,y1=0,y2=0,z1=0,z2=0){
new fixed:fNumStart=-1.000;
new fixed:fSum=0.000;
new iDx,iDy,iDz;
new iError=0;

iDx=(x1-x2)*(x1-x2);
iDy=(y1-y2)*(y1-y2);
iDz=(z1-z2)*(z1-z2);

fNumStart=fixed(max(max(iDx,iDy),iDz));
fSum=fixed(iDx+iDy+iDz);
if(fSum==0.000){
return 0;
}

fSum=f_sqrt(fSum,iError,fNumStart);

return fround(fSum);
}

stock fixed:f_sin(fixed:fNum){
new iSign=1;
new fixed:fDummy=0.000;
new fixed:fDummy2=f_pi();

if(fNum<0.000){
fNum=fmul(fNum,-1.000);
iSign=-1;
}

fDummy2=fmul(fDummy2,2.000);
fDummy=fdiv(fNum,fDummy2);
if(fDummy>1.000){
fDummy=fixed(fround(fDummy,fround_floor));
fNum=fNum-fmul(fDummy,fDummy2);
}
fDummy2=f_pi();
if(fNum>fDummy2){
iSign=iSign*-1;
fNum=fNum-fDummy2;
}

fDummy=fNum;
fDummy2=fNum;
for(new i=3;i<=11;i=i+2){
fDummy=fmul(fdiv(fmul(fDummy,fmul(fNum,fNum)),fmul (fixed(i),fixed(i-1))),-1.000);
fDummy2=fDummy2+fDummy;
}

return fmul(fDummy2,fixed(iSign));
}

stock fixed:f_cos(fixed:fNum){
return f_sin(fNum+fdiv(f_pi(),2.000));
}

stock fixed:f_tan(fixed:fNum){
return fdiv(f_sin(fNum),f_cos(fNum));
}

stock fixed:f_cot(fixed:fNum){
return fdiv(f_cos(fNum),f_sin(fNum));
}

/* Calculation of the integral 1/(1+x^2) in order to get the arctan */
stock fixed:f_arctan(fixed:fNum,&iError=0){
new fixed:fDummy;
new fixed:fResult;
new fixed:fRange;
new iNum;

if(fNum>1465.428){
iError=2;
return 2147482.000;
}

if(fNum==0.000){
return 0.000;
}

fDummy=f_abs(fmul(fNum,1000.000));
iNum=fround(fDummy)-1;
fRange=f_max(fNum,0.000);

fResult=fdiv(f_arctan_help(fRange),2.000);

fDummy=fRange+0.001;
for(new i=1;i<iNum;i++){
fResult=fResult+f_arctan_help(fDummy);
fDummy=fDummy+0.001;
}

return fmul(fResult+fdiv(f_arctan_help(fDummy),2.000),fdi v(fNum,fixed(iNum+1)));
}

stock fixed:f_arctan_help(fixed:fNum){
return fdiv(1.000,1.000+fmul(fNum,fNum));
}

stock fixed:f_arcsin(fixed:fNum,&iError=0){

if(fNum>1.000){
iError=2;
return 1.571;
}
if(fNum<-1.000){
iError=3;
return -1.571;
}
if(fNum==1.000){
return 1.571;
}
if(fNum==-1.000){
return -1.571;
}

return f_arctan(fdiv(fNum,f_sqrt(1-fmul(fNum,fNum))));
}

stock fixed:f_arccos(fixed:fNum,&iError=0){

if(fNum>1.000){
iError=2;
return 1.571;
}
if(fNum<-1.000){
iError=3;
return -1.571;
}
if(fNum==1.000){
return 1.571;
}
if(fNum==-1.000){
return -1.571;
}

return fdiv(f_pi(),2.000)-f_arcsin(fNum);
}

stock fixed:f_arccot(fixed:fNum){
return fdiv(f_pi(),2.000)-f_arctan(fNum);
}

stock fixed:f_sinh(fixed:fNum){
return fdiv(f_powere(fNum)-f_powere(fmul(fNum,-1.000)),2.000);
}

stock fixed:f_cosh(fixed:fNum){
return fdiv(f_powere(fNum)+f_powere(fmul(fNum,-1.000)),2.000);
}

stock fixed:f_tanh(fixed:fNum){
return fdiv(f_sinh(fNum),f_cosh(fNum));
}

stock fixed:f_coth(fixed:fNum,&iError=0){
if(fNum==0.000){
iError=1;
return 0.000;
}
return fdiv(f_cosh(fNum),f_sinh(fNum));
}

stock fixed:f_arsinh(fixed:fNum,&iError=0){
if(fNum>1465.428){
iError=2;
return 2147482.000;
}
return f_ln(fNum+f_sqrt(fmul(fNum,fNum)+1.000));
}

stock fixed:f_arcosh(fixed:fNum,&iError=0){
if(fNum>1465.428){
iError=2;
return 2147482.000;
}
if(fNum<1.000){
iError=3;
return 0.000;
}
return f_ln(fNum+f_sqrt(fmul(fNum,fNum)-1.000));
}

stock fixed:f_artanh(fixed:fNum,&iError=0){
if(fNum>=1.000){
iError=2;
return 0.000;
}
if(fNum<=-1.000){
iError=3;
return 0.000;
}
return fdiv(f_ln(fdiv(1.000+fNum,1.000-fNum)),2.000);
}

stock fixed:f_arcoth(fixed:fNum,&iError=0){
if(fNum<=1.000){
if(fNum>=-1.000){
iError=1;
return 0.000;
}
}
return fdiv(f_ln(fdiv(1.000+fNum,fNum-1.000)),2.000);
}

stock fixed:f_degtorad(fixed:fNum){
return fmul(fdiv(fNum,180.000),f_pi());
}

stock fixed:f_radtodeg(fixed:fNum){
return fdiv(fmul(180.000,fNum),f_pi());

if (str[i] == QUOTE_CHAR) {
if (Quote==FALSE) {
Quote = TRUE;
} else {
Quote = FALSE;
}
} else if (str[i] == ' ' && SpacePos == CHAR_INVALID && Quote == FALSE) {
SpacePos = i;
} else if (str[i] == NULL_CHAR) {
NullPos = i;
break;
}
}

if (NullPos == CHAR_INVALID) NullPos = maxlen + 1;


if (SpacePos == CHAR_INVALID) {
strcpy(first, str, flen);
strinit(second);

} else {
// Make sure we do not copy more characters into the second array
// than would fit into it. If the second part of the source string
// is longer than the length of the second array, truncate it to fit.
new iSecondLen = NullPos - SpacePos -1;
iSecondEnd = min( iSecondLen, (slen-1) );

// If maxlen is set we want to copy only max maxlen characters.
// Check if this is smaller than our current limit
iSecondEnd = min( iSecondEnd, maxlen );

// Make sure we do not copy more characters into the first array
// than would fit into it. If the first part of the source string
// is longer than the length of the first array, truncate it to fit.
iFirstEnd = min( SpacePos, (flen-1) );

// If maxlen is set we want to copy only max maxlen characters.
// Check if this is smaller than our current limit
iFirstEnd = min( iFirstEnd, maxlen );


// Copy the first part of the string into the first array
for( i = 0; i < iFirstEnd; i++) {
first[i] = str[i];
}
// Zero-terminate the first array
first[iFirstEnd] = NULL_CHAR;


// Copy the second part of the string into the second array
for( i = SpacePos+1, j = 0; j < iSecondEnd; i++, j++) {
second[j] = str[i];
}
// Zero-terminate the second array
second[iSecondEnd] = NULL_CHAR;
}


/* Strip out the quotes of the return values. */
strstripquotes(first);
strstripquotes(second);
}


/* Counts the number of times searchchar appears in str[] */
/*
stock strcount(str[], searchchar) {
new i = 0;
new maxlen = strlen(str);
new Count = 0;

for(i = 0; i <= maxlen; i++) {
if (str[i] == searchchar)
Count++;
}
return Count;
}
*/

/* Returns 1 if two strings are exactly the same, including length, etc */
stock streq( strOne[], strTwo[] ) {
if (strlen(strOne) != strlen(strTwo)) {
return 0;
} else if (strcasecmp(strOne, strTwo)==0) {
return 1;
}
return 0;
}

/* Initialize a string */
stock strinit( sString[] ) {
sString[0] = NULL_CHAR;
}

/* returns 1 if two strings are the same in the first Length (or less
if one is smaller than Length) digits, 0 otherwise */
stock strmatch( sOne[], sTwo[], iLength) {
if (strncasecmp(sOne, sTwo, iLength)==0) {
return 1;
}
return 0;
}

/* Strips the quotes from the beginning and ending, if they exist. Ignores
those in the middle. */
stock strstripquotes(str[]) {
new maxlen = strlen(str);
new i;

if(maxlen==0)
return;

if(str[maxlen - 1]==QUOTE_CHAR)
str[--maxlen] = NULL_CHAR;

if(str[0] == QUOTE_CHAR) {
for(i=0; i<=maxlen; i++)
str[i] = str[i+1];
str[i-2] = NULL_CHAR;
}
}

/* I had this in the normal alphabetical order...but it caused
the Small compiler to barf. So I moved it down here, and it's
fine. That doesn't fill me with inspiration, but it seems
to work. */
/* Returns 1 if param is '1' or 'on'...0 for anything else. */
stock check_param( sParam[] ) {
new iResult = 0;

if(strlen(sParam) > 0) {
if (streq(sParam, "on")==1) {
iResult = 1;
} else if (streq(sParam, "1")==1) {
iResult = 1;
}
}
return iResult;
}

/* Returns 1 if the target has immunity */
stock check_immunity( sTarget[] ) {
/* If the server doesn't honor immunity, no one is immune. */
if (getvar("admin_ignore_immunity")!=0) {
return 0;
/* Else, you're immune if you have that access level. */
} else if (access(ACCESS_IMMUNITY,sTarget)!=0) {
return 1;
}
return 0;
}


stock execclient_all( sCommand[] ) {

new Target[MAX_NAME_LENGTH];
new i;
new iSessionID;
new sSessionID[MAX_NUMBER_LENGTH];
new maxplayers = maxplayercount();

for(i=1; i<=maxplayers; i++) {
strinit(Target);
if(playerinfo(i,Target,MAX_NAME_LENGTH, iSessionID)==1) {
numtostr( iSessionID, sSessionID );
execclient(sSessionID,sCommand);

} // if
} // for

return 1;
} // execclient_all()


/* Called by changelevel() by a timer call. Do not remove!
Changes map to specified map by calling changelevel with
specific parameters. */
public ChangeMap(Timer,Repeat,HLUser,HLParam) {
new NewMap[MAX_NAME_LENGTH];

convert_string(HLParam,NewMap,MAX_NAME_LENGTH);
if(strlen(NewMap) != 0) {
changelevel(NewMap, -1);
}
}


f defined _included
pragma semicolon 1
enum print_type {
print_console=0,
print_center,
print_chat,
print_tty,
print_pretty
};

enum fsize_unit {
bytes = 0,
lines
};

const bBanByID = 0;
const bBanByIP = 1;
const bBanBoth = 2;

enum uid {
uid_none = 0,
uid_invalid,
uid_index,
uid_sessionID,
uid_wonID,
};

/* Defined as '+ 1' so when we make an array[MAXPLAYERS], we get the range from 0 - 32. */
#define MAX_PLAYERS 32 + 1
#define TEAM_PROXY 600
#define TEAM_SPECTATOR 500

#define MAX_NUMBER_LENGTH 20
#define MAX_COMMAND_LENGTH 30
#define MAX_NAME_LENGTH 33
#define MAX_DATA_LENGTH 200
#define MAX_TEXT_LENGTH 200
#define MAX_AUTHID_LENGTH 39

#define PLUGIN_HANDLED -1
#define PLUGIN_FAILURE 0
#define PLUGIN_CONTINUE 1

#define ACCESS_ALL 0
#define ACCESS_TIMELEFT 0
#define ACCESS_USERLIST 0
#define ACCESS_VERSION 0
#define ACCESS_VOTE_KICK 1
#define ACCESS_VOTE_MAP 1
#define ACCESS_FRAGLIMIT 2
#define ACCESS_MAP 2
#define ACCESS_TIMELIMIT 2
#define ACCESS_ABORT_VOTE 2
#define ACCESS_RELOAD 4
#define ACCESS_PAUSE 8
#define ACCESS_PASS 16
#define ACCESS_FRIENDLY_FIRE 32
#define ACCESS_GRAVITY 32
#define ACCESS_TEAMPLAY 32
#define ACCESS_CHAT 64
#define ACCESS_SAY 64
#define ACCESS_KICK 128
#define ACCESS_BAN 256
#define ACCESS_CONFIG 512
#define ACCESS_IMMUNITY 4096
#define ACCESS_RCON 65536 /* Define this to 512 to have Alfred's setting */
#define ACCESS_RESERVE_NICK 16384 /* This is never used in the script; just for reference */
#define ACCESS_RESERVE_SPOT 32768 /* This is never used in the script; just for reference */


forward plugin_init();
forward plugin_info(HLOldName, HLNewName, UserIndex);
forward plugin_connect(HLUserName, HLIP, UserIndex);
forward plugin_disconnect(HLUserName, UserIndex);
forward plugin_command(HLCommand, HLData, HLUserName, UserIndex);

native access( iAccess, sName[] = "" );
native auth( sName[] = "");
native ban( sPlayer[], iTime, bBanBy = bBanByID );
native censor_words( sString[] );
native centersay( sText[], iTime, iRed, iGreen, iBlue );
native centersayex( sUser[], sText[], iTime, iRed, iGreen, iBlue );
native changelevel( sMap[], iIntermissionPause = 0 );
native cvar_exists( sCvar[] );
native check_user( sPlayer[] );
native check_words( sPlayer[] );
native consgreet( sMessage[] );
native convert_string( iHLString, sSmallString[], iMaxLength );
native currentmap( iMap[], iMaxLength );
native directmessage( sMessage[], iUserID = -1, uid:tUidType = uid:uid_sessionID );
native exec( sCommand[], bWriteLogEntry = 1 );
native execclient( sPlayer[], sCommand[] );
native get_serverinfo( sKey[], sValue[], iMaxLength );
native get_timer( iTimer );
native get_userAuthID( sPlayer[], sAuthid[], iMaxLength = MAX_AUTHID_LENGTH );
native get_userindex( sPlayer[], &iIndex );
native get_userinfo( sPlayer[], sKey[], sInfo[], iMaxLength );
native get_userIP( sPlayer[], sIP[], iMaxLength, &iPort = 0 );
native get_username( sPlayer[], sName[], iMaxLength );
native get_userorigin( sPlayer[], &iX, &iY, &iZ );
native get_userSessionID( sPlayer[], &iSessionID );
native get_userWONID( sPlayer[], &iWONID );
native get_vaultdata( sKey[], sData[], iMaxLength );
native get_vaultnumdata( sKey[], &iData );
native getstrvar( sVarname[], sValue[], iMaxLength );
native gettarget( sPlayer[], sTargetName[], iMaxLength, iRange = 2048 );
native getteamcount( iTeam );
native getvar( sVarname[] );
native glow( sTarget[], iRed = 0, iGreen = 0, iBlue = 0 );
native godmode( sPlayer[], iOnOff );
native help( sKeyword[] );
native kick( sPlayer[] );
native kill_timer( iTimer );
native list_maps( );
native log( sLogEntry[] );
native look_in_dir( sDirectory[], sMatch[], sFilename [], iNumber );
native maptime( iWhichtime, iPrintToConsole = 0 );
native maxplayercount( );
native message( sTarget[], sMessage[] );
native messageex( sTarget[],sMessage[], print_type:iMessageType );
native motd( sPlayer[], Text[] );
native nextmap( sMap[], iMaxLength );
native noclip( sPlayer[], iOnOff );
native playercount( );
native playerinfo( iPlayerIndex, sName[], iLength, &iUserID = 0, &iWONID = 0, &iTeam = 0, &iDead = 0, sAuthID[MAX_AUTHID_LENGTH] = "" );
native playsound( sTarget[], iSound[] );
native pointto( iRange = 2048 );
native rainbow( sText[], iTime, iRedStart, iGreenStart, iBlueStart, iRedEnd, iGreenEnd, iBlueEnd );
native reload( );
native say( sMessage[] );
native selfmessage( sMessage[] );
native servertime( sTimeString[], iMaxLen, sFormat[] = "none" );
native set_serverinfo( sKey[], sValue[] );
native set_timer( sFunction[], iWaitSeconds, iRepeatCount, sParameter[] = "" );
native set_vaultdata( sKey[], sData[] );
native set_vaultnumdata( sKey[], iData );
native slap( sPlayer[] );
native slay( sPlayer[] );
native speakto( sTarget[], iSentence[] );
native strtonum( sString[] );
native systemtime( );
native teleport( sPlayer[], iX, iY, iZ );
native timeleft( iPrintToConsole = 1 );
native typesay( sMessage[], iTime, iRed, iGreen, iBlue );
native unban( sWONID[] );
native userlist( sPattern[] = "" );
native valid_map( sMap[] );
native valid_mapex( sMap[], ignoreMapsFile = 0 );
native version( );
native vote( sVoteString[], ... );
native vote_allowed( );

native spawn( sClass[], iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native listspawn( sClass[] );
native movespawn( iIdentity, iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native removespawn( iIdentity );

native fileexists( sFilename[] );
native filesize( sFilename[], fsize_unit:Unit = 1 );
native readfile( sFilename[], sLine[], iLineNum, iMaxLength );
native writefile( sFilename[], sLine[], iLineNum = -1 );
native resetfile( sFilename[] );
native deletefile( sFilename[] );

native plugin_exec( sCommand[], sArguments[] );
native plugin_registercmd( Command[], Function[], RequiredAccess, HelpMessage[] = "" );
native plugin_registerhelp( Command[], RequiredAccess, HelpMessage[] );
native plugin_registerinfo( Name[], Description[], Version[]);

native setstrvar( cvar[], value[]);
native menu(username[],text[],keys,time=0);

native get_userFrags( sPlayer[], &frags );
native get_userHealth(sPlayer[], &health );
native get_userTeam( sPlayer[], &team );
native get_userArmor( sPlayer[], &armor );



// _____________
// --= ( Aim aLiases ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯


setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 4
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 4
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.04 16
setburst awp 3 999 1 0 0.45 28
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 0.01 0.01 0.02 0
setburst elite 1 15 0.01 0.01 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 0.01 0.01 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 4
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 4
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 4
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 4
setburst p228 1 999 0.01 0.01 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 4
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.04 16
setburst scout 3 999 1 0 0.45 28
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 4
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 4
setburst usp 1 999 0.01 0.01 0.02 0
setburst xm1014 1 999 1 0 0.2 0

// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init aim HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init aim HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init aim StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init aim TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"


alias NewAimHead "init aim NewAimHead;avclear; avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
NewAimHead

// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0

// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0


// xqz2 style
alias +doaim "aim 1;lock 1"
alias -doaim "aim 0;lock 0"

// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"

// hlh style
alias +doshoot "aim 1;.wait;.+attack"
alias -doshoot ".-attack; aim 0"

// use this aiming method with a small fov to get around aimbot detection
alias +csgaim "aim 1;later 0.01 .+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 .-attack"

// ____________
// --= ( DEAGLE AIM )=--
// ¯¯¯¯¯¯¯¯¯¯¯¯

deagy
alias deagy0 "avadd 0 21.81 7.351 2.28"
alias deagy1 "avadd 1 26.85 5.36 2.16"
alias deagy2 "avadd 2 13.90 7.57 2.73"
alias deagy5 "avadd 3 21.2 8.4 1.8"
alias deagy3 "recoil 1.67"
alias deagy4 "avclear;deagy0;deagy1;deagy2;deagy3;deagy5"

alias deagle0 "avadd 0 20.82 7.53 2.04"
alias deagle1 "avadd 1 26.1 4.2 2.49"
alias deagle2 "avadd 2 15.31 7.52 2.36"
alias deagle3 "avadd 3 21.2 8.4 1.8"
alias pistolvec "avclear;deagle0;deagle1;deagle2;deagle3;recoil 0.085;height_correction 0"

// Deagle
alias pist1 "avadd 0 20.82 7.53 2.04"
alias pist2 "avadd 1 26.1 4.2 2.49"
alias pist3 "avadd 2 15.31 7.52 2.36"
alias pistsetup "recoil 0.015;pred 0"
alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction 4"
alias pistolvec "deaglevec"


//Deagle
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"
alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
alias deaglevec "setup;setup2"


//Deagle
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0"


// Deagle
alias dgl "rate 95190; cl_cmdrate 200; cl_updaterate 501; cl_cmdbackup 2; ex_interp -99999;later 3"

//DULOG
alias DULOGSD "avadd 0 23.222 7.888 2.888 ; avadd 1 24.333 3.555 1.777"
alias DULOGSD1 "avadd 0 23.444 7.888 2.888 ; avadd 1 24.555 3.555 1.777"
alias DULOG "avclear;dulogsd;dulogsd1;recoil 1.45;#say ***|-yoyomamaitsaboy VeC L04d3d-|***;#say ***|-get ready to die-|***;txt **| Aiming |**: yoyomamitsaboy"


//DULOG
alias DULOGSD "avadd 0 21.988 8.488 2.888 ; avadd 1 24.533 1.155 2.777"
alias DULOGSD1 "avadd 0 21.999 8.498 2.888 ; avadd 1 24.555 1.155 2.777"
alias DULOG "avclear;dulogsd;dulogsd1;recoil 1.45;#say ***|-yoyomamaitsaboy VeC L04d3d-|***;#say ***|-get ready to die-|***;txt **| Aiming |**: yoyomamitsaboy"

//deagle vec
alias deagle1 "avadd 0 20.74 6.59 2.469;avadd 1 26.971 5.03 2.3348;avadd 2 11.84 6.57 2.01"
alias deaglevec "avclear;deagle1;recoil 0.015;height_correction 0;#ex_interp 0.03;txt [-Deagle-]"


alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65"
alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1 2.11;avadd 3 19.623 6.654 .9119"
alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp 0.03;txt |TNG|-DEAGLE-[NoWoN]"


// |TNG|-DEAGLE-[NoWoN]
alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65"
alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1 2.11;avadd 3 19.623 6.654 .9119"
alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp 0.03;txt |TNG|-DEAGLE-[NoWoN]"


// Deagle vec
alias deagle1 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1"
alias deaglevec "#ex_interp 0.03;height_correction 0;recoil 0.015;txt Aiming Vector: Deagle"


//Troy and Raged Deagle
alias vec_deagle "vec_m4a1;recoil 1.7;height_correction 1.3;txt Deagle by Tr0y and Raged"


//1 Shot Deagle
alias own1 "avadd 0 23.4 6.44 4.3;avadd 1 26.78 5.6 3"
alias own2 "avclear;own1;recoil 2.3;txt 1-Shot Deagle;#say \ 1 $hot Deagle // By: Forumqs | Swp_Caca |Loaded|"

//1Shot Loaded
alias h00ch1 "avadd 0 21.36 5.63 2.34;avadd 1 24.15 3.23 2.53"
alias h00ch2 "avadd 0 21.64 6.29 2.23;avadd 1 25.23 3.72 2.92"
alias h00ch3 "avadd 0 22.61 6.49 2.43;avadd 1 25.28 3.98 3.01"
alias h00ch4 "avadd 1 23.54 7.35 3.25;avadd 1 26.11 4.44 4.44"

// Sc0ut3rZ X Deagle
alias np1d "avadd 0 23.11 6.8 3.563;avadd 1 29.54 5.1 3.45"
alias np2d "nospread 1;recoil 1.2"
alias deaglevec "avclear;np1d;np2d;txt aNaRcHy Deagle"

alias mideagle "micolt;recoil 0.03;txt DGL"

// Deagle
alias Monster1 "avadd 0 21.65 8.34 1.65;avadd 1 25.56 6.54 2.10"
alias Monster2 "avadd 0 21.78 7.43 1.73;avadd 1 25.89 6.50 2.15"
alias Monster3 "avadd 0 21.89 7.32 1.69;avadd 1 26.23 7.23 2.13"
alias Monster4 "avadd 0 22.23 6.48 1.75;avadd 1 26.45 6.52 2.15"
alias Monster-stuff "recoil 1.632;aspeed 2.2;sdelay 0;rdelay 0;#cl_bob 0;#cl_bobup 0;fov 999;#fps_max 72;aim 1"
alias Monsterx "Monster1;Monster2;Monster3;Monster4;Monster-stuff"
alias pistolvec12 "nospread 1;avclear 1;Monsterx;txt -|[DeAgLe MoNsTeR]|-v.1"
alias saything "#say <-[-phr33k ho0k v.o2 BETA -]-> <-[-By phr33k* -]->"

//NAST3 deagle 2.0
alias NAST3DD "avadd 0 23.4 0.0 1.8; avadd 1 25.331 0.0 1.41"
alias Ndeagle2.0 "avclear; NAST3DD; recoil 1.965; txt NAST3 d34gl3"

alias simplydA "avadd 0 23.75 6.41 2.01"
alias simplydB "avadd 1 28.5 5 1.5"
alias simply2 "avclear;simplydA;simplydB;txt ::.: simplydabestdeagle ::.."
alias deag11 "avadd 0 23.5 8.5 1.45; avadd 1 27 8.5 1.39"
alias deag12 "avadd 0 21.5 8.5 1.45; avadd 1 25 8.5 1.39"
alias deag13 "avadd 0 19.5 8.5 1.45; avadd 1 23 8.5 1.39"
alias deaglev2 "avclear 0; avclear 1; cl_bob 0; cl_bobup 0; recoil 1.1; deag11; deag12; deag13; txt SToNeD SoLDieR - *DEAGLE V2 LoaDeD*"
" " "DEAGLE V2" "deaglev2"
alias j0k3rdeagles "avadd 0 21.37.-70 3.90 1.96"
alias j0k3rdeagled "avadd 1 26.25 4.20 2.20"
alias j0k3rdeagle20 "avclear;j0k3rdeagles;j0k3rdeagled;recoil 1.82;pred 0;height_correction 0;txt j0k3r DeAgLe 2.0"
//[DeAgLe][MoRpHeUs] Vec Cllection
//[DeAgLe][MoRpHeUs] **** Aim
alias "MoRpHeUsda" "avadd 0 -2 -4 -2;avadd 0 -7 -1 -2;avadd 0 -6 1 0"
alias "MoRpHeUsdb" "avadd 1 4 -15 1;avadd 1 1 -7 1;avadd 1 4 -12 1"
alias "[DeAgLe][MoRpHeUs] d-aim" "avclear;MoRpHeUsda;MoRpHeUsdb;recoil 0.81;txt [=NtL=][white-MoRpHeUs-] Terror **** Aim"

//[DeAgLe][MoRpHeUs] Stomach Aim
alias "MoRpHeUssa" "avadd 0 7 0 -3;avadd 0 4 -4 2;avadd 0 6 -1 0"
alias "MoRpHeUssb" "avadd 1 12 -14 1;avadd 1 11 -12 -1;avadd 1 11 -7 -4"
alias "[DeAgLe][MoRpHeUs] s-aim" "avclear;MoRpHeUssa;MoRpHeUssb;recoil 1.7;txt [=NtL=][white-MoRpHeUs-] Terror Stomach Aim"

//[DeAgLe][MoRpHeUs] Chest Aim
alias "MoRpHeUsca" "avadd 0 10 4 -6;avadd 0 12 4 -6;avadd 0 11 5 -3"
alias "MoRpHeUscb" "avadd 1 16 -4 -3;avadd 1 17 -8 2;avadd 1 15 -4 -5"
alias "[DeAgLe][MoRpHeUs] c-aim" "avclear;MoRpHeUsca;MoRpHeUscb;txt [=NtL=][white-MoRpHeUs-] Terror Chest Aim"

//[DeAgLe][MoRpHeUs] Neck Aim
alias "MoRpHeUsna" "avadd 0 16 6 -3;avadd 0 16 2 -3;avadd 0 19 7 -2"
alias "MoRpHeUsnb" "avadd 1 18 -1 -2;avadd 1 20 4 -4;avadd 1 19 2 -3"
alias "[DeAgLe][MoRpHeUs] n-aim" "avclear;MoRpHeUsna;MoRpHeUsnb;recoil 1.3;txt [=NtL=][white-MoRpHeUs-] Terror Neck Aim"

//[DeAgLe][MoRpHeUs] Head Aim
alias "MoRpHeUsha" "avadd 0 21 11 -2;avadd 0 21 14 -2;avadd 0 24 8 -3"
alias "MoRpHeUshb" "avadd 1 24 3 -3;avadd 1 26 3 -5;avadd 1 24 1 -4"
alias "[DeAgLe][MoRpHeUs] h-aim" "avclear;MoRpHeUsha;MoRpHeUshb;reciol 1.5;txt[=NtL=][white-MoRpHeUs-] Head Aim"

//[DeAgLe][MoRpHeUs] Left Leg Aim
alias "MoRpHeUslla" "avadd 0 -20 5 6;avadd 0 -17 5 4;avadd 0 -13 5 4"
alias "MoRpHeUsllb" "avadd 1 2 -13 9;avadd 1 -1 -13 7;avadd 1 -7 -16 7"
alias "[DeAgLe][MoRpHeUs] ll-aim" "avclear;MoRpHeUslla;MoRpHeUsllb;recoil 1.7;txt [=NtL=][white-MoRpHeUs-] Terror Left Leg Aim"

//[DeAgLe][MoRpHeUs] Right Leg Aim
alias "MoRpHeUsrra" "avadd 0 -13 5 6;avadd 0 -21 7 -5;avadd 0 -24 7 -5"
alias "MoRpHeUsrrb" "avadd 1 -2 -14 -8;avadd 1 -5 -13 -8;avadd 1 2 -13 -8"
alias "[DeAgLe][MoRpHeUs] rr-aim" "avclear;MoRpHeUsrra;MoRpHeUsrrb;recoil 1.7;txt [=NtL=][white-MoRpHeUs-] Terror Right Leg Aim"

//[DeAgLe][MoRpHeUs] SCOUT
alias [DeAgLe][MoRpHeUs] scout "avclear;avadd 0 23.4 7.6 3.7;avadd 1 29.9 3.9 3.9;recoil 1.47;txt [=NtL=][white-MoRpHeUs-] Scout *PRIVATE*"

//[DeAgLe][MoRpHeUs] DEAGLE
alias [DeAgLe][MoRpHeUs] codeagle "avclear;avadd 0 21.6 8.3 1.6;avadd 1 25.5 6.5 2.1;recoil 1.6;txt [=NtL=][white-MoRpHeUs-] Deagle *PRIVATE*"

//[DeAgLe][MoRpHeUs] SIG
alias sigstand "avadd 0 23.6 5.4 2.5;avadd 0 24 7.9 1.8"
alias sigduck "avadd 1 30 4 3.6;avadd 1 30 3.8 4.6"
alias [DeAgLe][MoRpHeUs] cosig "avclear;sigstand;sigduck;recoil 1.6;txt [=NtL=][white-MoRpHeUs-] SIG *PRIVATE*"

//[DeAgLe][MoRpHeUs] AK-47
alias [DeAgLe][MoRpHeUs] coak "avclear;avadd 0 22.6 7.5 2.4;avadd 1 25.3 6.8 2.1;recoil 1.7;txt [DeAgLe][MoRpHeUs] AK-47 *PRIVATE*"

//[DeAgLe][MoRpHeUs] Colt
alias coltstand "avadd 0 23.8 5.7 2.5;avadd 0 22.5 4.4 1.3;avadd 0 24.4 6.5 3.5"
alias coltduck "avadd 1 25.5 7.5 4.5;avadd 1 26.4 8.3 5.3;avadd 1 28.6 4.4 1.3"
alias [DeAgLe][MoRpHeUs] colt "avclear;coltstand;coltduck;recoil 1.5;txt [DeAgLe][MoRpHeUs] Colt *PRIVATE*"

//[DeAgLe][MoRpHeUs] MP5
alias [DeAgLe][MoRpHeUs] comp5 "avclear;avadd 0 21.8 6 2.4;avadd 0 20.5 6.8 2.6;avadd 1 26.8 3.2 2.6;recoil 1.43;txt [DeAgLe][MoRpHeUs] mp5 *PRIVATE*"

//[DeAgLe][MoRpHeUs] PARA
alias [DeAgLe][MoRpHeUs] copara "avclear;avadd 0 22.4 6.4 2.7;avadd 1 28.9 3.9 3.9;recoil 1.55;txt [DeAgLe][MoRpHeUs] Para *PRIVATE*"

//[DeAgLe][MoRpHeUs] P90
alias [DeAgLe][MoRpHeUs] cop90 "avclear;avadd 0 22.5 7 2.5;avadd 1 27.6 5.2 3.3;recoil 1.6;txt [DeAgLe][MoRpHeUs] p90 *PRIVATE*"

//[DeAgLe][MoRpHeUs] Knife
alias [DeAgLe][MoRpHeUs] coknife "avclear;avadd 0 23.7 6.2 3.2;avadd 1 28.8 3.8 1.9;recoil 1.4;txt [DeAgLe][MoRpHeUs] Knife *PRIVATE*"

//[DeAgLe][MoRpHeUs] UMP5
alias [DeAgLe][MoRpHeUs] coump45 "avclear;avadd 0 22.3 7.3 3.3;avadd 1 27.8 7.3 3.9;recoil 1.3;txt [DeAgLe][MoRpHeUs] ump45 *PRIVATE*"

//[DeAgLe][MoRpHeUs] HEad shot
alias [DeAgLe][MoRpHeUs] cohs "avclear;avadd 0 22.5 8.5 4.1;avadd 1 25.5 4.1 2.3;recoil 1.7;txt [DeAgLe][MoRpHeUs] Monster HS *PRIVATE*"

//PureLuck 1337 deagle
alias pldeagle1 "avadd 0 20.6914142857 6.528 1.73485714285;avadd 0 21.044412 6.4883 1.73485"
alias pldeagle2 "avadd 1 24.8714 4.228 1.71371428571;avadd 1 25.02661 3.928 1.7137"
alias pldeagle3 "avadd 2 12.664308 5.868708 2.577548;avadd 2 12.8454 5.6867 2.577"
alias pldeagle4 "avadd 3 20.928825 7.97384 1.07938;avadd 3 31.1113 7.5334 1.0799"
alias pldeagle5 "recoil 0.021;txt Luck 1 ShoTz Deagle"
alias pldgl44 "avclear;pldeagle1;pldeagle2;pldeagle3;pldeagle4;pldeagle5"
alias p90vec "avclear;p903;p904;p905;p906;recoil 1.8;txt u)v|2eaL p90"
alias p903 "avadd 0 22.84 7.002 3.68"
alias p904 "avadd 1 26.72 5.03 4.09"
alias p905 "avadd 2 14.63 6.73 3.89"
alias p906 "avadd 3 22.84 7.002 3.68"
alias colt-numbers "avadd 0 20.5995 6.908 2.587;avadd 1 24.34 5.25 3.22;avadd 2 11.2433 6.8454 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias coltVEC34 "avclear0;avclear1;avclear2;colt-numbers;coltsetup"
alias colt-numbers "avadd 0 20.6 6.91 2.587;avadd 1 24.36 5.27 3.22;avadd 2 11.26 6.85 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias colt "avclear0;avclear1;avclear2;colt-numbers;coltsetup"

//Deagle
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0"

// Sc0ut3rZ X Deagle
alias np1d "avadd 0 23.11 6.8 3.563;avadd 1 29.54 5.1 3.45"
alias np2d "nospread 1;recoil 1.2"
alias deaglevec "avclear;np1d;np2d

// GSAIM FOR DEAGLE
DEAG1 "avadd 0 20 10.1 0;"
DEAG2 "avadd 1 26.5 3 -1;"
DEAG3 "avadd 2 20 10.5 4;"
DEAG4 "avadd 3 20.25 9.5 -1.5;"
DEAG5 "avadd 4 30.25 3.75 -2;"
DEAG6 "avadd 5 10.75 10.75 0.5;"
gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"

// Deagle
alias pist1 "avadd 0 20.82 7.53 2.04"
alias pist2 "avadd 1 26.1 4.2 2.49"
alias pist3 "avadd 2 15.31 7.52 2.36"
alias pistsetup "recoil 0.015;pred 0"
alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction 4"
alias pistolvec "deaglevec"

//Deagle
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"
alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
alias deaglevec "setup;setup2"

// GS Deagle
alias deagle2 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1;avadd 4 22.61 7.39 2.277;avadd 5 22.6 7.3 2.257"
alias GSdeagle "avclear;deagle2;#ex_interp 0.03;height_correction 0;recoil 0.015;txt Gaitsequence Aiming: Deagle"

// Deagle vec
alias deagle1 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1"
alias deaglevec "#ex_interp 0.03;height_correction 0;recoil 0.015;txt Aiming Vector: Deagle"

//Deagle
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0"

// Deagle
alias dgl "rate 95190; cl_cmdrate 200; cl_updaterate 501; cl_cmdbackup 2; ex_interp -99999;later 3"

//deagle vec
alias deagle1 "avadd 0 20.74 6.59 2.469;avadd 1 26.971 5.03 2.3348;avadd 2 11.84 6.57 2.01"
alias deaglevec "avclear;deagle1;recoil 0.015;height_correction 0;#ex_interp 0.03;txt [-Deagle-]"

// Deagle vec
alias deagle1 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1"
alias deaglevec "#ex_interp 0.03;height_correction 0;recoil 0.015;txt Aiming Vector: Deagle"



// __________
// --= ( Ak47 AIM )=--
// ¯¯¯¯¯¯¯¯¯¯

//r3t4rD's alien ak
alias alak1 "avadd 0 23.283 7.923 1.6;avadd 1 24.92 5.02 1.8"
alias alak2 "avadd 0 22.023 6.0737434343434343 1.5;avadd 1 23.034 6.4 1.5"
alias alak3 "avadd 0 21.93 5.3 1.4;avadd 1 22.63 5.3 1.4"
alias alak4 "avadd 0 20.023 4.02 1.3;avadd 1 21.023 4.0 1.4"
alias alak "avclear 0;avclear 1;alak1;alak2;alak3;alak4;recoil 1;height_correction 4;#say ***alien series ak loaded"

//eXo AK
alias eXoAK "avadd 0 23.1 6.8 0.2; avadd 1 26.5 7.2919 1.75"
alias exOAkmaddness "avclear; eXoAK; recoil 1.87; txt eXo AK maddness"


// Ak-47 vec
alias ak1 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2 3.2 24.8 5.2 1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5"
alias akvec "avclear;ak1;recoil 1.86;txt Aiming Vector: Ak-47"

// GS Ak-47
alias ak2 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2 3.2 24.8 5.2 1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5;avadd 4 21.0199 7.525 2.01;avadd 5 21.0199 7.498 2"
alias GSak "avclear;ak2;recoil 1.86;txt Gaitsequence Aiming: Ak-47"

//AK
alias a0 "avadd 0 20.43 6.64 2.445"
alias a1 "avadd 1 25.35 6.76 3.67"
alias a2 "avadd 2 11.98 3.42 3.56"
alias asetup "avclear;a0;a1;a2"
alias vec_ak47 "asetup;recoil 1.67;txt Bens Ak47 Vec"

//INC's -[AK]- 3.0
alias incak "avadd 0 22.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
alias incakk "avclear;incak;recoil 1.83;#say -[AK]- VeR 3.0"

//INC's -[AK]- 3.1
alias incakk "avadd 0 23.28 7.32 3.14;avadd 1 26.65 6.52 3.56"
alias incakkk "avclear;incakk;recoil 1.83;#say -[AK]- VeR 3.1"

// 1-2 AK
alias ak-numbers "avadd 0 20.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
alias aksetup "recoil 1.85;riflespeed;akb;akbinds"
alias akvec2 "avclear;ak-numbers;aksetup;#say <<< 1-2 SHOT Ak By: Swp_Caca>>>"

//F3AR-M3H AK
alias ak1 "avadd 0 28.8 5.46.76;avadd 0 25.4 5.4 5.6"
alias ak2 "avlcear;ak1;recoil 2.3123;#say \ OwNaG3 AK V3C // By: Forumqs | Swp_Caca "

//Ak
alias ak-numbers "avadd 0 22.993 6.40 2.309;avadd 1 26.85 4.23 3.94"
alias aksetup "recoil 1.871;nospread 1;autowall 1;aim 1;shoot 1;shoot 1"
alias akvec "avclear;ak-numbers;aksetup"


// Ak47 -= Ripped from Fr0sTBy7e X =-
alias ak47-a "avadd 0 19.9 7.321 3.295"
alias ak47-b "avadd 1 26.54 3.21 4.78"
alias aksetup "recoil 1.85;txt |[ Ak-47 ]|"
alias akvec "avclear;ak47-a;ak47-b;aksetup"


alias Ak-numbers "avadd 0 20.4 6.89 2.5;avadd 1 25.12 5.12 2.6;avadd 2 13.6 6.98 2.7"
alias Aksetup "recoil 1.72;height_correction 2.5"
alias Ak "avclear0;avclear1;avclear2;ak-numbers;aksetup"

// |TNG|-AK-[NoWoN]
alias anowon1 "avadd 0 20.26 6.45 2.576"
alias anowon2 "avadd 1 24.39 5.22 3.19"
alias anowon3 "avadd 2 11.33 7.1 3.217"
alias anowon4 "avadd 3 18.39 7.29 .41"
alias anowon "avclear;anowon1;anowon2;anowon3;anowon4;ex_interp 0.03;height_correction 4;recoil 1.63;txt |TNG|-AK-[NoWoN]"

// AK47
alias AK471 "avadd 0 20 10.1 0;"
alias AK472 "avadd 1 25.25 1.5 3;"
alias AK473 "avadd 2 22.5 7.25 4.25;"
alias AK474 "avadd 3 22.5 3 2.25;"
alias AK475 "avadd 4 29 1.5 2.25;"
alias AK476 "avadd 5 14 4 3;"
alias AK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt VEC FOR AK47 Loaded"


/// Ak Norecoil ////
alias +reak
"cl_pitchspeed 3.9;
cl_yawspeed 0.7;
+attack; +lookdown;
-attack; -lookdown;
+right" alias -reak
"cl_pitchspeed 300;
cl_yawspeed 250;
-attack; -lookdown;
-right" bind mouse1 "+reak"


// Ak47 Power
alias w13 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias w16 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias w18 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias airon "air fire; w18; air mode; w16; air one; w13; air on"
alias airroff "air fire; w18; air mode; w16; air one; w13; air of"
alias +antir2 "+lookdown; +attack2"
alias -antir2 "-attack2; -lookdown"
alias +antir "+lookdown; +attack"
alias -antir "-attack; -lookdown"
alias cole2 "coleon2"
alias coleon2 "bind mouse2 +antir2; airon; alias cole coleoff2"
alias coleoff2 "unbind mouse2; bind mouse2 +attack2; airoff; alias cole coleon2"
alias cole "coleon"
alias coleon "bind mouse1 +antir; airon; alias cole coleoff"
alias coleoff "unbind mouse1; bind mouse1 +attack; airoff; alias cole coleon"
alias s0 "aircole 0 358.493 -3.11 1.3; "+ak" +attack; wait; +attack2; wait; accrue_chance; 30.26; 31.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s1 "aircole 1 435.518 -5.94 3.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 31.26; 32.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s2 "aircole 2 525.423 -4.31 5.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 32.26; 33.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s3 "aircole 3 612.533 -0.82 9.99; "+ak" +attack; wait; +attack2; wait; accrue_chance; 33.26; 34.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s4 "aircole s0; s1; s2; s3; s4; "+ak" +attack; wait; +attack2; wait; accrue_max; 88.26; -30.26; s0; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s0;s1;s2;s3;s4; PL_ak47 "aircole 7.101010110"
alias sX "PL_allwep "aircoleoff 0.000000000;-0.000000000"
alias w2 "wait; wait"
alias w3 "wait; wait; wait"
alias w4 "w2; w2"
alias w5 "w2; w2; wait"
alias w10 "w5; w5"
alias w14 "w5; w5; w4"
alias w18 "w10; w4; wait; wait; wait; wait"
alias w20 "w10; w5; w5"
alias w28 "w10; w10; w5; wait; wait; wait"
alias coil "shoot_wall; -attack; wait; -attack; unbind mouse1; w28; bind mouse1 "+attack" 3 0.11 4.192 6.1482"
alias coil1 "shoot_wall; -attack; wait; -attack; unbind mouse1; w20; bind mouse1 "+attack" 4 0.23 5.276 7.2741"
alias coil2 "shoot_wall; -attack; wait; -attack; unbind mouse1; w18; bind mouse1 "+attack" 5 0.31 6.462 8.4317"
alias coil3 "shoot_wall; -attack; wait; -attack; unbind mouse1; w14; bind mouse1 "+attack" 6 0.39 7.752 9.8271"
alias coilfinish "shoot_wall; -attack; wait; -attack; unbind mouse1; w4; bind mouse1 "+attack" 7 0.58 8.845 -0.0001"
alias back "alias scoleaim_ak47 "scolaim1;aircole;PL_ak47"
alias scoleaim_ak47 "scolaim1;aircole;PL_ak47;0;1;0"
alias JAPSHead1 "avadd 0 21 7 2 ; avadd 1 23 7 3"
alias JAPSHead "avclear 0; avclear 1; JAPSHead1; txt *** -[JAPS]- RESILIENT HEADSHOT ***"


//AK
alias ak "avadd 0 21.51 3.11 -2.6"
alias ak1 "avadd 1 25.52 5.94 3.13"
alias ak2 "avadd 2 15.12 4.31 3.53"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias ak4324 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"
//Ak
alias f "avadd 0 21.11 8.2 2.1"
alias fa "avadd 1 26.4 2.15 2.0"
alias far "avadd 2 12 8 2"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias fart "avclear;f;fa;ak3;far;height_correction 0"
//AK
alias ak "avadd 0 21.41 5.2 1.8"
alias ak1 "avadd 1 25.4 5.7 2.8"
alias ak2 "avadd 2 13.72 3.8 2.91"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias ak1 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"
//4K
alias ak "avadd 0 19.81 8.9 2.4"
alias ak1 "avadd 1 24.3 4.2 2.1"
alias ak2 "avadd 2 15.12 5.8 2.91"
alias ak3 "avadd 3 19.631 6.281 2.183"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias akvec11 "avclear;ak;ak1;ak2;ak3;height_correction 0;nospread 2;recoil 1.74;txt $(-)!7 Ak Incorperated!!!!;#say $(-)!7 Ak Incorperated."



alias Ak1 "avadd 1 25.52 5.94 3.13"
alias Ak2 "avadd 2 15.12 4.31 3.53"
alias Ak3 "avadd 3 21.5 6.8 2.0"

L33t AK47 Vec by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 L337 AK47 V3C -( http://forumqs )-( http://www.forumqs.com )-
alias L337akvec5 "avadd 0 22.4 8.52 2.4; avadd 1 26.8 3.43 2.19"
alias L337akvec4 "avadd 0 19.5 9.1 2.5;avadd 1 21.9 5.44 2.1"
alias L337akvec3 "avadd 0 21.2 7.56 1.45;avadd 1 27.3 3.89 2.4"
alias L337akvec2 "avadd 0 19.5 7.56 1.45;avadd 1 21.9 3.89 2.4"
alias L337akvec1 "avadd 0 21.2 9.1 2.5;avadd 1 27.3 5.44 2.1"
alias L337akload "avclear;avclear 0;avclear 1;L337akvec5;L337akvec4;L337akvec3;L337akvec2;L337akvec1"
alias L337aksettings "recoil 1.1;pred 1;predahead .075;aspeed 2.0"
alias L337akvecx "L337akload;L337aksettings;txt K0N7R4C7-K1LL4'5 L337 AK H34D5H07 V3C"

//Ak vec
alias CripThugak "avadd 0 18.466 6.69 2.393;avadd 1 23.52 5.12 3.307;avadd 2 10.313 6.98 3.217"
alias Akvec "avclear;CripThugak;recoil 1.81;height_correction 0;#ex_interp 0.03;txt [-Ak47-]"

// AK47
alias AK471 "avadd 0 20 10.1 0;"
alias AK472 "avadd 1 25.25 1.5 3;"
alias AK473 "avadd 2 22.5 7.25 4.25;"
alias AK474 "avadd 3 22.5 3 2.25;"
alias AK475 "avadd 4 29 1.5 2.25;"
alias AK476 "avadd 5 14 4 3;"
alias AK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt VEC FOR AK47 Loaded"

// GS Ak-47
alias ak2 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2 3.2 24.8 5.2 1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5;avadd 4 21.0199 7.525 2.01;avadd 5 21.0199 7.498 2"
alias GSak "avclear;ak2;recoil 1.86;txt Gaitsequence Aiming: Ak-47"

// Ak
alias ak-numbers "avadd 0 22.993 6.40 2.309;avadd 1 26.85 4.23 3.94"
alias aksetup "recoil 1.871;nospread 1;autowall 1;aim 1;shoot 1;shoot 1"
alias akvec "avclear;ak-numbers;aksetup"

//F3AR-M3H AK
alias ak1 "avadd 0 28.8 5.46.76;avadd 0 25.4 5.4 5.6"
alias ak2 "avlcear;ak1;recoil 2.3123"

alias ak-numbers "avadd 0 20.4 6.89 2.5;avadd 1 25.12 5.12 2.6;avadd 2 13.6 6.98 2.7"
alias aksetup "recoil 1.72;height_correction 2.5"
alias ak "avclear0;avclear1;avclear2;ak-numbers;aksetup"

// GSAIM FOR AK47
AK471 "avadd 0 20 10.1 0;"
AK472 "avadd 1 25.25 1.5 3;"
AK473 "avadd 2 22.5 7.25 4.25;"
AK474 "avadd 3 22.5 3 2.25;"
AK475 "avadd 4 29 1.5 2.25;"
AK476 "avadd 5 14 4 3;"
gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded"

// Ak-47 vec
alias ak1 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2 3.2 24.8 5.2 1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5"
alias akvec "avclear;ak1;recoil 1.86;txt Aiming Vector: Ak-47"


//Ak Vec
alias Ak "rate 95165; cl_cmdrate 195; cl_updaterate 496; cl_cmdbackup 2; ex_interp -9999999;later 3"
alias CripThugak "avadd 0 18.466 6.69 2.393;avadd 1 23.52 5.12 3.307;avadd 2 10.313 6.98 3.217"
alias Akvec "avclear;CripThugak;recoil 1.81;height_correction 0;#ex_interp 0.03;txt [-Ak47-]"

alias ak-01.5 "avadd 0 17.83 11.143 1.7490"
alias ak-11.5 "avadd 1 25.72 4.12 2.63"
alias ak-21.5 "avadd 2 8.12 12.32 3.56;avadd 3 18.34 6.31 1.47"
alias akvec "avclear;ak-01.5;ak-11.5;ak-21.5;recoil 1.665;#ex_interp .03"

// G0dlike AK47 by NumB-nUTz
alias GA1 "avadd 0 23.41337 5.112345 0.987654321;avadd 1 26.2999 6.3313371 1.2121212;avadd 0 22.654321 5.7890 1.43900001;avadd 1 25.999898 6.70987321 2.01871337"
alias g0dlike "avclear;GA1;recoil 1.51337;txt G0dlike AK - NumB-nUTz - www.forumqs.com


// _________
// --= ( M4A1 AIM)=--
// ¯¯¯¯¯¯¯¯¯

//COLT
alias colt "rate 95150; cl_cmdrate 190; cl_updaterate 491; cl_cmdbackup 2; ex_interp -9999999;later 3"

//INC's -[COLT]-3.0
alias inc "avadd 0 22.43 5.42 1.34;avadd 1 26.42 6.4 3.8"
alias incx "avclear;inc;recoil 1.7

// GS M4A1
alias colt2 "avadd 0 20.918 6.637 2.5894;avadd 1 25.6021 5.1492 3.02;avadd 2 11.2431 6.8454 3.259;avadd 3 21.013 7.63 2.15;avadd 4 21.045 7.499 2.2;avadd 5 21.045 7.32 2.199"
alias GScolt "avclear;colt2;#ex_interp 0.03;height_correction 4;recoil 1.51;txt Gaitsequence Aiming: m4a1"

// GSAIM FOR M4A1
M4A11 "avadd 0 21 10.1 0;"
M4A12 "avadd 1 23 4 4.5;"
M4A13 "avadd 2 20 7 6;"
M4A14 "avadd 3 20.75 6.5 2.1;"
M4A15 "avadd 4 27 4.25 3.5;"
M4A16 "avadd 5 11.5 8 2.5;"
gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded"

//aNaRcHy Colt
alias colt1 "avadd 0 25.65 7.6 5;avadd 1 27.8 5.4 7"
alias colt2 "avclear;colt1;recoil 1.7

alias colt-numbers "avadd 0 20.69 7.38 1.098 21.01 7.08 .92;avadd 1 24.93 5.05 3.02;avadd 2 13.0231 6.8454 2.2"
alias coltsetup "recoil 1.6;height_correction 2.4;#ex_interp .03"
alias colt "avclear0;avclear1;avclear2;colt-numbers;coltsetup"

alias colt-numbers "avadd 0 20.9 6.678 2.387;avadd 1 24.8 5.5 2.8;avadd 2 13.5 6.8 2.12"
alias coltsetup "recoil 1.55;height_correction 2.4;#ex_interp .03"
alias colt "avclear0;avclear1;avclear2;colt-numbers;coltsetup"

//colt vec
alias colt-numbers "avadd 0 21.192 9.205 2.958;avadd 1 27.55 4.78 3.69"
alias coltvec "avclear;colt-numbers;recoil 1.6!"

//V|p3Rz Pr!v4Te ColT 2
alias V!p_colt12_3 "avadd 0 20.1 6.9 2.7;avadd 0 20.1 5.3 2.56"
alias V!p_colt42_3 "avadd 1 27.42 6.86 1.99"
alias V!p_colt2_3 "avclear;recoil 1.50;V!p_colt12_3;V!p_colt42_3;#speak activated;txt United Cheaters Multivec loaded"

alias out-low "avadd 0 19 5 3;avadd 0 19 5 -1"
alias out-normal "avadd 0 19 5 4;avadd 0 19 5 -2"
alias out-high "avadd 0 19 5 5;avadd 0 19 5 -3"
alias out-extreme "avadd 0 19 5 6;avadd 0 19 5 -4"
alias out-advanced "avadd 0 19 10 1.5"

alias bAll-1 "avadd 0 21 6 1.5"
alias bAll-2 "avadd 0 20 6 4.5"
alias bAll-3 "avadd 0 20 6 -1.5"
alias bAll-4 "avadd 0 20 9 1.5"
alias bAll-5 "avadd 1 25 5 1.7"
alias bAll "avclear0;avclear1;ae 1;bAll-1;bAll-2;bAll-3;bAll-4;bAll-5;recoil 1.6;#speak activated;txt multivec loaded"

// M4A1
alias M4A11 "avadd 0 21 10.1 0;"
alias M4A12 "avadd 1 23 4 4.5;"
alias M4A13 "avadd 2 20 7 6;"
alias M4A14 "avadd 3 20.75 6.5 2.1;"
alias M4A15 "avadd 4 27 4.25 3.5;"
alias M4A16 "avadd 5 11.5 8 2.5;"
alias M4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt VEC FOR M4A1 Loaded"



//COLT vec
alias CripThugcolt "avadd 0 19.876 6.781 2.381;avadd 1 22 5.25 3.02;avadd 2 10.81 6.8 3.28"
alias coltvec "avclear;CripThugcolt;recoil 1.81;height_correction 0;#ex_interp 0.03;txt [-Colt-]"

// M4A1
alias M4A11 "avadd 0 21 10.1 0;"
alias M4A12 "avadd 1 23 4 4.5;"
alias M4A13 "avadd 2 20 7 6;"
alias M4A14 "avadd 3 20.75 6.5 2.1;"
alias M4A15 "avadd 4 27 4.25 3.5;"
alias M4A16 "avadd 5 11.5 8 2.5;"
alias M4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt VEC FOR M4A1 Loaded"

//Yuckfou OWNAGE COLT
alias Crack26 "avclear;avadd 0 23.8 5.7 2.5;avadd 0 22.5 4.4 1.3;avadd 0 24.4 6.5 3.5;avadd 1 26.179 3.051 5.12;avadd 2 14.786 6.232 2.985;recoil 1.53;avadd 0 20.189 6.83 2.624;avadd 3 21.845 4.534 2;height_correction 0;recoil 1.67;txt yuck colt"
alias 1SHOT "avclear;gsaim 1;avadd 0 21.3 5.26 1.487;avadd 1 25.5 7.5 4.5;avadd 1 26.4 8.3 5.3;avadd 1 28.6 4.4 1.3;avadd 2 13.5 6.5 3.64;avadd 3 21 8.4 2.68;recoil 0.08;#say -=::[JAPS]PurpleHaze::=- [Deagle 1 $hot] -=::Loaded::=-"


//// M4a1 Norecoil //// alias +reak2 "cl_pitchspeed 3.6; cl_yawspeed
0.2; +attack; +lookdown; +left" alias -reak2 "cl_pitchspeed 255;
cl_yawspeed 210; -attack; -lookdown; -left" bind mouse1 "+reak2"


// |TNG|-COLT-[NoWoN]
alias cnowon1 "avadd 0 19.92 6.38 2.01"
alias cnowon2 "avadd 0 19.56 6 1.6"
alias cnowon3 "avadd 1 24.39 5.25 2.8"
alias cnowon4 "avadd 2 11.48 6.92 2.3"
alias cnowon "avclear;cnowon1;cnowon2;cnowon3;cnowon4;#ex_interp .01;height_correction 4;recoil 1.6;txt |TNG|-COLT-[NoWoN]"

K0N7R4C7-K1LL4'5 C0L7-K1LL4 V3C

//K0N7R4C7-K1LL4'5 C0L7-K1LL4 V3C -( http://forumqs )-( http://www.forumqs.com )-
alias C0L7-K1LL41 "avadd 0 22.712 8.135 3.152"
alias C0L7-K1LL42 "avadd 1 27.881 4.223 3.415"
alias C0L7-K1LL4 "avclear;C0L7-K1LL41;C0L7-K1LL42;recoil 1.7;txt [ - C 0 L 7 - K 1 L L 4 L 0 4 D 3 D - ]"

K0N7R4C7-K1LL4's L337 M4A1 Vec #2

//K0N7R4C7-K1LL4'5 L337 M4A1 V3C #2 -( http://forumqs )-( http://www.forumqs.com )-
alias L337m4a11 "avadd 0 21.86 7.54 2.45"
alias L337m4a12 "avadd 0 22.56 7.99 2.99"
alias L337m4a13 "avadd 1 24.34 3.56 2.43"
alias L337m4a14 "avadd 1 22.11 5.64 2.87"
alias L337m4a1loading "L337m4a11;L337m4a12;L337m4a13;L337m4a14"
alias L337m4a1set "autoburst 0;sdelay 0.0rdelay 0.0;dtime 0.0;ftime 1.3;burstflags 0;recoil 1.5;pred 1;predahead .075;aspeed 2.0;cl_bob 0;cl_bobup 0"
alias L337m4a1 "L337m4a1loading;L337m4a1set;txt K0N7R4C7-K1LL4'5 L337 M4A1 H34D5H07 V3C #2"

L33t COLT Vec by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 L337 COLT V3C -( http://forumqs )-( http://www.forumqs.com )-
alias L337coltvec5 "avadd 0 22.4 8.52 2.4; avadd 1 26.8 3.43 2.19"
alias L337coltvec4 "avadd 0 19.5 9.5 2.5;avadd 1 22 5.44 2.1"
alias L337coltvec3 "avadd 0 21.2 7.6 1.45;avadd 1 27.3 3.9 2.4"
alias L337coltvec2 "avadd 0 19.5 7.6 1.45;avadd 1 22 3.9 2.4"
alias L337coltvec1 "avadd 0 21.2 9.1 2.5;avadd 1 27.3 5.44 2.1"
alias L337coltload "avclear;avclear 0;avclear 1;L337coltvec5;L337coltvec4;L337coltvec3;L337coltvec2;L337coltvec1"
alias L337coltsettings "recoil 1.1;pred 1;predahead .075;aspeed 2.0"
alias L337coltvecx "L337coltload;L337coltsettings;txt K0N7R4C7-K1LL4'5 L337 COLT H34D5H07 V3C"


K1CK455 C0L7 Vec by NumB-nUTz

//K1CK455 C0L7
alias 0wnc0lt1 "avadd 0 20.6 8.00 3.59; avadd 1 22.36 6.59 3.59"
alias 0wnc0lt2 "avadd 0 20.67 8.29 0.78; avadd 1 22.5 6.19 0.78"
alias 0wnc0lt3 "avclear;0wnc0lt1;0wnc0lt2;recoil 1.9; #cl_bob 0; txt K1K455 C0L7 by NumB-nUTz - forumqs.com;#say K1K455 C0L7 by NumB-nUTz - forumqs.com"

alias coltset "#cl_rate 9000;#ex_interp .03"
alias colt-0 "avadd 0 20.42 9.714 2.123;avadd 0 20.062 6.24 1.62"
alias colt-1 "avadd 1 25.13 6.22 2.053
alias colt-2 "avadd 2 12.13 8.92 3.95;avadd 3 18.34 6.31 1.47"
alias coltvec1! "avclear;colt-0;colt-1;colt-2;coltset;recoil 1.55"
alias coltvec "coltvec1!"

//INC's -[COLT]-3.0
alias inc "avadd 0 22.43 5.42 1.34;avadd 1 26.42 6.4 3.8"
alias incx "avclear;inc;recoil 1.71;#say INC's -[COLT]-VeR 3.0"

//INC's -[COLT]-3.8
alias incc "avadd 0 23.43 7.62 3.36;avadd 1 26.42 6.53 3.66"
alias incxx "avclear;incc;recoil 1.53;#say INC's -[COLT]- VeR 3.8"

//aNaRcHy Colt
alias colt1 "avadd 0 25.65 7.6 5;avadd 1 27.8 5.4 7"
alias colt2 "avclear;colt1;recoil 1.7;#say ]:[ aNaRcHy T3ST Colt ]:[ By: Forumqs | kehenaet22 |LOADED|"

// Colt -= Ripped from Fr0sTBy7e X =-
alias colt-a "avadd 0 20.76 6.89 4.02"
alias colt-b "avadd 1 25.7 4.56 4.5"
alias coltsetup "recoil 1.65;txt |[ CoLt ]|"
alias coltvec "avclear;colt-a;colt-b;coltsetup"

// Killjoy COLT
alias vec20 "avadd 0 22.3 7.3 2.63"
alias vec21 "avadd 1 24.9 4 2.5"
alias vec22 "avadd 2 14.5 7.6 2.64"
alias vec_m4a1 "avadd 3 26.3 6.6 3.19;recoil 1.617;txt Kj COLT"

//TNG ColT by •by SouLy•
alias tngcolt "avclear;tngset;recoil 1.58;height_correction 4;txt ClaN ColT by SouLy"
alias tngset "tngc;tngc1;tngc2;"
alias tngc "avadd 0 19.62 6.63 2.623;"
alias tngc1 "avadd 1 24.49 5.42 3.31"
alias tngc2 "avadd 2 14.23 5.22 1.63"

// _________
// --= ( AWP AIM )=--
// ¯¯¯¯¯¯¯¯¯
alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias norecoil_5 "cl_pitchspeed 10"
alias norecoil_4 "cl_pitchspeed 7"
alias norecoil_3 "cl_pitchspeed 5"
alias norecoil_2 "cl_pitchspeed 3"
alias norecoil_1 "cl_pitchspeed 1"
alias norecoil_0 "cl_pitchspeed 999999"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
alias +banr "+attack;wait;+lookdown"
alias -banr "-attack;wait;-lookdown;wait"
alias +konr "+koraim;wait;+lookdown"
alias -konr "-koraim;wait;-lookdown;wait"
alias +shtpwnr "+nxshtpwn;wait;+lookdown"
alias -shtpwnr "-nxshtpwn;wait;-lookdown;wait"
alias +nxnr "+nxaim;wait;+lookdown"
alias -nxnr "-nxaim;wait;-lookdown;wait"
alias +nxhnr "+nxhead;wait;+lookdown"
alias -nxhnr "-nxhead;wait;-lookdown;wait"
alias +nxsnr "+nxhead2;wait;+lookdown"
alias -nxsnr "-nxhead2;wait;-lookdown;wait"
alias +nxmaster "+nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -nxmaster "-nxmasta;wait;-lookdown;-lookdown;-lookup;wait"


// AWP
alias awp-numbers "avadd 0 21.04 7 2.88;avadd 1 25.3 6 3.3;avadd 2 10 6 2.5"
alias awpsetup "aswitch1;aswitchr1;height_correction 0;recoil 1.08"
alias awp "avclear0;avclear1;avclear2;awp-numbers;awpsetup"


//Awp
alias mv6 "avadd 0 20.0021 8.432 1.3243"
alias mv7 "avadd 1 23.9943 10.212 1.3332"
alias mv8 "avadd 2 23.2221 5.3244 1.2334"
alias mv "avclear;recoil 0.5;mv6;mv7;mv8;txt .: Intelligence Bolzen: Scout AWP :."

//Awp Aliases
//No-Recoiler
alias @turnrec "@norecoil_0;bind mouse1 +@koraim;@d1;echo [NukedX] NoRecoil Status: Disabled;echo [NukedX] NoRecoil Attacking Mode: Korbom Shooter (Default);@d0"
//Levels
alias @nospread "m_pitch 0;m_forward 0;m_side 0"
alias @norecoil_5 "cl_pitchspeed 10;alias @norecoil_ echo [NukedX] @norecoil_ is : 5"
alias @norecoil_4 "cl_pitchspeed 7;alias @norecoil_ echo [NukedX] @norecoil_ is : 4"
alias @norecoil_3 "cl_pitchspeed 5;alias @norecoil_ echo [NukedX] @norecoil_ is : 3"
alias @norecoil_2 "cl_pitchspeed 3;alias @norecoil_ echo [NukedX] @norecoil_ is : 2"
alias @norecoil_1 "cl_pitchspeed 1;alias @norecoil_ echo [NukedX] @norecoil_ is : 1"
alias @norecoil_0 "cl_pitchspeed 999999;alias @norecoil_ echo [NukedX] @norecoil_ is : 0"
// No Spread + No Recoil
alias +@nxspnr "+@spread;@w;+attack;@w;+@nonup"
alias -@nxspnr "-@spread;@w;-attack;@w;-@nonup"
//Basic Attack
alias +@banr "+attack;wait;+lookdown"
alias -@banr "-attack;wait;-lookdown;wait"
//With Korbom Shooter
alias +@konr "+@koraim;wait;+lookdown"
alias -@konr "-@koraim;wait;-lookdown;wait"
//With Shotgun Pwnage
alias +@shtpwnr "+@nxshtpwn;wait;+lookdown"
alias -@shtpwnr "-@nxshtpwn;wait;-lookdown;wait"
//With NukedX Aimers
//Safe Aimer
alias +@nxnr "+@nxaim;wait;+lookdown"
alias -@nxnr "-@nxaim;wait;-lookdown;wait"
//Head Aimer
alias +@nxhnr "+@nxhead;wait;+lookdown"
alias -@nxhnr "-@nxhead;wait;-lookdown;wait"
//NukedX Header2
alias +@nxsnr "+@nxhead2;wait;+lookdown"
alias -@nxsnr "-@nxhead2;wait;-lookdown;wait"
//NukedX New Master Recoil
alias +@nxmaster "+@nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -@nxmaster "-@nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
//Silent Shot
alias +@ssnr "+@nxshotsil;wait;+lookdown"
alias -@ssnr "-@nxshotsil;wait;-lookdown;wait"
//End Of No-Recoil

// _______________
// --= ( GSAIM SCRIPTS ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

// GSAIM FOR DEAGLE
alias DEAG1 "avadd 0 20 10.1 0;"
alias DEAG2 "avadd 1 26.5 3 -1;"
alias DEAG3 "avadd 2 20 10.5 4;"
alias DEAG4 "avadd 3 20.25 9.5 -1.5;"
alias DEAG5 "avadd 4 30.25 3.75 -2;"
alias DEAG6 "avadd 5 10.75 10.75 0.5;"
alias gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"

// GSAIM FOR M4A1
alias M4A11 "avadd 0 21 10.1 0;"
alias M4A12 "avadd 1 23 4 4.5;"
alias M4A13 "avadd 2 20 7 6;"
alias M4A14 "avadd 3 20.75 6.5 2.1;"
alias M4A15 "avadd 4 27 4.25 3.5;"
alias M4A16 "avadd 5 11.5 8 2.5;"
alias gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded"

// GSAIM FOR AK47
alias AK471 "avadd 0 20 10.1 0;"
alias AK472 "avadd 1 25.25 1.5 3;"
alias AK473 "avadd 2 22.5 7.25 4.25;"
alias AK474 "avadd 3 22.5 3 2.25;"
alias AK475 "avadd 4 29 1.5 2.25;"
alias AK476 "avadd 5 14 4 3;"
alias gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded"

// GSAIM FOR SCOUT
alias SCOUT1 "avadd 0 20 10.1 0;"
alias SCOUT2 "avadd 1 23 4 4.5;"
alias SCOUT3 "avadd 2 20 7 6;"
alias SCOUT4 "avadd 3 20.75 6.5 2.1;"
alias SCOUT5 "avadd 4 27 4.25 3.5;"
alias SCOUT6 "avadd 5 11.5 8 2.5;"
alias gsaimSCOUT "avclear; SCOUT1; SCOUT2; SCOUT3; SCOUT4; SCOUT5; SCOUT6; txt GSAIM FOR SCOUT Loaded"

// GSAIM FOR USP
alias USP1 "avadd 0 21 10.1 0;"
alias USP2 "avadd 1 26.5 3 -1;"
alias USP3 "avadd 2 20 7 4;"
alias USP4 "avadd 3 20.25 9.5 -1.5;"
alias USP5 "avadd 4 30.25 3.75 -2;"
alias USP6 "avadd 5 10.75 10.75 0.5;"
alias gsaimUSP "avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt GSAIM FOR USP Loaded"

// GSAIM FOR GLOCK
alias GLOCK1 "avadd 0 21 10.1 0;"
alias GLOCK2 "avadd 1 26.5 3 -1;"
alias GLOCK3 "avadd 2 20 7 4;"
alias GLOCK4 "avadd 3 20.25 9.5 -1.5;"
alias GLOCK5 "avadd 4 30.25 3.75 -2;"
alias GLOCK6 "avadd 5 10.75 10.75 0.5;"
alias gsaimGLOCK "avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt GSAIM FOR GLOCK Loaded"


// ______________
// --= (HITBOX SCRIPTS) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯

// Ultimate Vecs - Made By Jere -
alias Ult-1 "avclear;nospread 2;avadd 0 2.9 1.33 -0.3; avadd 1 2.1 1.92 0.4; txt Ultimate Vecs Number one ;"
alias Ult-2 "avclear;nospread 2;avadd 0 3.2 -0.65 -0.6; avadd 1 2.8 0.76 -0.2; txt Ultimate Vecs Number two ;"
alias Ult-3 "avclear;nospread 2;avadd 0 1.66 2.84 0.35; avadd 1 3.1 -0.43 0.21; txt Ultimate Vecs Number three ;"
alias Ult-4 "avclear;nospread 2;avadd 0 -0.91 1.12 -0.9; avadd 1 3.61 1.42 0.33; txt Ultimate Vecs Number four ;"
alias Ult-5 "avclear;nospread 2;avadd 0 -1.13 -1.62 0.14; avadd 1 -1.66 -0.31 0.6; txt Ultimate Vecs Number five ;"
alias Ult-6 "avclear;nospread 2;avadd 0 2.16 0.86 -1.3; avadd 1 3.21 0.73 -1.4; txt Ultimate Vecs Number six ;"

// Gore Vecs - Made By Jere -
alias Gore-o "avadd 0 2.9 0.21 0;avadd 1 2.1 1.92 0;"
alias Gore-n "avadd 0 2.9 0.21 1.3;avadd 1 2.1 1.92 -0.4;"
alias Gore-e "avadd 0 2.9 0.21 -1.3;avadd 1 2.1 1.92 0.4;"
alias Gore-one "avclear;nospread 2;Gore-o;Gore-n;Gore-e; txt ::: GORE VECS Number one ::: ;"

alias Gore-t "avadd 0 3.2 -0.65 0;avadd 1 2.8 0.76 0;"
alias Gore-w "avadd 0 3.2 -0.65 0.6;avadd 1 2.8 0.76 0.2;"
alias Gore-o "avadd 0 3.2 -0.65 -0.6;avadd 1 2.8 0.76 -0.2;"
alias Gore-two "avclear;nospread 2;Gore-t;Gore-w;Gore-o; txt ::: GORE VECS Number two ::: ;"

alias Gore-th "avadd 0 -0.91 1.12 0;avadd 1 3.61 1.42 0;"
alias Gore-r "avadd 0 -0.91 1.12 -0.9;avadd 1 3.61 1.42 -0.33;"
alias Gore-ee "avadd 0 -0.91 1.12 0.9;avadd 1 3.61 1.42 0.33;"
alias Gore-three "avclear;nospread 2;Gore-th;Gore-r;Gore-ee; txt ::: GORE VECS Number three ::: ;"

alias Gore-f "avadd 0 1.66 2.84 0;avadd 1 3.1 -0.43 0;"
alias Gore-o "avadd 0 1.66 2.84 -2.35;avadd 1 3.1 -0.43 -1.21;"
alias Gore-ur "avadd 0 1.66 2.84 2.35;avadd 1 3.1 -0.43 1.21;"
alias Gore-four "avclear;nospread 2;Gore-f;Gore-o;Gore-ur; txt ::: GORE VECS Number four ::: ;"


// ____________
// --= (FPS HIT BOX ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯

//Lenny and Alucard's AK HB GSaim vec
alias hbak0 "avadd 0 2.44 0.75 0.05"
alias hbak1 "avadd 1 3.21 0.87 -0.06"
alias hbak2 "avadd 2 2.52 1.12 0.60"
alias hbak3 "avadd 3 2.64 2.20 0.40"
alias hbak4 "avadd 4 2.50 1.10 0.40"
alias hbak5 "avadd 5 2.70 1.30 0.40"
alias hbakv1 "gsaim 1;avclear;hbak0;hbak1;hbak2;hbak3;hbak4;hbak5;nospread 2;recoil 1.70;txt Lenny and Alucard's Ak Vec v1"

//Alucard Multibox
alias multihitbox "gsaim 0;hitbox 11;avclear;avadd 0 3.563 -0.632 .45;avadd 1 2.534 -0.632 2.34;recoil 1.3;txt [FSP Vec Team] Multi Weapon Vec [LTFX 100x DEAGLE, Colt, and Scout]"

//Lenny & scottyboy90's Deag. HB GSaim vec
alias dhb0 "avadd 0 1.64 0.25 -0.05"
alias dhb1 "avadd 1 2.01 1.37 0.14"
alias dhb2 "avadd 2 1.62 1.32 0.40"
alias dhb3 "avadd 3 2.54 1.90 -0.30"
alias dhb4 "avadd 4 1.90 1.30 0.00"
alias dhb5 "avadd 5 1.90 1.30 0.20"
alias dhbv2 "gsaim 1;avclear;dhb0;dhb1;dhb2;dhb3;dhb4;dhb5;nospread 2;recoil 0.05;txt Lenny and scottyboy90's HB GSaim Deagle Vec v2"


// ________________
// --= ( AIMBOT SCRIPTS ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
alias +kill "#kill"
alias -kill "#+attack"


//DOD Style
alias dodshoot+ "ltfxspeed 2"
alias dodshoot- "ltfxspeed 0"

//HLH Style
alias doshooton "aim 1;#wait;#+attack"
alias doshootoff "#-attack; aim 0"

//HLH3 Duck Style
alias duckshooton "#+duck;aim 1;#wait;#+attack"
alias duckshootoff "#-duck;#-attack; aim 0"

//HLH4 Jump Style
alias jumpshooton "#+jump;aim 1;#wait;#+attack"
alias jumpshootoff "#-jump;#-attack; aim 0"


//BD Style
alias bdshooton "aim 1;shoot 1;ltfxaspeed 1"
alias bdshootoff "aim 0;shoot 0;ltfxaspeed 0"

//XQZ2 Style
alias doaimon "aim 1;#+attack"
alias doaimoff "#-attack;aim 0"


// _________________
// --= (HITBOX ADJUTEMENT) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
alias headh1 "hadj_f 1.0;hadj_h 1.0;hadj_r 1.0"
//Call this
alias headhitbox "headh1;hitbox 1;avdraw 1;hitboxaim 1"


// _________________
// --= (AIM + RECOIL VECS) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[Aimbot]
Active=0
Deathmatch=0
Aimkey=1
Aimthrough=0
Autoshoot=0
NoSpread=1
NoRecoil=0
Silent=1
Smooth=0
Smoothtype=2
Aimspot=11
Prediction=4
DrawAimspot=0
FOV=0
DrawFOV=0
MinDistance=0
DrawMinDistance=0

[ESP]
Style=0
Far=0

[Removal]
RemoveSmoke = 0
RemoveFlash = 0


ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
deagle 1 999 0.01 0.01 0.02 0
usp 1 999 0.01 0.01 0.02 0


//Stalker Vec tweaked by CheatMx from TNG
alias stalkcolt1 "avadd 0 19.82 7.355 2.657;avadd 0 21.22 7.21 2.665;avadd 0 19.88 7.18 2.66"
alias stalkcolt2 "avadd 1 28.14 7.33 3.56;avadd 1 25.14 9.83 3.56;1 24.28 5.7 2.45"
alias stalkcolt3 "avadd 2 11.2431 6.8454 3.19;avadd 2 15.03 6.22 2.22;avadd 2 14.81 5.62 1.75"
alias stalkcolt4 "avadd 3 19.88 7.18 2.66"
alias Body1 "avadd 1 15 -2 -4;avadd 1 8 -3.5 -2;avadd 1 4 -16 2;avadd 1 5 0 -8;avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7;avadd 1 17 -2 5;avadd 1 17 -2 -5"
alias Body3 "avadd 0 15 -2 -5;avadd 1 8 -3.5 -3;avadd 1 4 -16 3;avadd 1 5 0 -9;avadd 1 -5 -12 12;avadd 1 -5 4 -8;avadd 1 -13 -17 6;avadd 1 -13 0 -8;avadd 1 17 -2 6;avadd 1 17 -2 -6"
alias Body4 "avadd 0 15 -2 -3;avadd 1 8 -3.5 -1;avadd 1 4 -16 1;avadd 1 5 0 -8;avadd 1 -5 -12 10;avadd 1 -5 4 -6;avadd 1 -13 -17 4;avadd 1 -13 0 -6;avadd 1 17 -2 4;avadd 1 17 -2 -4"
alias Body2 "avadd 0 8.59999 -3 1.78;avadd 0 11 12.3 -3;avadd 0 15 1.30001 10;avadd 0 -2 -1.69999 6;avadd 0 -2 -1.69999 -7;avadd 0 -15 5.30001 -5.8;avadd 0 -15 1.30001 7.3;avadd 0 -34 -6.69999 6.3;avadd 0 -34 6.30001 -4"
alias Body5 "avadd 0 8.59999 -3 2.78;avadd 0 11 12.3 -4;avadd 0 15 1.30001 11;avadd 0 -2 -1.69999 7;avadd 0 -2 -2.69999 -8;avadd 0 -15 5.30001 -6.8;avadd 0 -15 1.30001 8.3;avadd 0 -34 -6.69999 7.3;avadd 0 -34 6.30001 -5"
alias Body6 "avadd 0 8.59999 -3 0.78;avadd 0 11 12.3 -2;avadd 0 15 1.30001 9;avadd 0 -2 -1.69999 5;avadd 0 -2 -1.69999 -6;avadd 0 -15 5.30001 -4.8;avadd 0 -15 1.30001 6.3;avadd 0 -34 -6.69999 5.3;avadd 0 -34 6.30001 -3"
alias Body7 "avadd 2 15 -2 -4;avadd 2 8 -3.5 -2;avadd 1 4 -16 2;avadd 3 5 0 -8;avadd 3 -5 -12 11;avadd 4 -5 4 -7;avadd 2 -13 -17 5;avadd 3 -13 0 -7;avadd 3 17 -2 5;avadd 2 17 -2 -5"
alias Body8 "avadd 2 15 -2 -5;avadd 2 8 -3.5 -3;avadd 1 4 -16 3;avadd 3 5 0 -9;avadd 3 -5 -12 12;avadd 4 -5 4 -8;avadd 2 -13 -17 6;avadd 3 -13 0 -8;avadd 3 17 -2 6;avadd 2 17 -2 -6"
alias Body9 "avadd 2 15 -2 -3;avadd 2 8 -3.5 -1;avadd 1 4 -16 1;avadd 3 5 0 -8;avadd 3 -5 -12 10;avadd 4 -5 4 -6;avadd 2 -13 -17 4;avadd 3 -13 0 -6;avadd 3 17 -2 4;avadd 2 17 -2 -4"
alias Body10 "avadd 2 8.59999 -3 1.78;avadd 2 11 12.3 -3;avadd 3 15 1.30001 10;avadd 3 -2 -1.69999 6;avadd 4 -2 -1.69999 -7;avadd 2 -15 5.30001 -5.8;avadd 3 -15 1.30001 7.3;avadd 3 -34 -6.69999 6.3;avadd 2 -34 6.30001 -4"
alias Body11 "avadd 2 8.59999 -3 2.78;avadd 2 11 12.3 -4;avadd 3 15 1.30001 11;avadd 3 -2 -1.69999 7;avadd 4 -2 -2.69999 -8;avadd 2 -15 5.30001 -6.8;avadd 3 -15 1.30001 8.3;avadd 3 -34 -6.69999 7.3;avadd 2 -34 6.30001 -5"
alias Body12 "avadd 2 8.59999 -3 0.78;avadd 2 11 12.3 -2;avadd 3 15 1.30001 9;avadd 3 -2 -1.69999 5;avadd 4 -2 -1.69999 -6;avadd 2 -15 5.30001 -4.8;avadd 3 -15 1.30001 6.3;avadd 3 -34 -6.69999 5.3;avadd 2 -34 6.30001 -3"
alias coltstalker "avclear;stalkcolt1;stalkcolt2;stalkcolt3;stalkcolt4;Body1;Body2;Body3;Body4;Body5;Body6;Body7;Body8;Body9;Body10;Body11;Body12;height_correction 0;#ex_interp 0.03;recoil 1.5;txt [S]talker [C]olt"


// [OoO<>Ooo|-Xtreme M4st4H ShoO7-|ooO<MULTI>OoO]+[<ooOBy |TNG|-Hunnybunny-Ooo>]
alias xm "avclear;xm1;xm2;recoil 1.68;duckbox;txt |-Xtreme M4st4H ShoO7-|<MULTI>"
alias xm1 "avadd 0 19.146 4.26 2.52;avadd 0 19.1462 4.22 2.56;avadd 0 20.067 6.89 2.803"
alias xm2 "avadd 1 23.38 5.20 3.20;avadd 1 23.38 5.24 2.6;avadd 1 24.2 6.7 3.4"

// [OoO<>Ooo|-Xtreme Bastard ShoO7-|ooO<MULTI>OoO]+[<ooOBy |TNG|-Hunnybunny-Ooo>]
alias xmm "avclear;xmm1;xmm2;recoil 1.68;xc2;txt |-Xtreme Bastard ShoO7-|<MULTI>"
alias xmm1 "avadd 0 19.146 4.26 2.52;avadd 0 19.1462 4.22 2.56;avadd 0 20.067 6.89 2.803"
alias xmm2 "avadd 1 23.38 5.20 3.20;avadd 1 23.38 5.24 2.6;avadd 1 24.2 6.7 3.4"

// |-(T]N[G)-|>Bunny Xtreme Assfuck<|-(T]N[G)-|-By |TNG|-Hunnybunny-
alias bxam "avclear;bxam1;bxam2;recoil 1.68;duckbox;txt |>Bunny Xtreme Assfuck<|"
alias bxam1 "avadd 19.146 4.30 2.54;avadd 0 19.1463 4.20 2.57;avadd 0 20.066 6.90 2.805"
alias bxam2 "avadd 1 23.38 5.22 3.20;avadd 1 23.38 5.25 2.7;avadd 1 24.2


//0wn4g3 Vecs by NumB-nUTz - F o r u m q s
alias 0wnAim1 "avadd 0 22 8.5 2.7;avadd 1 18 3 4"
alias 0wnAim2 "avadd 0 21.8 8.3 2.4;avadd 1 24.3 1 2.6"
alias 0wnAim3 "avadd 0 21.6 8 3.9;avadd 1 25.7 4 2"
alias 0wnAim4 "avadd 0 21.49 8.9 2.79;avadd 25.5 4.45 2.8"
alias 0wnH34D "avclear;0wnAim1;txt ::0wn4g3 - HUN73R! - www.forumqs.com::"
alias 0wn5KULL "avclear;0wnAim2;txt ::0wn4g3 - 5KULL 5CR3W! - www.forumqs.com::"
alias 0wnB00M "avclear;0wnAim3;txt ::0wn4g3 - B00M! - www.forumqs.com::"
alias 0wn0NE "avclear;0wnAim4;txt ::0wn4g3 - 0NE 5H07! - www.forumqs.com::"

H34D5H07 Vec #1 by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 H34D5H07 V3C #1 -( http://forumqs )-( http://www.forumqs.com )-
alias kkhead1 "avadd 0 22.3937 4.4245 3.4987; avadd 0 22.5673 4.5679 3.5221; avadd 0 22.7241 4.6132 3.5371"
alias kkhead2 "avadd 1 23.37 4.42 3.58; avadd 1 23.42 4.94 3.97; avadd 1 23.57 4.72 3.65"
alias kkhead "avclear 0;avclear 1; kkhead1; kkhead2; recoil 1.7; txt K0N7R4C7-K1LL4'5 H34D5H07 V3C #1; #say K0N7R4C7-K1LL4 H34D5H07 V3C #1 -[L04D3D]-"

H34D5H07 Vec #2 by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 H34D5H07 V3C #2 -( http://forumqs )-( http://www.forumqs.com )-
alias kkhead21 "avadd 0 22.19 4.36 2.92;avadd 0 21.36 3.96 3.29"
alias kkhead22 "avadd 1 22.50 9.55 3.69;avadd 1 22.80 9.4 4.89"
alias kkheadx "avclear 0; avclear 1; kkhead21; kkhead22; recoil 1.7;aspeed 2.0; txt K0N7R4C7-K1LL4'5 H34D5H07 V3C #2; #say K0N7R4C7-K1LL4 H34D5H07 V3C #2 -[L04D3D]-"


//Signature HS by NumB-nUTz
alias shs1 "avadd 0 22.24 7.11 3.49 14.99 6.51 3.99; avadd 1 21.411 6.701 4.01 13.2 -3 -4.98"
alias shs2 "avadd 0 22.451 7.099 2.99 15.33 6.52 5.9901; avadd 1 20.999 8.57 3.78 11.29 -4.9 8.01"
alias shs3 "avadd 0 23.01 6.9 3.62 10.98 -3.1 5.1; avadd 1 23.00 6.2 3.333 -21.1 4.89 -8.1"
alias shs4 "avadd 1 -18.99 -16.6 4.11"
alias numbshs "avclear; shs1; shs2; shs3; shs4; txt Signature HS by NumB-nUTz - www.forumqs.com"


PWN4G3 Vec by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 PWN493 V3C -( http://forumqs )-( http://www.forumqs.com )-
alias PWN4931 "avadd 0 22.05 7.60 3.22;avadd 0 22.4 7.47 3.14;avadd 0 22.7 8.49 3.12"
alias PWN4932 "avadd 1 26.80 4.30 3.22;avadd 1 27.70 2.25 3.74;avadd 1 27 4.19 3.80"
alias PWN493 "avclear;avclear 0;avclear 1;recoil 1.7;pred 1;predahead .075;aspeed 2.0;PWN4931;PWN4932;txt K0N7R4C7-K1LL4'5 PWN493 V3C"

H34D5H07 Vec #1 by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 H34D5H07 V3C #1 -( http://forumqs )-( http://www.forumqs.com )-
alias kkhead1 "avadd 0 22.3937 4.4245 3.4987; avadd 0 22.5673 4.5679 3.5221; avadd 0 22.7241 4.6132 3.5371"
alias kkhead2 "avadd 1 23.37 4.42 3.58; avadd 1 23.42 4.94 3.97; avadd 1 23.57 4.72 3.65"
alias kkhead "avclear 0;avclear 1; kkhead1; kkhead2; recoil 1.7; txt K0N7R4C7-K1LL4'5 H34D5H07 V3C #1; #say K0N7R4C7-K1LL4 H34D5H07 V3C #1 -[L04D3D]-"

H34D5H07 Vec #2 by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 H34D5H07 V3C #2 -( http://forumqs )-( http://www.forumqs.com )-
alias kkhead21 "avadd 0 22.19 4.36 2.92;avadd 0 21.36 3.96 3.29"
alias kkhead22 "avadd 1 22.50 9.55 3.69;avadd 1 22.80 9.4 4.89"
alias kkheadx "avclear 0; avclear 1; kkhead21; kkhead22; recoil 1.7;aspeed 2.0; txt K0N7R4C7-K1LL4'5 H34D5H07 V3C #2; #say K0N7R4C7-K1LL4 H34D5H07 V3C #2 -[L04D3D]-"


// LockAim v0.1
// By ELX[Draco]
// Vertical Lock: Can't move up/down
// Horizontal Lock: Can't move left/right
// Normal Lock: Can't move up/down/left/right

// Vertical Lock
alias "+cN6.vlock" "-mlook;+attack"
alias "-cN6.vlock" "+mlook;-attack"

// Horizontal Lock
alias "+cN6.hlock" "m_yaw 0;+attack"
alias "-cN6.hlock" "m_yaw 0.022;-attack"

// Normal Lock
alias "+cN6.nlock" "-mlook;m_yaw 0;+attack"
alias "-cN6.nlock" "+mlook;m_yaw 0.022;-atta

//.:.:.(pr!vate PWNAGE vec).:.:.
alias aimvecmaker1 "avadd 0 19.8 9.005 -3;avadd 0 20 8.790 -2.890"
alias aimvecmaker2 "avadd 1 23 2.890 -4.39;avadd 1 24 3.06 -3.80"
alias aimvecmaker "avclear 1;avclear 0;aimvecmaker2;aimvecmaker1;pred 0;height_correction 0;recoil 1.35"


//new aiming don't touch this shit

alias ci_newaim "ci_sforward 9.0; ci_sheight 20.0; ci_dforward 2.0; ci_dheight 9.0; dev1; echo ALL HEADSHOTS ON (EXCELLENT)"
alias ci_zeronew "ci_sforward 3.0; ci_sheight 26.0; ci_dforward 4.0; ci_dheight 24.0; dev1; echo New Aiming ON (GOOD); dev0"
alias ci_newaim2 "ci_sforward 4.0; ci_sheight 19.0; ci_dforward 8.0; ci_dehight 23; dev1 ;echo Aiming At Head (GOOD)"
//alias ciavDheadFl "ciavadd 1 25.5 4 1.5"
//alias ciavSheadFl "ciavadd 0 20.7 7 1.5"
//alias ciavDheadFr "ciavadd 1 25.5 4 -1.5"
//alias ciavSheadFr "ciavadd 0 20.7 7 -1.5"
//alias ciavDheadFb "ciavadd 1 25.5 6 0"
//alias ciavSheadFb "ciavadd 0 20.7 9 0"
//alias ciavDheadFf "ciavadd 1 25.5 2 0"
//alias ciavSheadFf "ciavadd 0 20.7 5 0"
alias ci_hardaim "ci_sforward 6.0; ci_sheight 20.0; ci_sforward 6.0; ci_sheight 13.5; ci_sforward 6.0; ci_sheight 15; ci_sforward -3; ci_sheight 10; ci_sforward -7; ci_sheight -32; ci_sforward 5; ci_sheight -32"
alias ci_hardaim2 "ci_dforward 3; ci_dheight 20; ci_dforward -2; ci_dheight 17; ci_dforward -5; ci_dheight 15; ci_dforward 0; ci_dheight -17; ci_dforward -16; ci_dhright -15"
alias ci_realhardaim "ci_hardaim; ci_hardaim2; dev1; echo [H4L] Aiming At Head (GOOD); dev0"
alias dev1 "developer 1"
alias dev0 "developer 0"

//zer0 - New Aiming ON (All-Headshots)
alias zer0Shead2 "avadd 1 20 10 3"
alias zer0Dhead2 "avadd 1 16 2 3"
alias newzer0 "zer0Shead2; zer0Dhead2; txt **| zer0 - Aiming ON (All-Headshots) |**"

//X-Hack 1.6 Head Shot
alias xhackhead "sforward 9; dforward 2; sheight 22; dheight 27; dev1; echo **| X-Hack 1.6 Head |**"


//Sphere 1.0.0.5 Aim Head 1
alias spherehead "addv stand 9 22; addv duck 2 27; dev1; echo **| Sphere 1.0.0.5 Head 1 |**"

//M3tal's remix v. 2 Suppressor
alias re2 "avadd 0 22.948 6.57 3.29;avadd 1 28.549 6.23 3.457"
alias mix2 "avclear;re2;recoil 1.7;aspeed 2.0;txt Loaded!"
//Thanks to Stoner 4 Life for making the best fucking vec ;x
alias newtht01 "avadd 0 22.86 6.91 3.62;avadd 1 26.3 4.6 5.2"
alias newtht02 "avadd 0 22.86 0 3;avadd 1 25.8 4 5"
alias newtht03 "avadd 0 21.86 6.91 3.62;avadd 1 25.9 4.6 5.2"
alias newtht04 "avadd 0 22.86 1 3;avadd 1 25.8 3 4"
alias newtht05 "avadd 0 22.86 2 3;avadd 1 25.8 3 5"
alias newtht06 "avadd 0 22.86 3 3;avadd 1 25.8 3 4"
alias newtht07 "avadd 0 23.3 3 4;avadd 1 23.8 6.91 4"
alias newtht08 "avadd 0 21.86 6.91 2.31;avadd 1 26.1 3.6 4.2"
alias newtht09 "avadd 0 22.86 5 4;avadd 1 25.8 3 4"
alias newtht10 "avadd 0 22.86 0 2;avadd 1 25.8 6 5"
alias newtht11 "avadd 0 22.86 6 2;avadd 1 25.8 4 4"
alias newtht12 "avadd 0 23.3 3 4;avadd 1 23.8 6.91 2"
alias newtht99 "newtht01;newtht02;newtht03;newtht04;newtht05;newtht06"
alias numbersnewthought "newtht07;newtht08;newtht09;newtht10;newtht11;newtht12"
alias finalvecsnewthought "avclear 0;avclear 1;newtht99;numbersnewthought;height_correction 3;#cl_bob 0;#cl_bobup 0;txt

alias beta3.0 "avclear;Fhuge;tfcb51;Fhuge1;Fhuge2;Fhuge3;Fhuge4;F huge5;Fhuge6;Fhuge7;Fhuge8;Fhuge9;Fhuge10;Fhuge11; Fhuge12;Fhuge13;Fhuge14;Fhuge15;Fhuge16;Fhuge17;Fh uge18;Fhuge19;Fhuge20;Fhuge21;Fhuge22;Fhuge23;Fhug e24;Fhuge25;Fhuge26;Fhuge27;Fhuge28;Fhuge29;Fhuge3 0;Fhuge31;Fhuge32;Fhuge33;Fhuge34;Fhuge35;Fhuge36; Fhuge37;Fhuge38;Fhuge39;Fhuge40;Fhuge41;Fhuge42;Fh uge43;Fhuge44;Fhuge45;Fhuge46;Fhuge47;Fhuge48;Fhug e49;Fhuge50;Fhuge51;Fhuge52;Fhuge53;Fhuge54;Fhuge5 5;Fhuge56;Fhuge57;Fhuge58; recoil 1.47; aspeed 2.13; #say FUKKEN HUGE :o;txt Huge ass vec by every1"
alias hswhos "avadd 0 23.26234 5.123 -.5;avadd 1 24.323 5.324 -1.112"
alias wholehs "avclear;hswhos;txt Whole HS!"
alias pwnhs "avadd 0 21.5123 8.9234 -.1;avadd 1 22.8234 8.93432 .1"
alias pwnhs2 "avadd 0 22.7234 5.8234 1.2;avadd 1 22.73 6.5324 .9123"
alias pwnhs3 "avadd 0 20.98234 9.65 2.8234;avadd 1 22.473 4.522 1.8373"
alias pwnhs4 "avadd 0 23.8124 8.14 1.32;avadd 1 23.49 7.234 1.123"
alias pwnhs5 "pwnhs;pwnhs2;pwnhs3;pwnhs4"
alias pwnhs6 "avclear;pwnhs5;txt ,.}=- TFCFAG PWN HS
alias eXoAK "avadd 0 23.1 6.8 0.2; avadd 1 26.5 7.2919 1.75"
alias exOAkmaddness "avclear; eXoAK; recoil 1.87; txt eXo AK maddness"
alias AWPSCOUT "avadd 0 22.812 6.8 1.43; avadd 1 25.7 7.66 1.3"
alias er33tscout "avclear; AWPSCOUT; recoil 2.2; antizoom 1; pred 0; txt NAST3 Ultimate SCOUT"
alias NewAimHead "init aim NewAimHead;avclear; avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
NewAimHead

alias mdl0 "modelaim 1;mdl first 0;init aim mdl0"
alias mdl1 "modelaim 1;mdl first 1;init aim mdl1"
alias scrotum1 "avadd 0 20.5 6.8 1.9;"
alias scrotum2 "avadd 1 25.0 4 1.9;"
alias scrotum3 "avclear;scrotum1;scrotum2; #say scrotum loaded; recoil 1.59; aspeed 1.3;
fspeed 0; aimthru 1; autowall 1; nospread 1; txt scrotumvec + config loaded"
alias BurnChest "avclear;avadd 0 0 0 0;avadd 1 0 0 0;recoil 1.7;gsaim 0;txt Burner03's Stomach/chest vec..Use With M4/COLT/ct Autosnipe"

/TFCFAG Nuke HS
alias nukehs "avadd 0 19.823 12.32347 -.3;avadd 1 22.93432 8.23432 -.74328"
alias nukehs2 "nukehs;avadd 0 22.423432 6.2343 -.1;avadd 1 22.932432 11.3243 .74328"
alias nukehs3 "nukehs2;avadd 0 22.92432 8.23432 .1;avadd 1 21.1432 13.2343 1.111"
alias nukehs4 "nukehs3;avadd 0 22.774 7.23423 .3;avadd 1 23.3243 -1.111"
alias nukehs5 "avclear;nukehs4;recoil 1.58;txt Put Em In Pain!"

//=====================================================================
==================
//Vec-Switch Settings =
//=====================================================================
==================
alias vec_usp "deaglevec;recoilSw_usp;txt -:- [ UsP ] -:-"
alias vec_glock18 "deaglevec;recoilSw_glock18;txt :)X(: Glock :)X(:"
alias vec_deagle "deagy4;txt New And Inprooved Deagle"
alias vec_p228 "deaglevec;recoilSw_p228;txt :)X(: p228 :)X(:"
alias vec_elite "deaglevec;recoilSw_elite;txt :)X(: Elite :)X(:"
alias vec_fiveseven "deaglevec;recoilSw_fiveseven;txt :)X(: FiveSeven :)X(:"
alias vec_xm1014 "redall;recoilSw_xm1014;txt :)X(: Auto Shotty :)X(:"
alias vec_m3 "redall;recoilSw_m3;txt :)X(: Pump Shotty ] -:-"
alias vec_mp5 "redall;recoilSw_mp5;txt :)X(: Mp5 :)X(:"
alias vec_tmp "redall;recoilSw_tmp;txt :)X(: TmP :)X(:"
alias vec_p90 "p90vec;recoilSw_p90;txt [|]p90 oWNAGE[|]"
alias vec_mac10 "redall;recoilSw_mac10;txt :)X(: mac10 :)X(:"
alias vec_ump45 "redall;recoilSw_ump45;txt :)X(: ump45 :)X(:"
alias vec_ak47 "fart;recoilSw_ak47;txt PrivatE Ak Vec"
alias vec_sg552 "sig-shit;recoilSw_sg552;txt :)X(: Sig :)X(:"
alias vec_m4a1 "coltVEC34;recoilSw_m4a1;txt Getting Owned?"
alias vec_FamaS "redall;recoilSw_FamaS;txt FamaS"
alias vec_aug "redall;;recoilSw_aug;txt :)X(: AuG :)X(:"
alias vec_m249 "redall;recoilSw_m249;txt :)X(: PaRa :)X(:"
alias vec_scout "redall;;recoilSw_scout;txt :)X(: Scout headz :)X(:"
alias vec_awp "redall;recoilSw_awp;txt :)X(: Awp :)X(:"
alias vec_g3sg1 "redall;recoilSw_g3sg1;txt :)X(: g3 :)X(:"
alias vec_sg550 "redall;recoilSw_sg550;txt :)X(: sg550:)X(:"
alias vec_tactical "redall;recoilSw_tactical;txt :)X(: Shield :)X(:"
alias vec_knife "pistolvec2;recoilSw_m4a1;#ex_interp 0.03;height_correction 0;aswitch1;aswitchr1"
alias vec_flashbang "redall;txt Nades Flash NAde"
alias vec_hegrenade "redall;txt NAdes HE Nades"
alias vec_smokegrenade "redall;txt Nades SMoke Nades"
alias vec_c4 "redall:txt C4 PLant bitch"
alias vec_ "redall;txt Other Gun Negro By HYDro"

//=====================================================================
==================
//Recoil Changer =
//=====================================================================
==================
alias recoilSw_usp "recoil 0.27"
alias recoilSw_glock18 "recoil 0.25"
alias recoilSw_deagle "recoil 0.16"
alias recoilSw_p228 "recoil 0.37"
alias recoilSw_elite "recoil 0.39"
alias recoilSw_fiveseven "recoil 0.42"
alias recoilSw_xm1014 "recoil 1.8"
alias recoilSw_m3 "recoil 1.83"
alias recoilSw_mp5 "recoil 1.6892"
alias recoilSw_FamaS "recoil 1.32"
alias recoilSw_tmp "recoil 1.66"
alias recoilSw_p90 "recoil 1.709"
alias recoilSw_mac10 "recoil 1.71"
alias recoilSw_ump45 "recoil 1.72"
alias recoilSw_ak47 "recoil 1.710201"
alias recoilSw_sg552 "recoil 1.739"
alias recoilSw_m4a1 "recoil 1.62"
alias recoilSw_aug "recoil 1.718"
alias recoilSw_scout "recoil 1.7"
alias recoilSw_awp "recoil 1.77"
alias recoilSw_g3sg1 "recoil 0.018"
alias recoilSw_sg550 "recoil 0.027"
alias recoilSw_m249 "recoil 1.82"
alias recoilSw_knife "recoil 0.282"
alias recoilSw_flashbang "recoil 1.282"
alias recoilSw_hegrenade "recoil 1.282"
alias recoilSw_smokegrenade "recoil 1.282"
alias recoilSw_c4 "recoil 0.0"
alias recoilSw_tactical "recoil 0.282"
alias recoilSw_ "recoil 0.302"

//HEADSHOT TIME

cl_pitchspeed "225"
//==============================dont edit below this line!==============================
alias ssa8353on "developer 1;echo ][Anti-Recoil IJUNGTAS][; developer 0; bind mouse1 +ssa8353;speak on"
alias ssa8353off "developer 1;echo ][Anti-Recoil ISJUNGTAS][; developer 0; bind mouse1 +attack;speak of"
alias +ssa8353 "+lookdown; +attack"
alias -ssa8353 "-lookdown; -attack"

#include <Misc.au3>
$dll = DllOpen("user32.dll")
Global $Paused
HotKeySet( "1", "NoRecoil" )
HotKeySet( "2", "Pause" )

While 1
Sleep(100)
WEnd

Func NoRecoil()
While 1
Sleep ( 100 )
If _IsPressed("01", $dll) Then
Send("{pgdn}")
EndIf
WEnd
EndFunc

Func Pause()
$Paused = NOT $Paused
While $Paused
HotKeySet( "1", "NoRecoil" )
sleep(100)
ToolTip('Script is

"Paused"',0,0)
WEnd
ToolTip("")
EndFunc

Aimbot 1
Vec s 17 d 20
Fov 30
AimThru 1
AvDraw 1

BoxEsp 0
VisibleEsp 0
FarEsp 0
WallHack 0

BunnyHop 0
Crosshair 0

AimKey mouse2

CounterTerrorist_color 0 128 255
Terrorist_color 255 66 66
Visible_color 0 255 0

//**************************************
//INCLUDE files for :Colour Aimbot
//**************************************
#include <windows.h>

#include <windows.h>
bool red=false; //variable
bool blue=false;
int WINAPI WinMain (HINSTANCE hThisInstance,HINSTANCE hPrevInstance,LPSTR lpszArgument, int nFunsterStil)


{
while(1){ //keep the programme running
Sleep(1); //pause for a millisecond
if(GetAsyncKeyState(VK_F10)& (1==1)){ //if F10 is pressed
blue=!blue; //change the current value for blue
}


if(GetAsyncKeyState(VK_F11)&(1==1)){
red=!red;
}
if(red || blue){ //if red or blue is on
int x, y;
HDC hdc = GetDC(HWND_DESKTOP); //get window
COLORREF aPixel; //variable aPixel
int cx = GetSystemMetrics(SM_CXSCREEN); //get resolution
int cy = GetSystemMetrics(SM_CYSCREEN); //get resolution
while(red || blue){ //while red or blue is on
Sleep(1); //pause so not to use up resources
for(y=1;y<cy;y++){ //scan the screen. From y=1 - y=resolution
for(x=1;x<cx;x++){ //scan the screen. From x=1 - x=resolution
aPixel = GetPixel(hdc, x, y); //get colour of every pixel
if(blue){ //if blue
for(int colour=40;colour<255;colour++){ //range of accepted RGB values
if(aPixel==RGB(0,0,colour)){ //if pixel is have the colour
SetCursorPos(x,y); //set mouse cursor to that position
}
}
}
else if(red){ //look above


for(int colour=40;colour<255;colour++){
if(aPixel==RGB(colour,0,0)){
SetCursorPos(x,y);
}
}
}
}
Sleep(1); //so not to use to much CPU on a high resolution
}
}
}
}
}

//*[XGC Hook v6]* Aimbot Settings//
// XGC Hook Aimbot settings.
// Last officialy modified : August 7,2002 at 7:45 pm EST (US)

//Setburst Info

setburst ak47 1 10 1 0 0 0
setburst ak47 2 20 0.25 0.35 0 0
setburst ak47 3 50 0.15 0.45 0 36
setburst ak47 4 999 0.07 0.4 0 52
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst m4a1 1 10 1 0 0 0
setburst m4a1 2 20 0.25 0.35 0 0
setburst m4a1 3 80 0.15 0.45 0 0
setburst m4a1 4 999 0.07 0.4 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.11 0.25 0 0
setburst mp5 1 40 1 0 0 0
setburst mp5 2 120 0.45 0.25 0 0
setburst mp5 3 999 0.11 0.25 0 0
setburst p228 1 999 1 0 0 0
setburst p90 1 20 1 0 0 0
setburst p90 2 120 0.1 0.25 0 0
setburst p90 3 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst sg552 1 30 1 0 0 0
setburst sg552 2 60 0.25 0.35 0 0
setburst sg552 3 110 0.15 0.45 0 8
setburst sg552 4 999 0.05 0.43 0 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0

// X G C - A I M B O T - A D D I T I O N S
//panicshotIII

alias +panicshotIII "alias panicIII_g2 panicIII_g1 ;alias panicIII_h2 panicI

alias +aim "bot.aim 1"
alias -aim "bot.aim 0"

alias bot_off ".bind KP_SLASH +attack2; unbind KP_SLASH; bind F2 bot_on; msg KP_SLASH is +attack2"
alias bot_on ".unbind KP_SLASH; bind KP_SLASH +aim; bind F2 bot_off; msg KP_SLASH is Aimbot"
bind F2 "bot_off"

// :[ aNaRcHy Aimbot stuff ]:

alias +thru "aimthru 1"
alias -thru "aimthru 0"
bind "pgdn" "aspeed 0;speed 0"
alias aim1 "shoot 0;alias auto2_t shoot1;txt Autoshoot Off"
alias shoot1 "shoot 1;alias auto2_t aim1;txt Autoshoot On"
shoot1
fov 9000

// ____________________________________________________________________________________

// :[ aNaRcHy vecs ]:

//colt vec
alias colt-numbers "avadd 0 21.192 9.205 2.958;avadd 1 27.55 4.78 3.69"
alias coltvec "avclear;colt-numbers;recoil 1.6;txt [COLT] Vec Loaded!"


// Sc0ut3rZ X aug
alias np1a "avadd 0 22.673 6.8 2.952;avadd 1 27.041 6.2 3.8831"
alias np2a "nospread 1;recoil 1.5"
alias augvec "avclear;np1c;np2c;txt aNaRcHy Aug"

// sig
alias s1 "avadd 22.500 6.7 2.535;avadd 1 27.3 4 5.02"
alias s2 "avadd 22.470 6.7 2.535;avadd 1 26.9 4 5.02"
alias s3 "avadd 22.401 6.7 2.535;avadd 1 26.5 4 5.02"
alias s4 "avadd 0 22.401 6.1 2.7;avadd 1 26.3 4 5.02"
alias sigvec "avclear;s1;s2;s3;s4;nospread 1;recoil 1.739"


// scout
alias scout-numbers2 "avadd 0 23.16 6 3.816;avadd 1 29.89 5 3.391"
alias scoutsetup2 "recoil 1.742;riflespeed;aim 1;shoot 1;scob"
alias scoutvec1 "avclear;targetmode 18;scout-numbers;mode 1;scoutsetup;autowall 1;txt [-]$couT[-]"

//Sc0ut3rZ X Scout
alias scout-numbers "avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34"
alias scoutsetup "recoil 1.2;aim 1;shoot1"
alias scoutvec "avclear;scout-numbers;mode 1;scoutsetup;autowall 1;txt [X]3LiTe|>uN|< [X] [-]$couT[-]"

// Sc0ut3rZ X Deagle
alias np1d "avadd 0 23.11 6.8 3.563;avadd 1 29.54 5.1 3.45"
alias np2d "nospread 1;recoil 1.2"
alias deaglevec "avclear;np1d;np2d;txt aNaRcHy Deagle"

//Sc0ut3rZ X Mp5
alias np1m "avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34"
alias np2m "nospread 1;recoil 1.2"
alias mp5vec "avclear;np1m;np2m;txt aNaRcHy Mp5"

// ak
alias ak-numbers "avadd 0 22.993 6.40 2.309;avadd 1 26.85 4.23 3.94"
alias aksetup "recoil 1.871;nospread 1;autowall 1;aim 1;shoot 1;shoot 1"
alias akvec "avclear;ak-numbers;aksetup"

// Sc0ut3rz X Para
alias np1p "avadd 0 22.79 6.8 2.95;avadd 1 29.53 6.2 3.87"
alias np2p "nospread 1;recoil 1.7"
alias paravec "avclear;np1p;np2p;txt aNaRcHy Para"

// Sc0ut3rz X Knife
alias np1k "avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13"
alias np2k "nospread 1;recoil 2"
alias knifevec "avclear;np1k;np2k;txt aNaRcHy Knife"

// Sc0ut3rz X pistol
alias np1pi "avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13"
alias np2pi "nospread 1;recoil 2"
alias pistolvec "avclear;np1k;np2k;txt aNaRcHy Pistol"

//INC's -[COLT]-3.0
alias inc "avadd 0 22.43 5.42 1.34;avadd 1 26.42 6.4 3.8"
alias incx "avclear;inc;recoil 1.71;#say INC's -[COLT]-VeR 3.0"

//F3AR-M3H AK
alias ak1 "avadd 0 28.8 5.46.76;avadd 0 25.4 5.4 5.6"
alias ak2 "avlcear;ak1;recoil 2.3123;#say \ OwNaG3 AK V3C // By: Forumqs | Swp_Caca "

// -!- pistol -!-
alias pistol1 "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;avadd 1 29.33 3.99 5.01"
alias pistol2 "avclear;pistol1;recoil 1.6;#say ]:[ Deagle PwN ]:[ By: Forumqs | Swp_Caca "

//INC's -[SiG]- 3.0
alias incs "avadd 0 23.42 7.52 3.35;avadd 1 26.43 6.49 3.60"
alias incxs "avclear;incs;recoil 1.62;#say INC's -[SiG]- VeR 3.0"

//INC's -[COLT]-3.8
alias incc "avadd 0 23.43 7.62 3.36;avadd 1 26.42 6.53 3.66"
alias incxx "avclear;incc;recoil 1.53;#say INC's -[COLT]- VeR 3.8"

//aNaRcHy Colt
alias colt1 "avadd 0 25.65 7.6 5;avadd 1 27.8 5.4 7"
alias colt2 "avclear;colt1;recoil 1.7;#say ]:[ aNaRcHy T3ST Colt ]:[ By: Forumqs | Swp_Caca |LOADED|"

//1-shot-fucking owning sig
alias siga "avadd 0 21.3 6.8 3.78"
alias sigb "avadd 1 28.3 2.8 3.78"
alias sig "avclear;siga;sigb;recoil 1.7;txt loaded;#say ]:[ S|G LOADED ]:["

// 1-2 AK
alias ak-numbers "avadd 0 20.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
alias aksetup "recoil 1.85;riflespeed;akb;akbinds"
alias akvec2 "avclear;ak-numbers;aksetup;#say <<< 1-2 SHOT Ak By: Swp_Caca>>>"

//Mp5
alias mp5-1 "avclear;avadd 0 21.129 6.2 2.89 23.629 5.8 2.98 22.629 5.8 2.89;avadd 1 23.629 5.8 2.89 26.629 5.8 2.98 25.629 5.8 2.89;recoil 1.457;txt ***| PURE OWNAGE |***;#say ]:[ aNaRcHy | F3AR-M3H's H3ADSHOT MP5 |Loaded| ]:["

//1 Shot Deagle
alias own1 "avadd 0 23.4 6.44 4.3;avadd 1 26.78 5.6 3"
alias own2 "avclear;own1;recoil 2.3;txt 1-Shot Deagle;#say \ 1 $hot Deagle // By: Forumqs | Swp_Caca |Loaded|"

//1Shot Loaded
alias h00ch1 "avadd 0 21.36 5.63 2.34;avadd 1 24.15 3.23 2.53"
alias h00ch2 "avadd 0 21.64 6.29 2.23;avadd 1 25.23 3.72 2.92"
alias h00ch3 "avadd 0 22.61 6.49 2.43;avadd 1 25.28 3.98 3.01"
alias h00ch4 "avadd 1 23.54 7.35 3.25;avadd 1 26.11 4.44 4.44"
alias h00chi3 "avclear;h00ch1;h00ch2;h00ch3;h00ch4;recoil 1.5;txt *** One Shot Sig/Colt/AK ***"

//Sc0ut3rZ X Pistol
alias SK1 "avadd 0 21.914 6.901 4.12;avadd 1 27.87 4.865 3.909"
alias SK2 "recoil 2.1;nospread 1;autowall 1"
alias pistolvec "avclear;SK1;SK2;txt HMMMMMM"


//INC's -[SiG]- 3.8
alias incss "avadd 0 23.47 7.52 3.38;avadd 1 26.63 6.69 3.68"
alias incxss "avclear;incss;recoil 1.62;#say -[SiG]- VeR 3.8"

//INC colt
alias inccc "avadd 0 23.63 7.62 3.38;avadd 1 26.44 6.73 3.66"
alias incxxx "avclear;inccc;recoil 1.53;#say -[COLT]- VeR 3.9"

//INC's -[SiG]- 3.9
alias incsss "avadd 0 23.49 7.59 3.39;avadd 1 26.63 7.09 3.70"
alias incxsss "avclear;incsss;recoil 1.62;#say -[SiG]- VeR 3.9"

//INC's -[COLT]-4.0
alias incc4 "avadd 0 23.43 7.42 3.34;avadd 1 26.40 6.43 3.66"
alias incxc4 "avclear;incc4;recoil 1.53;#say -[COLT]-VeR 4.0"

//INC's -[SiG]- 4.0
alias inc4 "avadd 0 23.42 7.52 3.35;avadd 1 26.63 7.09 3.70"
alias incxs4 "avclear;inc4;recoil 1.62;#say -[SiG]- VeR 4.0"

//INC's -[AK]- 3.0
alias incak "avadd 0 22.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
alias incakk "avclear;incak;recoil 1.83;#say -[AK]- VeR 3.0"

//INC's -[AK]- 3.1
alias incakk "avadd 0 23.28 7.32 3.14;avadd 1 26.65 6.52 3.56"
alias incakkk "avclear;incakk;recoil 1.83;#say -[AK]- VeR 3.1"

//INC's -[SiG]- 4.1
alias inc44 "avadd 0 23.51 7.62 3.45;avadd 1 26.73 7.19 3.60"
alias incxss4 "avclear;inc44;recoil 1.62;#say -[SiG]- VeR 4.1"

//INC's -[COLT]-4.1
alias iincc4 "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias incxxc4 "avclear;iincc4;recoil 1.53;#say -[COLT]-VeR 4.1"

//INC's -[COLT]-6.1
alias cleo "avadd 0 22.83 6.95 3.60;avadd 1 26.53 5.73 3.56"
alias cleos "avclear;cleo;recoil 1.53;#say -[COLT]-VeR 6.1"

//INC's -[MuLti-VeC]-6.1
alias Light "avadd 0 21.339 7.137 2.681; avadd 1 25.424 5.424 4.424"
alias Holy "avadd 0 22.284 7.487 2.681; avadd 1 26.883 6.832 4.424"
alias Liminality "avclear 0;avdraw 0;Light;Holy;autowall 1;recoil 1.6;#say -[MuLti-VeC]-6.1"


//INC's -[MuLti-VeC]-6.1 er
alias rage "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias inkaol "avadd 0 22.84 6.90 3.60;avadd 1 26.27 5.55 3.69"
alias aimrage "avclear 0;avdraw 0;rage;inkaol;recoil 1.7;#say -[MuLti-VeC]-6.1 Ver AoL MaKEs InC RaGE"


// ______________
// --= (HITBOX SCRIPTS) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯

// Ultimate Vecs - Made By Jere -
alias Ult-1 "avclear;nospread 2;avadd 0 2.9 1.33 -0.3; avadd 1 2.1 1.92 0.4; txt Ultimate Vecs Number one ;"
alias Ult-2 "avclear;nospread 2;avadd 0 3.2 -0.65 -0.6; avadd 1 2.8 0.76 -0.2; txt Ultimate Vecs Number two ;"
alias Ult-3 "avclear;nospread 2;avadd 0 1.66 2.84 0.35; avadd 1 3.1 -0.43 0.21; txt Ultimate Vecs Number three ;"
alias Ult-4 "avclear;nospread 2;avadd 0 -0.91 1.12 -0.9; avadd 1 3.61 1.42 0.33; txt Ultimate Vecs Number four ;"
alias Ult-5 "avclear;nospread 2;avadd 0 -1.13 -1.62 0.14; avadd 1 -1.66 -0.31 0.6; txt Ultimate Vecs Number five ;"
alias Ult-6 "avclear;nospread 2;avadd 0 2.16 0.86 -1.3; avadd 1 3.21 0.73 -1.4; txt Ultimate Vecs Number six ;"

// Gore Vecs - Made By Jere -
alias Gore-o "avadd 0 2.9 0.21 0;avadd 1 2.1 1.92 0;"
alias Gore-n "avadd 0 2.9 0.21 1.3;avadd 1 2.1 1.92 -0.4;"
alias Gore-e "avadd 0 2.9 0.21 -1.3;avadd 1 2.1 1.92 0.4;"
alias Gore-one "avclear;nospread 2;Gore-o;Gore-n;Gore-e; txt ::: GORE VECS Number one ::: ;"

alias Gore-t "avadd 0 3.2 -0.65 0;avadd 1 2.8 0.76 0;"
alias Gore-w "avadd 0 3.2 -0.65 0.6;avadd 1 2.8 0.76 0.2;"
alias Gore-o "avadd 0 3.2 -0.65 -0.6;avadd 1 2.8 0.76 -0.2;"
alias Gore-two "avclear;nospread 2;Gore-t;Gore-w;Gore-o; txt ::: GORE VECS Number two ::: ;"

alias Gore-th "avadd 0 -0.91 1.12 0;avadd 1 3.61 1.42 0;"
alias Gore-r "avadd 0 -0.91 1.12 -0.9;avadd 1 3.61 1.42 -0.33;"
alias Gore-ee "avadd 0 -0.91 1.12 0.9;avadd 1 3.61 1.42 0.33;"
alias Gore-three "avclear;nospread 2;Gore-th;Gore-r;Gore-ee; txt ::: GORE VECS Number three ::: ;"

alias Gore-f "avadd 0 1.66 2.84 0;avadd 1 3.1 -0.43 0;"
alias Gore-o "avadd 0 1.66 2.84 -2.35;avadd 1 3.1 -0.43 -1.21;"
alias Gore-ur "avadd 0 1.66 2.84 2.35;avadd 1 3.1 -0.43 1.21;"
alias Gore-four "avclear;nospread 2;Gore-f;Gore-o;Gore-ur; txt ::: GORE VECS Number four ::: ;"


// ____________
// --= (FPS HIT BOX ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯

//Lenny and Alucard's AK HB GSaim vec
alias hbak0 "avadd 0 2.44 0.75 0.05"
alias hbak1 "avadd 1 3.21 0.87 -0.06"
alias hbak2 "avadd 2 2.52 1.12 0.60"
alias hbak3 "avadd 3 2.64 2.20 0.40"
alias hbak4 "avadd 4 2.50 1.10 0.40"
alias hbak5 "avadd 5 2.70 1.30 0.40"
alias hbakv1 "gsaim 1;avclear;hbak0;hbak1;hbak2;hbak3;hbak4;hbak5;nospread 2;recoil 1.70;txt Lenny and Alucard's Ak Vec v1"

//Alucard Multibox
alias multihitbox "gsaim 0;hitbox 11;avclear;avadd 0 3.563 -0.632 .45;avadd 1 2.534 -0.632 2.34;recoil 1.3;txt [FSP Vec Team] Multi Weapon Vec [LTFX 100x DEAGLE, Colt, and Scout]"

//Lenny & scottyboy90's Deag. HB GSaim vec
alias dhb0 "avadd 0 1.64 0.25 -0.05"
alias dhb1 "avadd 1 2.01 1.37 0.14"
alias dhb2 "avadd 2 1.62 1.32 0.40"
alias dhb3 "avadd 3 2.54 1.90 -0.30"
alias dhb4 "avadd 4 1.90 1.30 0.00"
alias dhb5 "avadd 5 1.90 1.30 0.20"
alias dhbv2 "gsaim 1;avclear;dhb0;dhb1;dhb2;dhb3;dhb4;dhb5;nospread 2;recoil 0.05;txt Lenny and scottyboy90's HB GSaim Deagle Vec v2"


// ________________
// --= ( AIMBOT SCRIPTS ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
alias +kill "#kill"
alias -kill "#+attack"


//DOD Style
alias dodshoot+ "ltfxspeed 2"
alias dodshoot- "ltfxspeed 0"

//HLH Style
alias doshooton "aim 1;#wait;#+attack"
alias doshootoff "#-attack; aim 0"

//HLH3 Duck Style
alias duckshooton "#+duck;aim 1;#wait;#+attack"
alias duckshootoff "#-duck;#-attack; aim 0"

//HLH4 Jump Style
alias jumpshooton "#+jump;aim 1;#wait;#+attack"
alias jumpshootoff "#-jump;#-attack; aim 0"


//BD Style
alias bdshooton "aim 1;shoot 1;ltfxaspeed 1"
alias bdshootoff "aim 0;shoot 0;ltfxaspeed 0"

//XQZ2 Style
alias doaimon "aim 1;#+attack"
alias doaimoff "#-attack;aim 0"


// _________________
// --= (HITBOX ADJUTEMENT) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
alias headh1 "hadj_f 1.0;hadj_h 1.0;hadj_r 1.0"
//Call this
alias headhitbox "headh1;hitbox 1;avdraw 1;hitboxaim 1"


// _________________
// --= (AIM + RECOIL VECS) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

aim_alternate=0
aim_autoaim=0
aim_autoshoot=0
aim_bodyheight=0
aim_bodyradius=1
aim_bodyshape=1
aim_bonespot=7
aim_cloak=0
aim_drawspot=1
aim_forwardadjust=0
aim_fov=360
aim_hbdraw=1
aim_headradius=5
aim_heightadjust=-0.1
aim_hitbox=11
aim_method=1
aim_mode=1
aim_nospread=1
aim_perfectwall=1
aim_predahead=0.1
aim_predback=0.05
aim_prediction=1
aim_random=0
aim_recoil=1
aim_rightadjust=0
aim_smooth=0
aim_team=0
aim_thru=0
aim_triggerbot=0
aim_triggerbot_adjust=0
aim_visrecoil=1

[Aimbot]
Active=1
Autoaim=1
Aimbot=1
Deathmatch=0
Aimkey=1
Aimthrough=0
Autoshoot=1
NoSpread=1
NoRecoil=0
Silent=0
Smooth=0
Smoothtype=1
Aimspot=11
Prediction=4
DrawAimspot=1
FOV=0
DrawFOV=0
MinDistance=0
DrawMinDistance=0

[ESP]
Style=0
Far=0

[Removal]
RemoveSmoke = 0
RemoveFlash = 0

[settings]
aimbot=1
aimthru=0
autoaim=1
autowall=0
avdraw=1
knifeaim=0
shoot=1
team=0
norecoil=1
jump=1
duck=0
pistol=1
nospread=2
flash=1
smoke=1
pred=1
predahead=0.2
predback=1

[aimp0t]
on=1
key=0
fov=360
smooth=1.0
time=15
x=0.0
y=0.0
z=19.0
draw=0

//Settings
aim 1
shoot 1
bAll 1
wall 3

ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
deagle 1 999 0.01 0.01 0.02 0
usp 1 999 0.01 0.01 0.02 0

//Stalker Vec tweaked by CheatMx from TNG
alias stalkcolt1 "avadd 0 19.82 7.355 2.657;avadd 0 21.22 7.21 2.665;avadd 0 19.88 7.18 2.66"
alias stalkcolt2 "avadd 1 28.14 7.33 3.56;avadd 1 25.14 9.83 3.56;1 24.28 5.7 2.45"
alias stalkcolt3 "avadd 2 11.2431 6.8454 3.19;avadd 2 15.03 6.22 2.22;avadd 2 14.81 5.62 1.75"
alias stalkcolt4 "avadd 3 19.88 7.18 2.66"
alias Body1 "avadd 1 15 -2 -4;avadd 1 8 -3.5 -2;avadd 1 4 -16 2;avadd 1 5 0 -8;avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7;avadd 1 17 -2 5;avadd 1 17 -2 -5"
alias Body3 "avadd 0 15 -2 -5;avadd 1 8 -3.5 -3;avadd 1 4 -16 3;avadd 1 5 0 -9;avadd 1 -5 -12 12;avadd 1 -5 4 -8;avadd 1 -13 -17 6;avadd 1 -13 0 -8;avadd 1 17 -2 6;avadd 1 17 -2 -6"
alias Body4 "avadd 0 15 -2 -3;avadd 1 8 -3.5 -1;avadd 1 4 -16 1;avadd 1 5 0 -8;avadd 1 -5 -12 10;avadd 1 -5 4 -6;avadd 1 -13 -17 4;avadd 1 -13 0 -6;avadd 1 17 -2 4;avadd 1 17 -2 -4"
alias Body2 "avadd 0 8.59999 -3 1.78;avadd 0 11 12.3 -3;avadd 0 15 1.30001 10;avadd 0 -2 -1.69999 6;avadd 0 -2 -1.69999 -7;avadd 0 -15 5.30001 -5.8;avadd 0 -15 1.30001 7.3;avadd 0 -34 -6.69999 6.3;avadd 0 -34 6.30001 -4"
alias Body5 "avadd 0 8.59999 -3 2.78;avadd 0 11 12.3 -4;avadd 0 15 1.30001 11;avadd 0 -2 -1.69999 7;avadd 0 -2 -2.69999 -8;avadd 0 -15 5.30001 -6.8;avadd 0 -15 1.30001 8.3;avadd 0 -34 -6.69999 7.3;avadd 0 -34 6.30001 -5"
alias Body6 "avadd 0 8.59999 -3 0.78;avadd 0 11 12.3 -2;avadd 0 15 1.30001 9;avadd 0 -2 -1.69999 5;avadd 0 -2 -1.69999 -6;avadd 0 -15 5.30001 -4.8;avadd 0 -15 1.30001 6.3;avadd 0 -34 -6.69999 5.3;avadd 0 -34 6.30001 -3"
alias Body7 "avadd 2 15 -2 -4;avadd 2 8 -3.5 -2;avadd 1 4 -16 2;avadd 3 5 0 -8;avadd 3 -5 -12 11;avadd 4 -5 4 -7;avadd 2 -13 -17 5;avadd 3 -13 0 -7;avadd 3 17 -2 5;avadd 2 17 -2 -5"
alias Body8 "avadd 2 15 -2 -5;avadd 2 8 -3.5 -3;avadd 1 4 -16 3;avadd 3 5 0 -9;avadd 3 -5 -12 12;avadd 4 -5 4 -8;avadd 2 -13 -17 6;avadd 3 -13 0 -8;avadd 3 17 -2 6;avadd 2 17 -2 -6"
alias Body9 "avadd 2 15 -2 -3;avadd 2 8 -3.5 -1;avadd 1 4 -16 1;avadd 3 5 0 -8;avadd 3 -5 -12 10;avadd 4 -5 4 -6;avadd 2 -13 -17 4;avadd 3 -13 0 -6;avadd 3 17 -2 4;avadd 2 17 -2 -4"
alias Body10 "avadd 2 8.59999 -3 1.78;avadd 2 11 12.3 -3;avadd 3 15 1.30001 10;avadd 3 -2 -1.69999 6;avadd 4 -2 -1.69999 -7;avadd 2 -15 5.30001 -5.8;avadd 3 -15 1.30001 7.3;avadd 3 -34 -6.69999 6.3;avadd 2 -34 6.30001 -4"
alias Body11 "avadd 2 8.59999 -3 2.78;avadd 2 11 12.3 -4;avadd 3 15 1.30001 11;avadd 3 -2 -1.69999 7;avadd 4 -2 -2.69999 -8;avadd 2 -15 5.30001 -6.8;avadd 3 -15 1.30001 8.3;avadd 3 -34 -6.69999 7.3;avadd 2 -34 6.30001 -5"
alias Body12 "avadd 2 8.59999 -3 0.78;avadd 2 11 12.3 -2;avadd 3 15 1.30001 9;avadd 3 -2 -1.69999 5;avadd 4 -2 -1.69999 -6;avadd 2 -15 5.30001 -4.8;avadd 3 -15 1.30001 6.3;avadd 3 -34 -6.69999 5.3;avadd 2 -34 6.30001 -3"
alias coltstalker "avclear;stalkcolt1;stalkcolt2;stalkcolt3;stalkcolt4;Body1;Body2;Body3;Body4;Body5;Body6;Body7;Body8;Body9;Body10;Body11;Body12;height_correction 0;#ex_interp 0.03;recoil 1.5;txt [S]talker [C]olt"


// [OoO<>Ooo|-Xtreme M4st4H ShoO7-|ooO<MULTI>OoO]+[<ooOBy |TNG|-Hunnybunny-Ooo>]
alias xm "avclear;xm1;xm2;recoil 1.68;duckbox;txt |-Xtreme M4st4H ShoO7-|<MULTI>"
alias xm1 "avadd 0 19.146 4.26 2.52;avadd 0 19.1462 4.22 2.56;avadd 0 20.067 6.89 2.803"
alias xm2 "avadd 1 23.38 5.20 3.20;avadd 1 23.38 5.24 2.6;avadd 1 24.2 6.7 3.4"

// [OoO<>Ooo|-Xtreme Bastard ShoO7-|ooO<MULTI>OoO]+[<ooOBy |TNG|-Hunnybunny-Ooo>]
alias xmm "avclear;xmm1;xmm2;recoil 1.68;xc2;txt |-Xtreme Bastard ShoO7-|<MULTI>"
alias xmm1 "avadd 0 19.146 4.26 2.52;avadd 0 19.1462 4.22 2.56;avadd 0 20.067 6.89 2.803"
alias xmm2 "avadd 1 23.38 5.20 3.20;avadd 1 23.38 5.24 2.6;avadd 1 24.2 6.7 3.4"

// |-(T]N[G)-|>Bunny Xtreme Assfuck<|-(T]N[G)-|-By |TNG|-Hunnybunny-
alias bxam "avclear;bxam1;bxam2;recoil 1.68;duckbox;txt |>Bunny Xtreme Assfuck<|"
alias bxam1 "avadd 19.146 4.30 2.54;avadd 0 19.1463 4.20 2.57;avadd 0 20.066 6.90 2.805"
alias bxam2 "avadd 1 23.38 5.22 3.20;avadd 1 23.38 5.25 2.7;avadd 1 24.2


// automatic burst settings by bunny771
// usage: setburst <weapon> <counter> <range> <attack_time> <delay_time> <start_delay> <flags>
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
//
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 4
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 4
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.04 16
setburst awp 3 999 1 0 0.45 28
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 0.01 0.01 0.02 0
setburst elite 1 15 0.01 0.01 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 0.01 0.01 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 4
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 4
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 4
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 4
setburst p228 1 999 0.01 0.01 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 4
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.04 16
setburst scout 3 999 1 0 0.45 28
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 4
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 4
setburst usp 1 999 0.01 0.01 0.02 0
setburst xm1014 1 999 1 0 0.2 0

// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right

alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init aim HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init aim HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init aim StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init aim TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias defaultv "avclear;avadd 0 20 6.5 2.5;avadd 1 25 6.8 2.5;avadd 2 12 6 2.7;avadd 3 20.5 6.7 2.5;#ex_interp 0.03"
defaultv

alias NewAimHead "init aim NewAimHead;avclear; avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
NewAimHead


// xqz2 style
alias +doaim "aim 1;lock 1"
alias -doaim "aim 0;lock 0"

// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"

// hlh style
alias +doshoot "aim 1;.wait;.+attack"
alias -doshoot ".-attack; aim 0"

// use this aiming method with a small fov to get around aimbot detection
alias +csgaim "aim 1;later 0.01 .+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 .-attack"

alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- Supreme;"
// Tylers Aim Vector 4
alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
//2-Shot-Burst-Fire-Head
//SIR-Aim 2-Shot
alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- 2-Shot;"
//sargent: head
alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;"
//SIR-smoke
alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- smoke;"
//gift: shot
alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: shot"
//gift: money
alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: money"
//gift: whore
alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #cl_bob 0; #cl_bobup 0; txt gift: whore"
//silentscope
alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0; txt silentx"
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt *** Headaim ***"
alias Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim ;txt *** Head ***"
alias 100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***"
alias Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***"
alias HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 HitemUp ;txt *** HitemUp***"
alias wild "avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt *** Wild ***
alias HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***"
alias random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS ***"
alias C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5"
alias C4mHEAD1 "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
alias C4mHEAD2 "avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
alias C4mCHEST "avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST ***
alias newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***"
// randomized aiming
alias humaim0 "randmax 0; init 3 humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init 3 humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"
// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"
// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"
alias +thru "aimthru 1"
alias -thru "aimthru 0"
bind "pgdn" "aspeed 0;speed 0"
alias aim1 "shoot 0;alias auto2_t shoot1;txt Autoshoot Off"
alias shoot1 "shoot 1;alias auto2_t aim1;txt Autoshoot On"
shoot1
fov 360

[Aimbot]
NoSpread=11
Autoshoot=0
Smooth=0
Aimspot=11
Silent=1
DrawAimspot=0

[ESP]
Draw=0
Far=0

// Aim w/ Shooting
alias +hlhaim "aim_on 1;aim_lock 1;aim_shoot 2"
alias -hlhaim "aim_on 0;aim_lock 0;aim_shoot 0"

// Aim Only Style
alias +onlyaim "aim_on 1;aim_lock 1"
alias -onlyaim "aim_on 0;aim_lock 0"

// Only Shoot when AutoAiming
alias +aimshoot "aim_on 1;aim_lock 1;aim_shoot 1;"
alias -aimshoot "aim_on 0;aim_lock 0;aim_shoot 0;"

// xqz2 style
alias +doaim "aim_on 1"
alias -doaim "aim_on 0"

// temporary aim thru wall
alias +thru "aim_thru 1;aim 1"
alias -thru "aim_thru 0;aim 0"

// hlh style
alias +doshoot "aim_on 1;aim_shoot 2"
alias -doshoot "aim_shoot 0;aim_on 0"

// ltfv v4
alias +ltfxv4 "aim_on 1;aim_shoot 1"
alias +ltfxv4 "aim_on 0;aim_shoot 0"

//Christ CS
alias "+christcs" "aim_on 1;aim_lock 1;aim_shoot 2"
alias "-christcs" "aim_on 0;aim_lock 0;aim_shoot 0"

alias "+ltfxv4" "aim_on 1;aim_lock 1;aim_shoot 1"
alias "-ltfxv4" "aim_on 0;aim_lock 0;aim_shoot 0"

//Christ NS
alias "+christns" "aim_smooth 7;aim_on 1;aim_lock 1"
alias "-christns" "aim_smooth 0;aim_on 0;aim_lock 0"



// :[ aNaRcHy settings ]:

// Aimbot Settings
aim 1
shoot 1
autowall 1
fov 9000
mode 1
aimthru 0
lock 0
avdraw 1
height_correction 0
method 3
vec_switch 1
nospread 1


//Aim Vectors

//Intelligence Bolzen Multivec
alias mv1 "avadd 0 20.9 4.9 .9; avadd 1 25.7 5 .9"
alias mv2 "avadd 0 22.3 5 1.5; avadd 1 26.2 5 1.5"
alias mv3 "avadd 0 20.9 4.9 2.7; avadd 1 25.7 5 2.7"
alias mv4 "avadd 0 22.3 5 3.1; avadd 1 26.2 5 3.1"
alias mv5 "avadd 0 21.9 6 2; avadd 1 27 6 2"
alias inv_n-a "avclear;mv1;mv2;mv3;mv4;mv5;recoil 0.5;txt .: Intelligence Bolzen: Multivec :."

//Hitbox on/off
alias hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1;alias hitbox_s hitbox_off"
alias hitbox_off "hitboxaim 0;alias hitbox_s hitbox_on"
hitbox_on

//Hitbox Head
alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
alias FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
alias FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
alias FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
alias FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
alias FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
alias FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
alias FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
alias FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
alias FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"

//Hitbox Head (reverse aiming)
alias invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
alias invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
alias invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
alias invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
alias invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
alias invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
alias invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
alias invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"


//Settings
login 1015
pred 0
predback 1.0
predmax 1.0
predtime 0.20
predahead 0.20
vpreahead 0.16
pi 3.14159 //pi 3.14
aim 1
shoot 0
wall 0
nospread 1
autowall 0
nosky 1
soundmax 8
confont 1
chase_cam 0
jump 1
mefrozen 0.6
fspeed 0.4
lock 0
saystats 0
glow 0
targetmode 4

//new aiming (zer0)
alias zbaddass "avadd 0 20 9 4"
alias zbaddass2 "avadd 1 17 2 4"
alias zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
alias zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbaddass5"
alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
alias zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*"

//4c1ds
alias 4c1dh34daim1 "avadd 0 20.7 8.01 3.6; avadd 1 22.4 6.01 3.6"
alias 4c1dh34daim2 "avadd 0 20.7 8.3 0.8; avadd 1 22.5 6.2 0.8"
alias 4c1d1337aim "avclear;4c1dh34daim1;4c1dh34daim2; #cl_bob 0; #cl_bobup; txt --| 1337 Aim |--"


//AIMBOT CFG//
setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p228 1 999 1 0 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0
alias buybots_para "alias siground buybots_para;part234;later 0.5 part1_9"
alias AUG1 "avadd 0 21 10.1 0;"
alias AUG2 "avadd 1 22.5 3.75 4.25;"
alias AUG3 "avadd 2 20 9.25 5;"
alias AUG4 "avadd 3 20.25 9.5 0;"
alias AUG5 "avadd 4 26.5 5.25 3.4;"
alias AUG6 "avadd 5 9.5 9.5 0.75;"
alias gsaimAUG "avclear; AUG1; AUG2; AUG3; AUG4; AUG5; AUG6; txt GSAIM FOR AUG Loaded"
alias SIG1 "avadd 0 21 10.1 0;"
alias SIG2 "avadd 1 22.5 3.75 4.25;"
alias SIG3 "avadd 2 20 9.25 5;"
alias SIG4 "avadd 3 20.25 9.5 0;"
alias SIG5 "avadd 4 26.5 5.25 3.4;"
alias SIG6 "avadd 5 9.5 9.5 0.75;"
alias gsaimSIG "avclear; SIG1; SIG2; SIG3; SIG4; SIG5; SIG6; txt GSAIM FOR SIG Loaded"
alias DEAG1 "avadd 0 20 10.1 0;"
alias DEAG2 "avadd 1 26.5 3 -1;"
alias DEAG3 "avadd 2 20 10.5 4;"
alias DEAG4 "avadd 3 20.25 9.5 -1.5;"
alias DEAG5 "avadd 4 30.25 3.75 -2;"
alias DEAG6 "avadd 5 10.75 10.75 0.5;"
alias gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"
alias M4A11 "avadd 0 21 10.1 0;"
alias M4A12 "avadd 1 23 4 4.5;"
alias M4A13 "avadd 2 20 7 6;"
alias M4A14 "avadd 3 20.75 6.5 2.1;"
alias M4A15 "avadd 4 27 4.25 3.5;"
alias M4A16 "avadd 5 11.5 8 2.5;"
alias gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded"
alias AK471 "avadd 0 20 10.1 0;"
alias AK472 "avadd 1 25.25 1.5 3;"
alias AK473 "avadd 2 22.5 7.25 4.25;"
alias AK474 "avadd 3 22.5 3 2.25;"
alias AK475 "avadd 4 29 1.5 2.25;"
alias AK476 "avadd 5 14 4 3;"
alias gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded"
alias SCOUT1 "avadd 0 20 10.1 0;"
alias SCOUT2 "avadd 1 23 4 4.5;"
alias SCOUT3 "avadd 2 20 7 6;"
alias SCOUT4 "avadd 3 20.75 6.5 2.1;"
alias SCOUT5 "avadd 4 27 4.25 3.5;"
alias SCOUT6 "avadd 5 11.5 8 2.5;"
alias gsaimSCOUT "avclear; SCOUT1; SCOUT2; SCOUT3; SCOUT4; SCOUT5; SCOUT6; txt GSAIM FOR SCOUT Loaded"
alias USP1 "avadd 0 21 10.1 0;"
alias USP2 "avadd 1 26.5 3 -1;"
alias USP3 "avadd 2 20 7 4;"
alias USP4 "avadd 3 20.25 9.5 -1.5;"
alias USP5 "avadd 4 30.25 3.75 -2;"
alias USP6 "avadd 5 10.75 10.75 0.5;"
alias gsaimUSP "avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt GSAIM FOR USP Loaded"
alias GLOCK1 "avadd 0 21 10.1 0;"
alias GLOCK2 "avadd 1 26.5 3 -1;"
alias GLOCK3 "avadd 2 20 7 4;"
alias GLOCK4 "avadd 3 20.25 9.5 -1.5;"
alias GLOCK5 "avadd 4 30.25 3.75 -2;"
alias GLOCK6 "avadd 5 10.75 10.75 0.5;"
alias gsaimGLOCK "avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt GSAIM FOR GLOCK Loaded"
alias MP51 "avadd 0 21 10.1 0;"
alias MP52 "avadd 1 24 2.25 4.5;"
alias MP53 "avadd 2 20 7.5 5.5;"
alias MP54 "avadd 3 21 7 1.5;"
alias MP55 "avadd 4 29 2.5 3;"
alias MP56 "avadd 5 13.5 7.5 2.5;"
alias gsaimMP5 "avclear; MP51; MP52; MP53; MP54; MP55; MP56; txt GSAIM FOR MP5navy Loaded"
alias G3SG11 "avadd 0 21 10.1 0;"
alias G3SG12 "avadd 1 24 2.25 4.5;"
alias G3SG13 "avadd 2 20 7.5 5.5;"
alias G3SG14 "avadd 3 21 7 1.5;"
alias G3SG15 "avadd 4 29 2.5 3;"
alias G3SG16 "avadd 5 13.5 7.5 2.5;"
alias gsaimG3SG1 "avclear; G3SG11; G3SG12; G3SG13; G3SG14; G3SG15; G3SG16; txt GSAIM FOR G3SG1 Loaded"
alias Ult-1 "avclear;nospread 2;avadd 0 2.9 1.33 -0.3; avadd 1 2.1 1.92 0.4; txt Ultimate Vecs Number one ;"
alias Ult-2 "avclear;nospread 2;avadd 0 3.2 -0.65 -0.6; avadd 1 2.8 0.76 -0.2; txt Ultimate Vecs Number two ;"
alias Ult-3 "avclear;nospread 2;avadd 0 1.66 2.84 0.35; avadd 1 3.1 -0.43 0.21; txt Ultimate Vecs Number three ;"
alias Ult-4 "avclear;nospread 2;avadd 0 -0.91 1.12 -0.9; avadd 1 3.61 1.42 0.33; txt Ultimate Vecs Number four ;"
alias Ult-5 "avclear;nospread 2;avadd 0 -1.13 -1.62 0.14; avadd 1 -1.66 -0.31 0.6; txt Ultimate Vecs Number five ;"
alias Ult-6 "avclear;nospread 2;avadd 0 2.16 0.86 -1.3; avadd 1 3.21 0.73 -1.4; txt Ultimate Vecs Number six ;"
alias Gore-o "avadd 0 2.9 0.21 0;avadd 1 2.1 1.92 0;"
alias Gore-n "avadd 0 2.9 0.21 1.3;avadd 1 2.1 1.92 -0.4;"
alias Gore-e "avadd 0 2.9 0.21 -1.3;avadd 1 2.1 1.92 0.4;"
alias Gore-one "avclear;nospread 2;Gore-o;Gore-n;Gore-e; txt ::: GORE VECS Number one ::: ;"
alias Gore-t "avadd 0 3.2 -0.65 0;avadd 1 2.8 0.76 0;"
alias Gore-w "avadd 0 3.2 -0.65 0.6;avadd 1 2.8 0.76 0.2;"
alias Gore-o "avadd 0 3.2 -0.65 -0.6;avadd 1 2.8 0.76 -0.2;"
alias Gore-two "avclear;nospread 2;Gore-t;Gore-w;Gore-o; txt ::: GORE VECS Number two ::: ;"
alias Gore-th "avadd 0 -0.91 1.12 0;avadd 1 3.61 1.42 0;"
alias Gore-r "avadd 0 -0.91 1.12 -0.9;avadd 1 3.61 1.42 -0.33;"
alias Gore-ee "avadd 0 -0.91 1.12 0.9;avadd 1 3.61 1.42 0.33;"
alias Gore-three "avclear;nospread 2;Gore-th;Gore-r;Gore-ee; txt ::: GORE VECS Number three ::: ;"
alias Gore-f "avadd 0 1.66 2.84 0;avadd 1 3.1 -0.43 0;"
alias Gore-o "avadd 0 1.66 2.84 -2.35;avadd 1 3.1 -0.43 -1.21;"
alias Gore-ur "avadd 0 1.66 2.84 2.35;avadd 1 3.1 -0.43 1.21;"
alias Gore-four "avclear;nospread 2;Gore-f;Gore-o;Gore-ur; txt ::: GORE VECS Number four ::: ;"
alias hbak0 "avadd 0 2.44 0.75 0.05"
alias hbak1 "avadd 1 3.21 0.87 -0.06"
alias hbak2 "avadd 2 2.52 1.12 0.60"
alias hbak3 "avadd 3 2.64 2.20 0.40"
alias hbak4 "avadd 4 2.50 1.10 0.40"
alias hbak5 "avadd 5 2.70 1.30 0.40"
alias hbakv1 "gsaim 1;avclear;hbak0;hbak1;hbak2;hbak3;hbak4;hbak5;nospread 2;recoil 1.70;txt Lenny and Alucard's Ak Vec v1"
alias multihitbox "gsaim 0;hitbox 11;avclear;avadd 0 3.563 -0.632 .45;avadd 1 2.534 -0.632 2.34;recoil 1.3;txt [FFX Vec Team] Multi Weapon Vec [LTFX 100x DEAGLE, Colt, and Scout]"
alias dhb0 "avadd 0 1.64 0.25 -0.05"
alias dhb1 "avadd 1 2.01 1.37 0.14"
alias dhb2 "avadd 2 1.62 1.32 0.40"
alias dhb3 "avadd 3 2.54 1.90 -0.30"
alias dhb4 "avadd 4 1.90 1.30 0.00"
alias dhb5 "avadd 5 1.90 1.30 0.20"
alias dhbv2 "gsaim 1;avclear;dhb0;dhb1;dhb2;dhb3;dhb4;dhb5;nospread 2;recoil 0.05;txt Lenny and scottyboy90's HB GSaim Deagle Vec v2"


//0wn4g3 Vecs by NumB-nUTz - F o r u m q s
alias 0wnAim1 "avadd 0 22 8.5 2.7;avadd 1 18 3 4"
alias 0wnAim2 "avadd 0 21.8 8.3 2.4;avadd 1 24.3 1 2.6"
alias 0wnAim3 "avadd 0 21.6 8 3.9;avadd 1 25.7 4 2"
alias 0wnAim4 "avadd 0 21.49 8.9 2.79;avadd 25.5 4.45 2.8"
alias 0wnH34D "avclear;0wnAim1;txt ::0wn4g3 - HUN73R! - www.forumqs.com::"
alias 0wn5KULL "avclear;0wnAim2;txt ::0wn4g3 - 5KULL 5CR3W! - www.forumqs.com::"
alias 0wnB00M "avclear;0wnAim3;txt ::0wn4g3 - B00M! - www.forumqs.com::"
alias 0wn0NE "avclear;0wnAim4;txt ::0wn4g3 - 0NE 5H07! - www.forumqs.com::"

H34D5H07 Vec #1 by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 H34D5H07 V3C #1 -( http://forumqs )-( http://www.forumqs.com )-
alias kkhead1 "avadd 0 22.3937 4.4245 3.4987; avadd 0 22.5673 4.5679 3.5221; avadd 0 22.7241 4.6132 3.5371"
alias kkhead2 "avadd 1 23.37 4.42 3.58; avadd 1 23.42 4.94 3.97; avadd 1 23.57 4.72 3.65"
alias kkhead "avclear 0;avclear 1; kkhead1; kkhead2; recoil 1.7; txt K0N7R4C7-K1LL4'5 H34D5H07 V3C #1; #say K0N7R4C7-K1LL4 H34D5H07 V3C #1 -[L04D3D]-"

H34D5H07 Vec #2 by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 H34D5H07 V3C #2 -( http://forumqs )-( http://www.forumqs.com )-
alias kkhead21 "avadd 0 22.19 4.36 2.92;avadd 0 21.36 3.96 3.29"
alias kkhead22 "avadd 1 22.50 9.55 3.69;avadd 1 22.80 9.4 4.89"
alias kkheadx "avclear 0; avclear 1; kkhead21; kkhead22; recoil 1.7;aspeed 2.0; txt K0N7R4C7-K1LL4'5 H34D5H07 V3C #2; #say K0N7R4C7-K1LL4 H34D5H07 V3C #2 -[L04D3D]-"


//Signature HS by NumB-nUTz
alias shs1 "avadd 0 22.24 7.11 3.49 14.99 6.51 3.99; avadd 1 21.411 6.701 4.01 13.2 -3 -4.98"
alias shs2 "avadd 0 22.451 7.099 2.99 15.33 6.52 5.9901; avadd 1 20.999 8.57 3.78 11.29 -4.9 8.01"
alias shs3 "avadd 0 23.01 6.9 3.62 10.98 -3.1 5.1; avadd 1 23.00 6.2 3.333 -21.1 4.89 -8.1"
alias shs4 "avadd 1 -18.99 -16.6 4.11"
alias numbshs "avclear; shs1; shs2; shs3; shs4; txt Signature HS by NumB-nUTz - www.forumqs.com"


PWN4G3 Vec by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 PWN493 V3C -( http://forumqs )-( http://www.forumqs.com )-
alias PWN4931 "avadd 0 22.05 7.60 3.22;avadd 0 22.4 7.47 3.14;avadd 0 22.7 8.49 3.12"
alias PWN4932 "avadd 1 26.80 4.30 3.22;avadd 1 27.70 2.25 3.74;avadd 1 27 4.19 3.80"
alias PWN493 "avclear;avclear 0;avclear 1;recoil 1.7;pred 1;predahead .075;aspeed 2.0;PWN4931;PWN4932;txt K0N7R4C7-K1LL4'5 PWN493 V3C"

H34D5H07 Vec #1 by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 H34D5H07 V3C #1 -( http://forumqs )-( http://www.forumqs.com )-
alias kkhead1 "avadd 0 22.3937 4.4245 3.4987; avadd 0 22.5673 4.5679 3.5221; avadd 0 22.7241 4.6132 3.5371"
alias kkhead2 "avadd 1 23.37 4.42 3.58; avadd 1 23.42 4.94 3.97; avadd 1 23.57 4.72 3.65"
alias kkhead "avclear 0;avclear 1; kkhead1; kkhead2; recoil 1.7; txt K0N7R4C7-K1LL4'5 H34D5H07 V3C #1; #say K0N7R4C7-K1LL4 H34D5H07 V3C #1 -[L04D3D]-"

H34D5H07 Vec #2 by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 H34D5H07 V3C #2 -( http://forumqs )-( http://www.forumqs.com )-
alias kkhead21 "avadd 0 22.19 4.36 2.92;avadd 0 21.36 3.96 3.29"
alias kkhead22 "avadd 1 22.50 9.55 3.69;avadd 1 22.80 9.4 4.89"
alias kkheadx "avclear 0; avclear 1; kkhead21; kkhead22; recoil 1.7;aspeed 2.0; txt K0N7R4C7-K1LL4'5 H34D5H07 V3C #2; #say K0N7R4C7-K1LL4 H34D5H07 V3C #2 -[L04D3D]-"


Aimfov-0
AimPredict-1
AimVec-6


alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 11 6 0;avadd 2 16 1 1;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"


//Toker Head
alias tokerShead "avadd 0 20 9 4"
alias tokerDhead "avadd 1 17 2 4"
alias tokerhead " tokerShead; tokerDhead; txt **| Aiming: Toker's NEW Head |**"


//Toker Throat - Higher Bunny Chest Aim
alias tokerthroat
"avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 tokerthroat ;txt **| Aiming: Toker's NEW Throat |**"


//OGC 4.3 Chest – This is awesome for a chest setting
alias ogc43chest "sforward 0; dforward -7; sheight 10; dheight 16; dev1; echo **| Aiming: OGC 4.3 Chest |**"


//zer0 – GOOD-MOST-HEADIES
alias zero2 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero3 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5"
alias newzero "avclear 0;avclear 1;zero2;zero3; cl_bob 0; cl_bobup 0; txt **| zer0 - ++AIM-HEAD-AWESOME+++ |**; af"


//zer0 - New Aiming ON (All-Headshots)
alias zer0Shead2 "avadd 1 20 10 3"
alias zer0Dhead2 "avadd 1 16 2 3"
alias newzer0 "zer0Shead2; zer0Dhead2; txt **| zer0 - Aiming ON (All-Headshots) |**"

//zer0 badass
alias zbaddass "zzadd 0 20 9 4"
alias zbaddass2 "zzadd 1 17 2 4"
alias zbadass3 "zzadd 0 22 5 4;zzadd 0 13.5 6 -6; zzadd 0 15 6 6;zzadd 0 10 -3 0;zzadd 0 -32 -7 5;zzadd 0 -32 5 -4.5"
alias zero1 "zzadd 0 20 6 2;zzadd 0 13.5 6 -6;zzadd 0 15 6 6;zzadd 0 10 -3 0;zzadd 0 -32 -7 5;zzadd 0 -32 5 -4.5"
alias zbadass4 "zzadd 1 26 3 3;zzadd 1 13 -2 -5;avadd 1 11 -5 8;zzadd 1 -21 0 -8;zzadd 1 -19 -16 5"
alias zbaddass5 " zzadd 1 20 3 2;zzadd 1 17 -2 -5;zzadd 1 15 -5 8;zzadd
alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbaddass5"
alias zbadassdone "zbaddpair1; txt **| zer0 Bad Ass |**; af"

//zero secret aiming
alias zeroheadSD "zzadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; zzadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "zzclear;zeroheadSD;init 0 zeroHead; cl_bob 0; cl_bobup 0;txt **| zer0 Secret Aim |**"


//X-Hack 1.6 Head Shot
alias xhackhead "sforward 9; dforward 2; sheight 22; dheight 27; dev1; echo **| X-Hack 1.6 Head |**"


//Sphere 1.0.0.5 Aim Head 1
alias spherehead "addv stand 9 22; addv duck 2 27; dev1; echo **| Sphere 1.0.0.5 Head 1 |**"


//Orion 1.3 Head
alias HeadorionS "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias HeadorionD "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5"
alias Headorion "avclear 0; avclear 1; HeadorionS; HeadorionD; dev1; echo **| Orion 1.3 Head |**""


//Venom Head
alias venomhead "sforward 9; dforward 2; sheight 22; dheight 27; dev1; echo **| Venom Head |**"


//CI 3.0 Head
alias ci30head "sforward 9.0; sheight 20.0; dforward 2.0; dheight 9.0; dev1; echo **| CI 3.0 Head |**"

//g0d Aiming
alias SIR1 "avclear 0; avclear 1; avadd 0 23 6 0;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 25 6 0;avadd 0 18 6 0"
alias SIR2 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5"
alias SIRAim "SIR1; SIR2; txt **| g0d Aiming |**;"

//g0d Supreme
alias SIR5 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR5; cl_bob 0; cl_bobup 0; txt **| g0d Supreme |**;"

// __________
// --= ( AIMING ON) =--
// ¯¯¯¯¯¯¯¯¯¯


alias avSheadDoc "avadd 0 25 12 0" //standing head DOC
alias avSchest "avadd 0 12 3.5 0" //standing chest
alias avScrotch "avadd 0 -5 -2 0" //standing crotch
alias avSlthigh "avadd 0 -9 -2 6" //standing left thigh
alias avSrthigh "avadd 0 -9 2 -4" //standing right thigh
alias avSlshin "avadd 0 -24 -4 6.5" //standing left shin
alias avSrshin "avadd 0 -22 7 -4" //standing right shin
alias avSlfoot "avadd 0 -32 -7 5" //standing foot left
alias avSrfoot "avadd 0 -33 5 -4" //standing foot right
//alias avSheadf "avadd 0 25 5 2" //standing head Abso F
alias avSrarm "avadd 0 13.5 6 6" //Standing right Arm
alias avSlarm "avadd 0 13.5 6 -6" //Standing left Arm

// ...and ducking targets
alias avDheadDoc "avadd 1 30 3 0" //crouching headDoc
alias avDchest "avadd 1 15 -2 -4" //crouching chest
alias avDcrotch "avadd 1 8 -3.5 -2" //crouching crotch
alias avDlthigh "avadd 1 4 -16 2" //crouching left thigh
alias avDrthigh "avadd 1 5 0 -8" //crouching right thigh
alias avDlshin "avadd 1 -5 -12 11" //crouching left shin
alias avDrshin "avadd 1 -5 4 -7" //crouching right shin
alias avDlfoot "avadd 1 -13 -17 5" //crouching foot left
alias avDrfoot "avadd 1 -13 0 -7" //crouching foot right
//alias avDheadf "avadd 1 26 3 0.75" //crouching head Abso F
alias avDrarm "avadd 1 17 -2 5" //crouching right Arm
alias avDlarm "avadd 1 17 -2 -5" //crouching left Arm

alias avhead "avclear 0; avclear 1; avSbhead; avSchest; aimSrest; avhead2"
alias avhead2 "avDbhead; avDchest; aimDrest; txt *** Aiming: Low Head"

alias avheadb "avclear 0; avclear 1; avSahead; avSchest; aimSrest; avheadb2"
alias avheadb2 "avDahead; avDchest; aimDrest; txt *** Aiming: High Head"

alias avheadf "avclear 0; avclear 1; avSfhead; avSchest; aimSrest; avheadf2"
alias avheadf2 "avDfhead; avDchest; aimDrest; txt *** Aiming: Medium Head"

alias avheadq "avclear 0; avclear 1; avSheadq; avSchest; aimSrest; avheadq2"
alias avheadq2 "avDheadq; avDchest; aimDrest; txt *** Aiming: NoQlew"

//Aiming without messages
alias avheadm "avclear 0; avclear 1; avSbhead; avSchest; aimSrest; avhead2m"
alias avhead2m "avDbhead; avDchest; aimDrest"

alias avheadbm "avclear 0; avclear 1; avSahead; avSchest; aimSrest; avheadb2m"
alias avheadb2m "avDahead; avDchest; aimDrest"

alias avheadfm "avclear 0; avclear 1; avSfhead; avSchest; aimSrest; avheadf2m"
alias avheadf2m "avDfhead; avDchest; aimDrest"

alias avheadDoc "avclear 0; avclear 1; avSheadDoc; avSchest; aimSrest; avheadDoc2"
alias avheadDoc2 "avDheadDoc; aimDrest; txt *** Aiming first at DocUK Head ***; developer 0"

alias avSfhead "avSheadFc"
alias avDfhead "avDheadFc"

alias avSbhead "avSheadc"
alias avDbhead "avDheadc"

alias avSahead "avSheadbc"
alias avDahead "avDheadbc"

// __________
// --= ( AIMING ON) =--
// ¯¯¯¯¯¯¯¯¯¯

-aim_active 1
-aim_recoil 1
-aim_spread 1
-aim_predmode 0
-aim_fov 360
-aim_shoot 1
-aim_pwall 0
-aim_hitbox 1
-aim_smooth 0
-aim_key 1
-aim_randomize 0
-aim_team 1
-aim_draw 0
-aim_drawhb 0
// __________
// --= ( AIM CVARS) =--
// ¯¯¯¯¯¯¯¯¯¯

//aim_on 1
//aim_alternate 0
//aim_shoot 1
//aim_autoaim 0
//aim_autoshoot 0
//aim_triggerbot 0
//aim_headradius 0
//aim_bodyradius 0
//aim_bodyshape 0
//aim_bodyheight 0
//aim_smooth 1
//aim_random 1
//aim_lock 0
//aim_fov 360
//aim_team 1
//aim_method 1
//aim_mode 1
//aim_bonespot 0
//aim_drawspot 0
//aim_hitbox 0
//aim_hbdraw 0
//aim_heightadjust 0
//aim_recoil 1
//aim_visrecoil 0
//aim_nospread 1
//aim_thru 1
//aim_autowall 0
//aim_autowall_sens 0
//aim_prediction 0
//aim_predahead 1
//aim_predback 0
//aim_welder // aims at players with less than 100% armor in NS using welder


//Aimbot Settings
Aimbot 3
Smooth 0
Vector 17
Aimspot 1
Fov 360
AimThru 1
AvDraw 1

//M3tal's remix v. 2 Suppressor
alias re2 "avadd 0 22.948 6.57 3.29;avadd 1 28.549 6.23 3.457"
alias mix2 "avclear;re2;recoil 1.7;aspeed 2.0;txt Loaded!"
//Thanks to Stoner 4 Life for making the best fucking vec ;x
alias newtht01 "avadd 0 22.86 6.91 3.62;avadd 1 26.3 4.6 5.2"
alias newtht02 "avadd 0 22.86 0 3;avadd 1 25.8 4 5"
alias newtht03 "avadd 0 21.86 6.91 3.62;avadd 1 25.9 4.6 5.2"
alias newtht04 "avadd 0 22.86 1 3;avadd 1 25.8 3 4"
alias newtht05 "avadd 0 22.86 2 3;avadd 1 25.8 3 5"
alias newtht06 "avadd 0 22.86 3 3;avadd 1 25.8 3 4"
alias newtht07 "avadd 0 23.3 3 4;avadd 1 23.8 6.91 4"
alias newtht08 "avadd 0 21.86 6.91 2.31;avadd 1 26.1 3.6 4.2"
alias newtht09 "avadd 0 22.86 5 4;avadd 1 25.8 3 4"
alias newtht10 "avadd 0 22.86 0 2;avadd 1 25.8 6 5"
alias newtht11 "avadd 0 22.86 6 2;avadd 1 25.8 4 4"
alias newtht12 "avadd 0 23.3 3 4;avadd 1 23.8 6.91 2"
alias newtht99 "newtht01;newtht02;newtht03;newtht04;newtht05;newtht06"
alias numbersnewthought "newtht07;newtht08;newtht09;newtht10;newtht11;newtht12"
alias finalvecsnewthought "avclear 0;avclear 1;newtht99;numbersnewthought;height_correction 3;#cl_bob 0;#cl_bobup 0;txt



// End script
Aimbot=1.00
Aimkey=1.00
AimFOV=360.00
AntiRecoil=1.00

alias beta3.0 "avclear;Fhuge;tfcb51;Fhuge1;Fhuge2;Fhuge3;Fhuge4;F huge5;Fhuge6;Fhuge7;Fhuge8;Fhuge9;Fhuge10;Fhuge11; Fhuge12;Fhuge13;Fhuge14;Fhuge15;Fhuge16;Fhuge17;Fh uge18;Fhuge19;Fhuge20;Fhuge21;Fhuge22;Fhuge23;Fhug e24;Fhuge25;Fhuge26;Fhuge27;Fhuge28;Fhuge29;Fhuge3 0;Fhuge31;Fhuge32;Fhuge33;Fhuge34;Fhuge35;Fhuge36; Fhuge37;Fhuge38;Fhuge39;Fhuge40;Fhuge41;Fhuge42;Fh uge43;Fhuge44;Fhuge45;Fhuge46;Fhuge47;Fhuge48;Fhug e49;Fhuge50;Fhuge51;Fhuge52;Fhuge53;Fhuge54;Fhuge5 5;Fhuge56;Fhuge57;Fhuge58; recoil 1.47; aspeed 2.13; #say FUKKEN HUGE :o;txt Huge ass vec by every1"
alias hswhos "avadd 0 23.26234 5.123 -.5;avadd 1 24.323 5.324 -1.112"
alias wholehs "avclear;hswhos;txt Whole HS!"
alias pwnhs "avadd 0 21.5123 8.9234 -.1;avadd 1 22.8234 8.93432 .1"
alias pwnhs2 "avadd 0 22.7234 5.8234 1.2;avadd 1 22.73 6.5324 .9123"
alias pwnhs3 "avadd 0 20.98234 9.65 2.8234;avadd 1 22.473 4.522 1.8373"
alias pwnhs4 "avadd 0 23.8124 8.14 1.32;avadd 1 23.49 7.234 1.123"
alias pwnhs5 "pwnhs;pwnhs2;pwnhs3;pwnhs4"
alias pwnhs6 "avclear;pwnhs5;txt ,.}=- TFCFAG PWN HS
alias eXoAK "avadd 0 23.1 6.8 0.2; avadd 1 26.5 7.2919 1.75"
alias exOAkmaddness "avclear; eXoAK; recoil 1.87; txt eXo AK maddness"
alias AWPSCOUT "avadd 0 22.812 6.8 1.43; avadd 1 25.7 7.66 1.3"
alias er33tscout "avclear; AWPSCOUT; recoil 2.2; antizoom 1; pred 0; txt NAST3 Ultimate SCOUT"
alias NewAimHead "init aim NewAimHead;avclear; avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
NewAimHead


alias mdl0 "modelaim 1;mdl first 0;init aim mdl0"
alias mdl1 "modelaim 1;mdl first 1;init aim mdl1"
alias scrotum1 "avadd 0 20.5 6.8 1.9;"
alias scrotum2 "avadd 1 25.0 4 1.9;"
alias scrotum3 "avclear;scrotum1;scrotum2; #say scrotum loaded; recoil 1.59; aspeed 1.3;
fspeed 0; aimthru 1; autowall 1; nospread 1; txt scrotumvec + config loaded"
alias BurnChest "avclear;avadd 0 0 0 0;avadd 1 0 0 0;recoil 1.7;gsaim 0;txt Burner03's Stomach/chest vec..Use With M4/COLT/ct Autosnipe"

/TFCFAG Nuke HS
alias nukehs "avadd 0 19.823 12.32347 -.3;avadd 1 22.93432 8.23432 -.74328"
alias nukehs2 "nukehs;avadd 0 22.423432 6.2343 -.1;avadd 1 22.932432 11.3243 .74328"
alias nukehs3 "nukehs2;avadd 0 22.92432 8.23432 .1;avadd 1 21.1432 13.2343 1.111"
alias nukehs4 "nukehs3;avadd 0 22.774 7.23423 .3;avadd 1 23.3243 -1.111"
alias nukehs5 "avclear;nukehs4;recoil 1.58;txt Put Em In Pain!"


//=====================================================================
==================
//Vec-Switch Settings =
//=====================================================================
==================
alias vec_usp "deaglevec;recoilSw_usp;txt -:- [ UsP ] -:-"
alias vec_glock18 "deaglevec;recoilSw_glock18;txt :)X(: Glock :)X(:"
alias vec_deagle "deagy4;txt New And Inprooved Deagle"
alias vec_p228 "deaglevec;recoilSw_p228;txt :)X(: p228 :)X(:"
alias vec_elite "deaglevec;recoilSw_elite;txt :)X(: Elite :)X(:"
alias vec_fiveseven "deaglevec;recoilSw_fiveseven;txt :)X(: FiveSeven :)X(:"
alias vec_xm1014 "redall;recoilSw_xm1014;txt :)X(: Auto Shotty :)X(:"
alias vec_m3 "redall;recoilSw_m3;txt :)X(: Pump Shotty ] -:-"
alias vec_mp5 "redall;recoilSw_mp5;txt :)X(: Mp5 :)X(:"
alias vec_tmp "redall;recoilSw_tmp;txt :)X(: TmP :)X(:"
alias vec_p90 "p90vec;recoilSw_p90;txt [|]p90 oWNAGE[|]"
alias vec_mac10 "redall;recoilSw_mac10;txt :)X(: mac10 :)X(:"
alias vec_ump45 "redall;recoilSw_ump45;txt :)X(: ump45 :)X(:"
alias vec_ak47 "fart;recoilSw_ak47;txt PrivatE Ak Vec"
alias vec_sg552 "sig-shit;recoilSw_sg552;txt :)X(: Sig :)X(:"
alias vec_m4a1 "coltVEC34;recoilSw_m4a1;txt Getting Owned?"
alias vec_FamaS "redall;recoilSw_FamaS;txt FamaS"
alias vec_aug "redall;;recoilSw_aug;txt :)X(: AuG :)X(:"
alias vec_m249 "redall;recoilSw_m249;txt :)X(: PaRa :)X(:"
alias vec_scout "redall;;recoilSw_scout;txt :)X(: Scout headz :)X(:"
alias vec_awp "redall;recoilSw_awp;txt :)X(: Awp :)X(:"
alias vec_g3sg1 "redall;recoilSw_g3sg1;txt :)X(: g3 :)X(:"
alias vec_sg550 "redall;recoilSw_sg550;txt :)X(: sg550:)X(:"
alias vec_tactical "redall;recoilSw_tactical;txt :)X(: Shield :)X(:"
alias vec_knife "pistolvec2;recoilSw_m4a1;#ex_interp 0.03;height_correction 0;aswitch1;aswitchr1"
alias vec_flashbang "redall;txt Nades Flash NAde"
alias vec_hegrenade "redall;txt NAdes HE Nades"
alias vec_smokegrenade "redall;txt Nades SMoke Nades"
alias vec_c4 "redall:txt C4 PLant bitch"
alias vec_ "redall;txt Other Gun Negro By HYDro"

//=====================================================================
==================
//Recoil Changer =
//=====================================================================
==================
alias recoilSw_usp "recoil 0.27"
alias recoilSw_glock18 "recoil 0.25"
alias recoilSw_deagle "recoil 0.16"
alias recoilSw_p228 "recoil 0.37"
alias recoilSw_elite "recoil 0.39"
alias recoilSw_fiveseven "recoil 0.42"
alias recoilSw_xm1014 "recoil 1.8"
alias recoilSw_m3 "recoil 1.83"
alias recoilSw_mp5 "recoil 1.6892"
alias recoilSw_FamaS "recoil 1.32"
alias recoilSw_tmp "recoil 1.66"
alias recoilSw_p90 "recoil 1.709"
alias recoilSw_mac10 "recoil 1.71"
alias recoilSw_ump45 "recoil 1.72"
alias recoilSw_ak47 "recoil 1.710201"
alias recoilSw_sg552 "recoil 1.739"
alias recoilSw_m4a1 "recoil 1.62"
alias recoilSw_aug "recoil 1.718"
alias recoilSw_scout "recoil 1.7"
alias recoilSw_awp "recoil 1.77"
alias recoilSw_g3sg1 "recoil 0.018"
alias recoilSw_sg550 "recoil 0.027"
alias recoilSw_m249 "recoil 1.82"
alias recoilSw_knife "recoil 0.282"
alias recoilSw_flashbang "recoil 1.282"
alias recoilSw_hegrenade "recoil 1.282"
alias recoilSw_smokegrenade "recoil 1.282"
alias recoilSw_c4 "recoil 0.0"
alias recoilSw_tactical "recoil 0.282"
alias recoilSw_ "recoil 0.302"


//HEADSHOT TIME

cl_pitchspeed "225"
//==============================dont edit below this line!==============================
alias ssa8353on "developer 1;echo ][Anti-Recoil IJUNGTAS][; developer 0; bind mouse1 +ssa8353;speak on"
alias ssa8353off "developer 1;echo ][Anti-Recoil ISJUNGTAS][; developer 0; bind mouse1 +attack;speak of"
alias +ssa8353 "+lookdown; +attack"
alias -ssa8353 "-lookdown; -attack"

#include <Misc.au3>
$dll = DllOpen("user32.dll")
Global $Paused
HotKeySet( "1", "NoRecoil" )
HotKeySet( "2", "Pause" )

While 1
Sleep(100)
WEnd

Func NoRecoil()
While 1
Sleep ( 100 )
If _IsPressed("01", $dll) Then
Send("{pgdn}")
EndIf
WEnd
EndFunc

Func Pause()
$Paused = NOT $Paused
While $Paused
HotKeySet( "1", "NoRecoil" )
sleep(100)
ToolTip('Script is

"Paused"',0,0)
WEnd
ToolTip("")
EndFunc


//Aiming Stuff
alias 600aa "600avheadbm" //Low Head
alias 600af "600avheadfm" //Middle Head
alias 600ab "600avheadm" //High Head

alias 600anohead "alias 600af 600HeartBunny; alias 600ab 600HeartBunny; alias 600aa 600HeartBunny; alias 600headswitch_switch 600yeshead"
alias 600yeshead "alias 600af 600avheadfm; alias 600ab 600avheadbm; alias 600aa 600avheadm; alias 600headswitch_switch 600anohead"
alias 600headswitch "600anohead"

alias 600aaswitch0 "alias 600af 0; alias 600ab 0; alias 600aa 0; 600txt Auto-Aim Switch On-Messages On; alias 600aaswitch_switch 600aaswitch1"
alias 600aaswitch1 "alias 600af 600avheadfm; alias 600ab 600avheadbm; alias 600aa 600avheadm; 600txt Auto-Aim Switch Off-Messages On; alias 600aaswitch_switch 600aaswitch0"
alias 600aaswitch_switch "600aaswitch0"

alias 600message1 "exec NextWish/nwcs2.600.cfg; 600txt Buy Messages On; alias 600message_switch 600message0"
alias 600message0 "600buyalloff; 600txt Buy Messages Off; alias 600message_switch 600message1"
alias 600message_switch "600message1"

alias 600buyalloff "600wbuyalloff; 600sbuyalloff; 600pbuyalloff; 600smgbuyalloff; 600miscbuyalloff; 600shbuyalloff; alias 600buyswitch_switch 600buymsgon"
alias 600buymsgon "alias 600r1;600txt You Have Bought A: Colt M4A1 Carbine/Ak47: Aiming At Lower Head; 600af;alias 600r2;600txt You Have Bought A: Steyr AUG/SSG552 Commando: Aiming At Middle Head; 600ab;alias 600s1;600txt You Have Bought An: Arctic Warfare Magnum: Aiming At Lower Head; 600af;alias 600s2;600txt You Have Bought A: Steyr Scout Sniper Rifle: Aiming Lower Head; 600af;alias 600p1;600txt You Have Bought A: .45 USP Tactical;alias 600p2;600txt You Have Bought A: Glock 18;alias 600p3;600txt You Have Bought A: Desert Eagle;alias 600p4;600txt You Have Bought A: Sig p228;alias 600p5;600txt You Have Bought A: Five Seven/Beretta Elite;alias 600sh1;600txt You Have Bought A: M3 Super 90 Combat: Aiming At Lower Head; 600af;alias 600sh2;600txt You Have Bought A: xm1014: Aiming At Lower Head; 600af;alias 600smg1;600txt You Have Bought A: MP5 Navy: Aiming At Middle Head; 600ab;alias 600smg2;600txt You Have Bought A: Steyr TMP/Mac10: Aiming At Middle Head; 600ab;alias 600smg3;600txt You Have Bought A: UMP: Aiming Middle Head; 600ab;alias 600smg4;600txt You Have Bought A: FN P90: Aiming At Lower Head; 600af;alias 600s3;600txt You Have Bought A: G3/SG-1 Sniper Rifle/Sig 550: Aiming At Lower Head; 600af;alias 600m1;600txt You Have Bought A: FN M249 PARA: Aiming At Lower Head; 600af;alias 600g1;600txt You Have Bought A: Flashbang;alias 600g2;600txt You Have Bought A: HE Grenade;alias 600g3;600txt You Have Bought A: Smoke Grenade;alias 600b1;600txt You Have Bought A: Lots Of Stuff;alias 600nv;600txt You Have Bought: Night Vision Googles;alias 600bm;600txt You Have Bought A: Bomb Defuser; alias 600buyswitch_switch 600buyalloff"
alias 600buyswitch_switch "600buyalloff"

alias 600rbuyalloff "alias 600r1 0; alias 600r2 0"
alias 600sbuyalloff "alias 600s1 0; alias 600s2 0; alias 600s3 0"
alias 600pbuyalloff "alias 600p1 0; alias 600p2 0; alias 600p31 0; alias 600p4 0; alias 600p5 0"
alias 600smgbuyalloff "alias 600smg1 0; alias 600smg2 0; alias 600smg3 0; alias 600smg4 0"
alias 600miscbuyalloff "alias 600g1 0; alias 600g2 0; alias 600g3 0; alias 600nv 0; alias 600bm 0; alias 600b1 0; alias 600m1 0"
alias 600shbuyalloff "alias 600sh1 0; alias 600sh2 0"

//temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"

600setburst smokegrenade 1 999 1 0 0 2
600setburst tmp 1 20 1 0 0 0
600setburst tmp 2 100 0.3 0.3 0.02 0
600setburst tmp 3 999 0.1 0.3 0.05 0
600setburst ump45 1 40 1 0 0.05 0
600setburst ump45 2 120 0.45 0.25 0.05 0
600setburst ump45 3 999 0.11 0.25 0.05 0
600setburst usp 1 999 0.01 0.01 0.02 0
600setburst xm1014 1 999 1 0 0.2 0


// __________
// --= ( AIMING ) =--
// ¯¯¯¯¯¯¯¯¯¯

alias 600avSheadDoc "600avadd 0 25 12 0" //standing head DOC
alias 600avSchest "600avadd 0 12 3.5 0" //standing chest
alias 600avScrotch "600avadd 0 -5 -2 0" //standing crotch
alias 600avSlthigh "600avadd 0 -9 -2 6" //standing left thigh
alias 600avSrthigh "600avadd 0 -9 2 -4" //standing right thigh
alias 600avSlshin "600avadd 0 -24 -4 6.5" //standing left shin
alias 600avSrshin "600avadd 0 -22 7 -4" //standing right shin
alias 600avSlfoot "600avadd 0 -32 -7 5" //standing foot left
alias 600avSrfoot "600avadd 0 -33 5 -4" //standing foot right
//alias 600avSheadf "600avadd 0 25 5 2" //standing head Abso F
alias 600avSrarm "600avadd 0 13.5 6 6" //Standing right Arm
alias 600avSlarm "600avadd 0 13.5 6 -6" //Standing left Arm

// ...and ducking targets
alias 600avDheadDoc "600avadd 1 30 3 0" //crouching headDoc
alias 600avDchest "600avadd 1 15 -2 -4" //crouching chest
alias 600avDcrotch "600avadd 1 8 -3.5 -2" //crouching crotch
alias 600avDlthigh "600avadd 1 4 -16 2" //crouching left thigh
alias 600avDrthigh "600avadd 1 5 0 -8" //crouching right thigh
alias 600avDlshin "600avadd 1 -5 -12 11" //crouching left shin
alias 600avDrshin "600avadd 1 -5 4 -7" //crouching right shin
alias 600avDlfoot "600avadd 1 -13 -17 5" //crouching foot left
alias 600avDrfoot "600avadd 1 -13 0 -7" //crouching foot right
//alias 600avDheadf "600avadd 1 26 3 0.75" //crouching head Abso F
alias 600avDrarm "600avadd 1 17 -2 5" //crouching right Arm
alias 600avDlarm "600avadd 1 17 -2 -5" //crouching left Arm

alias 600avhead "600avclear 0; 600avclear 1; 600avSbhead; 600avSchest; 600aimSrest; 600avhead2"
alias 600avhead2 "600avDbhead; 600avDchest; 600aimDrest; 600txt *** Aiming: High Head"

alias 600avheadb "600avclear 0; 600avclear 1; 600avSahead; 600avSchest; 600aimSrest; 600avheadb2"
alias 600avheadb2 "600avDahead; 600avDchest; 600aimDrest; 600txt *** Aiming: Low Head"

alias 600avheadf "600avclear 0; 600avclear 1; 600avSfhead; 600avSchest; 600aimSrest; 600avheadf2"
alias 600avheadf2 "600avDfhead; 600avDchest; 600aimDrest; 600txt *** Aiming: Medium Head"

alias 600avheadq "600avclear 0; 600avclear 1; 600avSheadq; 600avSchest; 600aimSrest; 600avheadq2"
alias 600avheadq2 "600avDheadq; 600avDchest; 600aimDrest; 600txt *** Aiming: NoQlew"

//Aiming without messages
alias 600avheadm "600avclear 0; 600avclear 1; 600avSbhead; 600avSchest; 600aimSrest; 600avhead2m"
alias 600avhead2m "600avDbhead; 600avDchest; 600aimDrest"

alias 600avheadbm "600avclear 0; 600avclear 1; 600avSahead; 600avSchest; 600aimSrest; 600avheadb2m"
alias 600avheadb2m "600avDahead; 600avDchest; 600aimDrest"

alias 600avheadfm "600avclear 0; 600avclear 1; 600avSfhead; 600avSchest; 600aimSrest; 600avheadf2m"
alias 600avheadf2m "600avDfhead; 600avDchest; 600aimDrest"

alias 600avheadDoc "600avclear 0; 600avclear 1; 600avSheadDoc; 600avSchest; 600aimSrest; 600avheadDoc2"
alias 600avheadDoc2 "600avDheadDoc; 600aimDrest; 600txt *** Aiming first at DocUK Head ***; developer 0"
//New Aiming Makes a crown around a persons head so that you will almost always get the best aiming-Notice how everything is backwards...
//aiming F-Center-Front-Back-Left-Right
//4.60build2 Took it out cause it sucked-Left it in the file for use later
alias 600avSfhead "600avSheadFc"
alias 600avDfhead "600avDheadFc"
//; 600avSheadFf; 600avSheadFb; 600avSheadFl; 600avSheadFr
//; 600avDheadFf; 600avDheadFb; 600avDheadFl; 600avDheadFr
//aiming B-Center-Front-Back-Left-Right
alias 600avSbhead "600avSheadc"
alias 600avDbhead "600avDheadc"
//; 600avSheadf; 600avSheadb; 600avSheadl; 600avSheadr
//; 600avDheadf; 600avDheadb; 600avDheadl; 600avDheadr
//aiming A-Center-Front-Back-Left-Right
alias 600avSahead "600avSheadbc"
alias 600avDahead "600avDheadbc"
//; 600avSheadbf; 600avSheadbb; 600avSheadbl; 600avSheadbr
//; 600avDheadbf; 600avDheadbb; 600avDheadbl; 600avDheadbr

//Absolution F -medium
alias 600avDheadFc "600avadd 1 21 4 4" //crouching Absolution F Center
alias 600avSheadFc "600avadd 0 22 8 4" //standing AbsolutionF Center
//alias 600avDheadFl "600avadd 1 25.5 4 1.5" //crouching Absolution F Left
//alias 600avSheadFl "600avadd 0 20.7 7 1.5" //standing AbsolutionF Left
//alias 600avDheadFr "600avadd 1 25.5 4 -1.5" //crouching Absolution F Right
//alias 600avSheadFr "600avadd 0 20.7 7 -1.5" //standing AbsolutionF Right
//alias 600avDheadFb "600avadd 1 25.5 6 0" //crouching Absolution F Back
//alias 600avSheadFb "600avadd 0 20.7 9 0" //standing AbsolutionF Back
//alias 600avDheadFf "600avadd 1 25.5 2 0" //crouching Absolution F Front
//alias 600avSheadFf "600avadd 0 20.7 5 0" //standing AbsolutionF Front

//Absolution B -high
alias 600avDheadc "600avadd 1 21 4 4" //crouching AbsolutionB Center
alias 600avSheadc "600avadd 0 24 8 4" //standing AbsolutionB Center
//alias 600avDheadl "600avadd 1 24.3 4 1.5" //crouching AbsolutionB Left
//alias 600avSheadl "600avadd 0 22.0 7 1.5" //standing AbsolutionB Left
//alias 600avDheadr "600avadd 1 24.3 4 -1.5" //crouching AbsolutionB Right
//alias 600avSheadr "600avadd 0 22.0 7 -1.5" //standing AbsolutionB Right
//alias 600avDheadb "600avadd 1 24.3 6 0" //crouching AbsolutionB Back
//alias 600avSheadb "600avadd 0 22.0 9 0" //standing AbsolutionB Back
//alias 600avDheadf "600avadd 1 24.3 2 0" //crouching AbsolutionB Forward
//alias 600avSheadf "600avadd 0 22.0 5 0" //standing AbsolutionB Forward

//Absolution A -low
alias 600avDheadbc "600avadd 1 21 4 4" //crouching Absolution Center
alias 600avSheadbc "600avadd 0 18 8 4" //standing Absolution Center
//alias 600avDheadbl "600avadd 1 21.8 4 1.5" //crouching Absolution Left
//alias 600avSheadbl "600avadd 0 19.8 8 1.5" //standing Absolution Left
//alias 600avDheadbr "600avadd 1 21.8 4 -1.5" //crouching Absolution Right
//alias 600avSheadbr "600avadd 0 19.8 8 -1.5" //standing Absolution Right
//alias 600avDheadbb "600avadd 1 21.8 6 0" //crouching Absolution Back
//alias 600avSheadbb "600avadd 0 19.8 10 0" //standing Absolution Back
//alias 600avDheadbf "600avadd 1 21.8 2 0" //crouching Absolution Front
//alias 600avSheadbf "600avadd 0 19.8 6 0" //standing Absolution Front

//NoQlew
alias 600avSheadq "600avadd 1 21 7 0 " //no qlew 1 Ducking
alias 600avDheadq "600avadd 0 19 7 0" //no qlew 1 Standing

//X-Mib
alias 600avSheadxm "600avadd 0 19 7 0" //x mib 1 Standing
alias 600avDheadxm "600avadd 1 25 7 0" //x mib 1 Ducking

alias 600avSheadmm "0 20 8 0" //x mib 2 Standing
alias 600avDheadmm "1 25 8 0" //x mib 2 Ducking
alias 600avheadxm "600avclear 0; 600avclear 1; 600avSheadxm; 600avSchest; 600aimSrest; 600avheadxm2"
alias 600avheadxm2 "600avDheadb; 600avDchest; 600aimDrest; 600txt *** Aiming: X-Mib A ***"

alias 600avheadmm "600avclear 0; 600avclear 1; 600avSheadmm; 600avSchest; 600aimSrest; 600avheadmm2"
alias 600avheadmm2 "600avDheadb; 600avDchest; 600aimDrest; 600txt *** Aiming: X-Mib B ***"

//Universal-Below Chest(Ducking)
alias 600aimSrest "600avScrotch; 600avSlarm; 600avSrarm; 600avSlthigh; 600avSrthigh; 600avSlshin; 600avSrshin; 600avSlfoot; 600avSrfoot"
//Universal-Below Chest(Ducking)
alias 600aimDrest "600avDcrotch; 600avDlarm; 600avDrarm; 600avDlthigh; 600avDrthigh; 600avDlshin; 600avDrshin; 600avDlfoot; 600avDrfoot"

// bunny771 Aiming
alias 600HeadBunnyS "600avadd 0 20 6 2;600avadd 0 13.5 6 -6;600avadd 0 15 6 6;600avadd 0 10 -3 0;600avadd 0 -32 -7 5;600avadd 0 -32 5 -4.5"
alias 600HeadBunnyD "600avadd 1 20 3 2;600avadd 1 17 -2 -5;600avadd 1 15 -5 8;600avadd 1 -17 0 -8;600avadd 1 -15 -16 5"

alias 600HeadBunny "600avclear 0;600avclear 1;600HeadBunnyS;600HeadBunnyD;600txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias 600HeartBunny "600avclear 0;600avclear 1;600avadd 0 10 5 0;600avadd 1 15 0 0;600HeadBunnyS;600HeadBunnyD;600txt *** Aiming: aim for HEART (bunny771) ***"
alias 600StomachBunny "600avclear 0;600avclear 1;600avadd 0 0 0 0;600avadd 1 7 -5 0;600HeadBunnyS;600HeadBunnyD;600txt *** Aiming: aim for STOMACH (bunny771) ***"
alias 600TestieBunny "600avclear 0;600avclear 1;600avadd 0 -7.5 0 0;600avadd 1 2 -15 -6;600HeadBunnyS;600HeadBunnyD;600txt *** Aiming: aim for TESTICLES (bunny771) ***"



//new aiming vectors @ head/chest/your nuts
alias xaimhead "xsforward 9; xdforward 2; xsheight 22; xdheight 27"
alias xaimchest "xsforward 0; xdforward -7; xsheight 10; xdheight 16"

xaimhead

alias +xdoaim "xaim 1"
alias -xdoaim "xaim 0"

alias +xdoshoot "+attack;xaim 1"
alias -xdoshoot "-attack;xaim 0"

alias +xdoesp "xesp 1"
alias -xdoesp "xesp 0"

alias +xdozoom "xzoom 30"
alias -xdozoom "xzoom 90"


//Removals
alias xrecoil_on "xrecoil 1; developer 1; echo No Recoil On; developer 0; alias xrecoil_switch xrecoil_off"
alias xrecoil_off "xrecoil 0; developer 1; echo No Recoil Off; developer 0; alias xrecoil_switch xrecoil_on"
alias xrecoil_switch "xrecoil_on"



//--===***********************************************************************************===--
//-------------=============================== OGC AIMBOT ==============================------------
//--===***********************************************************************************===--


alias vecname "avclear;avadd 0 15.42 5.221 1.53;avadd 1 20.43 5.32 1.42"
"*" "modelaim 0;vecname" // aim for head

// syntax of avadd :

// first param -> 0=stand, 1=duck

// second param -> height

// third param -> forward

// last param -> right

avadd 0 20.5 6.3 2; avadd 1 21.8 4.1 1.5

avadd 0 20.8 6.4 1.8; avadd 1 20.1 3 1

avadd 0 20.7 6.2 1.9; avadd 1 21 4.5 1.3

avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2

alias ghettoaim "avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2"

alias ghettoaim "avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2; txt -GHETTO AIM SELECTED-"

"*" ">AIMING" {

"*" "head" "HeadBunny"

"*" "chest" "HeartBunny"

"*" "stomach" "StomachBunny"

"*" "testicles" "TestieBunny"

"*" ">AIMING" {

"*" "head" "HeadBunny"

"*" "chest" "HeartBunny"

"*" "stomach" "StomachBunny"

"*" "testicles" "TestieBunny"

"*" "Ghetto" "ghettoaim"

alias a1 "avadd 0 20.1 8.1 2.6; avadd 1 21.4 6.1 3.6"

alias a2 "avadd 0 19.8 8.3 0.8; avadd 1 22.4 6.3 1.8"

alias a3 "avclear;a1;a2;#cl_bob 0;#cl_bobup; txt AIM"

"*" "z-Baddass" "$zbadassdone"

"*" "z-Secret" "$zeroHead"

"*" "z-Head" "$zerohead"

"*" "zer0 HEAD" "$newzero"

"*" "4c1d 1:" "$4c1d1337aim"

"*" "4c1d 2:" "$4c1d2"

"*" "4c1d 3:" "$4c1d5"


" " ">AIMBOT" {
" " "aim&shoot" "bot_aim 1;bot_shoot 1"
" " "just aim" "bot_aim 1;bot_shoot 0"
" " "neither" "bot_aim 0;bot_shoot 0"
" " "nospread on/off" "nospread change"
" " "autowall on/off" "bot_awall change"
" " "sel by FOV" "bot_mode 1"
" " "sel by Distance" "bot_mode 0"
" " ">AIM AT" {
" " "enemies" "bot_team 0"
" " "friends" "bot_team 2"
" " "everyone" "bot_team 1"
}
}

alias turnonaim "bot_aim 1;bot_shoot 1"

alias +doaim "bot_aim 1;bot_shoot 1"
alias -doaim "bot_aim 0;bot_shoot 0"
bind p +doaim

//TFCFAG Hellraiser HS
alias tfchell "avadd 0 22.65324 -3.23432 -.73432;avadd 1 27.00324 3.1453 2.3"
alias tfchell2 "avclear;tfchell;txt Hell!"

"*" "Hell HS" "tfchell2" //By TFCFAG

//TFCFAG Pure HS
alias tfcpure "avadd 0 22.82343 3.1324 .12234;avadd 1 24.000234 6.23432 -.22343"
alias tfcpure2 "tfcpure;avadd 0 22.634233 2.93423 0;avadd 1 25.234 -3.234 .87324"
alias tfcpure3 "tfcpure2;avadd 0 22.7234 2.9324 .23423;avadd 1 18.234 22.3423 1.234"
alias tfcpure4 "tfcpure3;avadd 0 22.4234 8.234 .8393;avadd 1 23.3432 4.4324 0"
alias tfcpure5 "tfcpure4;avadd 0 22.323432 2.12423 .5;avadd 1 19.2343 20.23423 2.532432"
alias tfcpure6 "tfcpure5"
alias tfcpure7 "avclear;tfcpure6;recoil 1;txt Pure...Pain...HS"


//bL4ckH4wK HS v3
alias bL4hsv31 "avadd 0 22.525311 8.344244 3.938525"
alias bL4hsv32 "avadd 0 22.753852 7.000001 4.000001"
alias bL4hsv33 "avadd 0 23.000001 7.425663 3.993401"
alias bL4hsv34 "avadd 0 23.240241 6.759943 3.513234"
alias bL4hsv35 "avadd 0 24.042451 7.341001 3.894205"
alias bL4hsv36 "avadd 1 23.043425 6.443244 3.324142"
alias bL4hsv37 "avadd 1 23.425223 6.642522 4.123452"
alias bL4hsv38 "avadd 1 22.914924 6.000042 3.414525"
alias bL4hsv39 "avadd 1 24.000002 6.352633 3.241452"
alias bL4hsv3 "avclear;bL4hsv31;bL4hsv32;bL4hsv33;bL4hsv34;bL4hs v35;bL4hsv36;bL4hsv37;bL4hsv38;bL4hsv39;recoil 1.67;txt bL4ckH4wK HS v3"


//TFCFAG Pure HS
alias tfcpure "avadd 0 22.82343 3.1324 .12234;avadd 1 24.000234 6.23432 -.22343"
alias tfcpure2 "avadd 0 22.634233 2.93423 0;avadd 1 25.234 -3.234 .87324"
alias tfcpure3 "avadd 0 22.7234 2.9324 .23423;avadd 1 18.234 22.3423 1.234"
alias tfcpure4 "avadd 0 22.4234 8.234 .8393;avadd 1 23.3432 4.4324 0"
alias tfcpure5 "avadd 0 22.323432 2.12423 .5;avadd 1 19.2343 20.23423 2.532432"
alias tfcpure6 "tfcpure1;tfcpure2;tfcpure3;tfcpure4;tfcpure5"
alias tfcpure7 "avclear;tfcpure6;recoil 1.8;aspeed 2.2;txt Pure...Pain...HS"

"*" "TFCFAG Pure HS" "tfcpure7"

" " ">AIMBOT" {
" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " "Toker Head" "tokerhead"
" " "Toker Throat" "tokerthroat"
" " "Absoulution High Head" "avheadb"
" " "Absoulution Medium Head" "avheadf"
" " "Absoulution Low Head" "avhead"
" " "g0d Supreme" "SIRAimSupreme"
" " "g0d Aim" "SIRAim"
" " "OGC 4.3 Chest" "ogc43chest"
" " "Bunny771 Head" "headbunny"
" " "Bunny771 Heart" "heartbunny"
}
" " ">MORE AIMING" {
" " "Zero-Bad Ass" "zbadassdone"
" " "Zero-Secret" "zeroHead"
" " "Zero-Head" "newzer0"
" " "Zero-Most Head" "newzero"
" " "X-Mib A" "avheadxm"
" " "X-Mib B" "avheadmm"
" " "XHack 1.6 Head" "xhackhead"
" " "Sphere 1.0.0.5 Head1" "spherehead"
" " "CI 3.0 Head" "ci30head"
}

" " ">OPTIONS" {
" " "thru walls on/off" "aimthru change"
" " "target lock on/off" "lock change"
" " "distance/fov mode" "mode change"
" " "prediction on/off" "pred change"
" " "weapon bobbing off" "#cl_bob 0;#cl_bobup 0"
" " "weapon bobbing on" "#cl_bob 0.01;#cl_bobup 0.5"
" " "randomized aiming" "humaim"
" " "smooth aiming" "smooth_t"
}
" " ">BOT FOV" {
" " "10 deg" "fov 10"
" " "30 deg" "fov 30"
" " "90 deg" "fov 90"
" " "180 deg" "fov 180"
" " "360 deg" "fov 360"
}

}
" " ">BLOOD (fast PCs)" {
" " "default" "blood 0"
" " "more" "blood1"
" " "much more" "blood2"
" " "blood bath" "blood3"
}

//AIMBOT CONFIG//

setburst ak47 1 10 1 0 0 0
setburst ak47 2 20 0.25 0.35 0 0
setburst ak47 3 50 0.15 0.45 0 36
setburst ak47 4 999 0.07 0.4 0 52
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst m4a1 1 10 1 0 0 0
setburst m4a1 2 20 0.25 0.35 0 0
setburst m4a1 3 80 0.15 0.45 0 0
setburst m4a1 4 999 0.07 0.4 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.11 0.25 0 0
setburst mp5 1 40 1 0 0 0
setburst mp5 2 120 0.45 0.25 0 0
setburst mp5 3 999 0.11 0.25 0 0
setburst p228 1 999 1 0 0 0
setburst p90 1 20 1 0 0 0
setburst p90 2 120 0.1 0.25 0 0
setburst p90 3 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst sg552 1 30 1 0 0 0
setburst sg552 2 60 0.25 0.35 0 0
setburst sg552 3 110 0.15 0.45 0 8
setburst sg552 4 999 0.05 0.43 0 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0

////////////////////////////////////////////////////////////////////////////////////////////////

alias ugc-ulta "avadd 0 22.010 8.02 3.01;avadd 0 23.201 7.91 4.00;avadd 0 23.210 7.90 2.01;avadd 0 22.021 8.01 5.02"
alias ugc-ultb "avadd 0 21.021 8.01 3.02;avadd 0 24.210 8.10 4.11;avadd 0 24.201 8.01 2.10;avadd 0 20.010 8.02 5.01"
alias ugc-ultc "avadd 0 20.010 8.02 3.01;avadd 0 25.201 8.21 4.20;avadd 0 25.510 8.10 2.21;avadd 0 21.021 8.01 5.02"
alias ugc-ultd "avadd 0 23.021 9.01 3.02;avadd 0 26.210 8.30 4.31;avadd 0 26.501 8.21 2.30;avadd 0 23.010 8.02 5.01"
alias ugc-ulte "avadd 1 27.010 4.12 3.11;avadd 1 26.501 4.11 2.10;avadd 1 26.510 4.10 4.11;avadd 1 27.021 4.11 5.12"
alias ugc-ultf "avadd 1 28.021 5.11 3.22;avadd 1 25.510 4.20 2.21;avadd 1 25.501 4.21 4.20;avadd 1 28.010 4.22 5.21"
alias ugc-ultg "avadd 1 29.010 6.12 3.31;avadd 1 24.501 4.31 2.30;avadd 1 24.510 4.30 4.31;avadd 1 29.021 4.31 5.32"
alias ugc-ulth "avadd 0 16 6 0;avadd 0 25 6 0;avadd 0 25 6 6.5;avadd 0 25 6 -6.5;avadd 0 16 6 6.5;avadd 0 16 6 -6.5"
alias ugc-ultz "ugc-ulta;ugc-ultb;ugc-ultc;ugc-ultd;ugc-ulte;ugc-ultf;ugc-ultg;ugc-ulth;init aim ugc-ultx"
alias ugc-ultx "avclear 0;avclear 1;ugc-ultz;modelaim 0;txt ][ [U]NITED [G]AMING [C]HEATS (ULT!(V)@T3) ]["
ugc-ultx

////////////////////////////////////////////////////////////////////////////////////////////////

alias xlq-scta "avadd 0 22.220001 7.560001 2.620001;avadd 1 26.920001 3.620001 3.520001"
alias xlq-sctb "avadd 0 22.210001 7.550001 2.610001;avadd 1 26.910001 3.610001 3.510001"
alias xlq-sctx "avclear;xlq-scta;xlq-sctb;recoil 1.2;txt ][ |L|iQuID SCOUT VV)-(0|23 ]["

alias xlq-mp5a "avadd 0 22.310001 6.340001 3.980001;avadd 1 26.210001 3.410001 3.500001"
alias xlq-mp5b "avadd 0 22.300001 6.330001 2.970001;avadd 1 26.200001 3.400001 2.490001"
alias xlq-mp5x "avclear;xlq-mp5a;xlq-mp5b;recoil 1.8;txt ][ |L|iQuID MP5 )V(4$$@C|23 ]["

alias xlq-clta "avadd 0 22.420001 6.520001 2.420001;avadd 1 26.820001 3.420001 2.120001"
alias xlq-cltb "avadd 0 22.410001 6.510001 2.410001;avadd 1 26.810001 3.410001 2.110001"
alias xlq-cltx "avclear;xlq-clta;xlq-cltb;recoil 1.4;txt ][ |L|iQuID COLT SUP3|2$H0T ]["

alias xlq-ak4a "avadd 0 23.120001 7.620001 2.320001;avadd 1 27.020001 4.120001 3.120001"
alias xlq-ak4b "avadd 0 23.110001 7.610001 2.310001;avadd 1 27.010001 4.110001 3.110001"
alias xlq-ak4x "avclear;xlq-ak4a;xlq-ak4b;recoil 1.8;txt ][ |L|iQuID AK47 D][$4$T3|2 ]["

alias xlq-siga "avadd 0 22.720001 8.520001 3.220001;avadd 1 26.890001 4.540001 2.820001"
alias xlq-sigb "avadd 0 22.710001 8.510001 3.210001;avadd 1 26.880001 4.530001 2.810001"
alias xlq-sigx "avclear;xlq-siga;xlq-sigb;recoil 1.5;txt ][ |L|iQuID SIG BL@Z3$)-(0T ]["

////////////////////////////////////////////////////////////////////////////////////////////////

alias gen-scta "avadd 0 23.1 7.1 4.01;avadd 0 22.5 6.9 3.01"
alias gen-sctb "avadd 1 24.0 6.1 1.13;avadd 1 21.7 5.3 1.12"
alias gen-sctx "avclear;gen-scta;gen-sctb;recoil 1.99;txt [JAPS]G3NoCiD3 *** SCOUT 0wNaG3 sh0t ***"

alias gen-mp5a "avadd 0 23.0 7.0 1.11;avadd 1 24.0 5.2 1.09"
alias gen-mp5x "avclear;gen-mp5a;recoil 2.1;txt [JAPS]G3NoCiD3 *** MP5 0wNaG3 sh0t ***"

alias gen-clta "avadd 0 22.70 6.0 0;avadd 0 22.8 6.39 0"
alias gen-cltb "avadd 0 22.60 6.1 0;avadd 0 22.7 6.60 0"
alias gen-cltc "avadd 1 23.75 7.2 0;avadd 1 24.1 6.21 0"
alias gen-cltx "avclear;gen-clta;gen-cltb;gen-cltc;recoil 1.7;txt [JAPS]G3NoCiD3 *** COLT 0wNaG3 sh0t ***"

alias gen-siga "avadd 0 22.55 6.0 1.1;avadd 0 22.6 6.39 1.0"
alias gen-sigb "avadd 0 22.50 6.8 0.7;avadd 0 22.7 6.60 0.5"
alias gen-sigc "avadd 1 23.75 7.2 0.4;avadd 1 24.1 6.20 0.2"
alias gen-sigx "avclear;gen-siga;gen-sigb;gen-sigc;recoil 1.7;txt [JAPS]G3NoCiD3 *** SIG 0wNaG3 sh0t ***"

alias gen-ak4a "avadd 0 22.57 5.4 1.0 22.67 6.0 0.8 22.50 4.7 1"
alias gen-ak4b "avadd 1 24.1 6 0.8 23.8 5.4 1 23.7 6.2 0.6"
alias gen-ak4x "avclear;gen-ak4a;gen-ak4b;recoil 1.7;txt [JAPS]G3NoCiD3 *** AK 0wNaG3 sh0t ***"

////////////////////////////////////////////////////////////////////////////////////////////////

alias phr-clta "avadd 0 22.4 6.5 2.4;avadd 1 26.8 3.4 2.1"
alias phr-cltx "avclear;phr-clta;recoil 1.4;txt ***]*[ -=2mC=-PHaRCyDE CoLt VeC ]*[***"

alias phr-mp5a "avadd 0 22.1 6.2 2.4;avadd 1 25.9 3.4 2.6"
alias phr-mp5x "avclear;phr-mp5a;recoil 1.4;txt ***]*[ -=2mC=-PHaRCyDE Mp5 VeC ]*[***"

alias phr-siga "avadd 0 22.7 8.5 3.1;avadd 1 26.99 4.54 2.81"
alias phr-sigx "avclear;phr-siga;recoil 1.4;txt ***]*[ -=2mC=-PHaRCyDE SiG VeC ]*[***"

alias phr-scta "avadd 0 21.7 7.5 2.2;avadd 1 26.84 3.24 4.95"
alias phr-sctx "avclear;phr-scta;recoil 1.4;txt ***]*[ -=2mC=-PHaRCyDE sCouT VeC ]*[***"

alias phr-ak4a "avadd 0 22.5 5.8 2.7;avadd 1 26.79 3.45 4.1"
alias phr-ak4x "avclear;phr-ak4a;recoil 1.4;txt ***]*[ -=2mC=-PHaRCyDE AK VeC ]*[***"

////////////////////////////////////////////////////////////////////////////////////////////////

alias xat-ak4a "avadd 0 22.63 7.14 3.1 23 6.54 2.5;avadd 1 27.21 4.1 1.9"
alias xat-ak4x "avclear;xat-ak4a;recoil 1.8;txt -)(- [JAPS]Ani(V)al*ThUG KaLaShnikOV [AK] -)(-"

alias xat-clta "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5;avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias xat-cltb "avadd 0 16 6 0;avadd 0 25 6 0;avadd 0 25 6 6.5;avadd 0 25 6 -6.5;avadd 0 16 6 6.5;avadd 0 16 6 -6.5"
alias xat-cltx "avclear;xat-clta;xat-cltb;recoil 1.6;txt -)(- [JAPS]An!(v)al*ThuG StriKly K!|| [COLT] -)(-"

alias xat-siga "avadd 0 22.16000 8.30000 3.87000;avadd 1 23.27000 2.10000 2.37000"
alias xat-sigb "avadd 0 16 6 0;avadd 0 25 6 0;avadd 0 25 6 6.5;avadd 0 25 6 -6.5;avadd 0 16 6 6.5;avadd 0 16 6 -6.5"
alias xat-sigx "avclear;xat-siga;xat-sigb;recoil 1.8;txt -)(- [JAPS]Ani(V)al*ThUG H3llo BrA!n [SIG] -)(-"

alias xat-scta "avadd 0 22 8 3;avadd 0 23.2 7.9 4.0;avadd 0 23.2 7.9 2.0;avadd 0 22 8 5"
alias xat-sctb "avadd 0 21 8 3;avadd 0 24.2 8.1 4.1;avadd 0 24.2 8.0 2.1;avadd 0 20 8 5"
alias xat-sctc "avadd 0 20 8 3;avadd 0 25.2 8.2 4.2;avadd 0 25.5 8.1 2.2;avadd 0 21 8 5"
alias xat-sctd "avadd 0 23 9 3;avadd 0 26.2 8.3 4.3;avadd 0 26.5 8.2 2.3;avadd 0 23 8 5"
alias xat-scte "avadd 1 27 4.1 3.1;avadd 1 26.5 4.1 2.1;avadd 1 26.5 4.1 4.1;avadd 1 27 4.1 5.1"
alias xat-sctf "avadd 1 28 5.1 3.2;avadd 1 25.5 4.2 2.2;avadd 1 25.5 4.2 4.2;avadd 1 28 4.2 5.2"
alias xat-sctg "avadd 1 29 6.1 3.3;avadd 1 24.5 4.3 2.3;avadd 1 24.5 4.3 4.3;avadd 1 29 4.3 5.3"
alias xat-scth "avadd 0 16 6 0;avadd 0 25 6 0;avadd 0 25 6 6.5;avadd 0 25 6 -6.5;avadd 0 16 6 6.5"
alias xat-sctz "xat-scta;xat-sctb;xat-sctc;xat-sctd;xat-scte;xat-sctf;xat-sctg;xat-scth"
alias xat-sctx "avclear;xat-sctz;recoil 2.0;txt -)(- [JAPS]An!(v)al*ThuG Sc0p3d! [SCOUT] -)(-"

alias xat-mp5a "avadd 0 22.4 4.6 3.7;avadd 1 26.9 3.2 2.6"
alias xat-mp5b "avadd 0 24 8 2;avadd 1 27 4 1"
alias xat-mp5c "avadd 0 20.29 5.2 1.7;avadd 1 27.31 4.6 3.5"
alias xat-mp5x "avclear;xat-mp5a;xat-mp5b;xat-mp5c;recoil 1.8;txt -)(- [JAPS]Ani(V)al*ThUG w0w [MP5] -)(-"

////////////////////////////////////////////////////////////////////////////////////////////////

alias xbl-clta "avadd 0 22.3 6.34 3.98;avadd 1 26.2 3.4 2.495"
alias xbl-cltb "avadd 0 22.3 6.34 2.98;avadd 1 26.2 3.4 3.495"
alias xbl-cltx "avclear;xbl-clta;xbl-cltb;recoil 1.7;txt *** X|treme |S|uPeRm@n* |COLT k!nG*| ***"

alias xbl-siga "avadd 0 22.6 10.78 2.45;avadd 1 27.2 3 2.98"
alias xbl-sigb "avadd 0 22.3 9.344 2.45;avadd 1 26.5 3 2.99"
alias xbl-sigc "avadd 0 22.6 10.78 2.45;avadd 1 27.2 3 2.98"
alias xbl-sigd "avadd 0 22.3 9.344 2.45;avadd 1 26.5 3 2.99"
alias xbl-sigx "avclear;xbl-siga;xbl-sigb;xbl-sigc;xbl-sigd;recoil 1.7;txt *** X|treme |S|uPeRm@n* |SIG k!nG*| ***"

alias xbl-ak4a "avadd 0 22.5 6.80 1.9;avadd 1 25 5 3"
alias xbl-ak4b "avadd 0 22.9 8.98 3.5;avadd 1 25 3 3"
alias xbl-ak4c "avadd 0 22.9 8.98 0.8;avadd 1 25 3 3"
alias xbl-ak4x "avclear;xbl-ak4a;xbl-ak4b;xbl-ak4c;recoil 1.7;txt *** X|treme |S|uPeRm@n* |AK k!nG*| ***"

alias xbl-mp5a "avadd 0 22.8 6.898 3.29;avadd 1 28.3 4.5 3.38"
alias xbl-mp5x "avclear;xbl-mp5a;recoil 2.0;txt *** X|treme |S|uPeRm@n* |MP5 k!nG*| ***"

alias xbl-scta "avadd 0 23.2 9 3.4;avadd 1 24.8 2 3"
alias xbl-sctx "avclear;xbl-scta;recoil 1.6;txt txt *** X|treme |S|uPeRm@n* |SCOUT k!nG*| ***"

////////////////////////////////////////////////////////////////////////////////////////////////

alias xst-clta "avadd 0 24.1 8.01 3.61;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias xst-cltb "avadd 1 27.9 6.51 6.61;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5"
alias xst-cltx "avclear;xst-clta;xst-cltb;recoil 1.5;txt *** X|treme |X|S734L7H|X| |X|COLT|X| ***"

alias xst-siga "avadd 0 23.9 3.9 3.9;avadd 1 27.6 4.20 4.2"
alias xst-sigb "avadd 0 23.9 8.1 3.9;avadd 1 27.6 10.1 4.2"
alias xst-sigx "avclear;xst-siga;xst-sigb;recoil 1.5;txt *** X|treme |X|S734L7H|X| |X|SIG|X| ***"

alias xst-scta "avadd 0 25.8 5.5 1.7;avadd 1 27.9 6.51 3.8"
alias xst-sctx "avclear;xst-scta;recoil 1.5;txt *** X|treme |X|S734L7H|X| |X|SCOUT|X| ***"

alias xst-mp5a "avadd 0 24.5 6.7 2.0;avadd 1 24.5 6.7 2.0"
alias xst-mp5b "avadd 0 24.9 3.0 2.0;avadd 1 24.5 2.9 2.0"
alias xst-mp5x "avclear;xst-mp5a;xst-mp5b;recoil 1.5;txt *** X|treme |X|S734L7H|X| |X|MP5|X| ***"

alias xst-ak4a "avadd 0 24.59 8.09 4.01"
alias xst-ak4b "avadd 1 29.09 9.01 4.01"
alias xst-ak4x "avclear;xst-ak4a;xst-ak4b;recoil 1.5;txt *** X|treme |X|S734L7H|X| |X|AK|X| ***"

////////////////////////////////////////////////////////////////////////////////////////////////

alias xkr-clta "avadd 0 22.75 7.389 0.789;avadd 1 24.15 7.5 0.86"
alias xkr-cltb "avadd 0 22.18 8.9 0.6;avadd 1 24.25 4.2 6"
alias xkr-cltc "avadd 0 22.2 6.52 0.8;avadd 1 27 9.9 3.5"
alias xkr-cltd "avadd 0 23 8.5 1.89;avadd 1 24 6.9 4.6"
alias xkr-clte "xkr-clta;xkr-cltb;xkr-cltc;xkr-cltd"
alias xkr-cltx "avclear;xkr-clte;recoil 1.5;txt *** X|treme |k|LuckeR (CoLT veC) ***"

alias xkr-ak4a "avadd 0 22.65 7.38 1.81;avadd 1 25.75 5.52 2.86"
alias xkr-ak4b "avadd 0 22.87 8.96 0.71;avadd 1 25.52 4.82 1.74"
alias xkr-ak4x "avclear;xkr-ak4a;xkr-ak4b;recoil 1.7;txt *** X|treme |k|LuckeR (AK veC) ***"

alias xkr-siga "avadd 0 21.2 8.888 1.793;avadd 1 25.3 4.23 .37"
alias xkr-sigx "avclear;xkr-siga;recoil 1.9;txt *** X|treme |k|LuckeR (SiG veC) ***"

alias xkr-scta "avadd 0 23.01 6.3 3.82;avadd 1 29.20 6 6.01"
alias xkr-sctx "avclear;xkr-scta;recoil 1.4;txt *** X|treme |k|LuckeR (ScouT veC) ***"

alias xkr-mp5a "avadd 0 21.2 5.2 .987;avadd 1 23 2.510 .88"
alias xkr-mp5x "avclear;xkr-mp5a;recoil 2.0;txt *** X|treme |k|LuckeR (Mp5 veC) ***"

////////////////////////////////////////////////////////////////////////////////////////////////

alias xwm-siga "avadd 0 21.92 8.59 2.69;avadd 0 21.96 8.59 2.59;avadd 0 21.85 7.59 2.39;avadd 0 21.82 7.29 2.59"
alias xwm-sigb "avadd 0 21.74 8.48 2.38;avadd 0 21.73 8.38 2.38;avadd 0 21.69 6.58 2.58;avadd 0 21.65 7.28 2.18"
alias xwm-sigc "avadd 0 21.55 6.77 2.17;avadd 0 21.56 6.67 2.27;avadd 0 21.52 7.77 2.77;avadd 0 21.55 7.47 2.17"
alias xwm-sigd "avadd 0 20.23 6.56 1.86;avadd 0 20.27 6.36 2.76;avadd 0 20.35 6.56 2.76;avadd 0 20.38 6.26 2.56"
alias xwm-sige "avadd 0 19.94 5.45 2.45;avadd 0 19.93 5.35 2.55;avadd 0 19.95 7.25 2.65;avadd 0 19.92 7.25 2.85"
alias xwm-sigf "avadd 0 19.82 8.24 3.34;avadd 0 19.82 8.24 4.24;avadd 0 19.85 8.54 2.54;avadd 0 19.87 8.84 2.84"
alias xwm-sigg "avadd 0 19.71 8.13 3.13;avadd 0 19.72 8.23 3.63;avadd 0 19.44 8.43 3.63;avadd 0 19.55 8.53 2.53"
alias xwm-sigh "avadd 1 24.52 5.52 2.62;avadd 1 24.65 1.42 2.52;avadd 1 24.73 1.62 2.72;avadd 1 24.83 1.82 3.72"
alias xwm-sigi "avadd 1 24.51 4.51 3.11;avadd 1 24.52 6.51 5.11;avadd 1 24.65 6.71 5.21;avadd 1 24.63 6.81 5.31"
alias xwm-sigj "xwm-siga;xwm-sigb;xwm-sigc;xwm-sigd;xwm-sige;xwm-sigf;xwm-sigg;xwm-sigh;xwm-sigi"
alias xwm-sigx "avclear;xwm-sigj;recoil 1.35;txt _-=** X|treme |W|4|2M0n|k3Y [d0p3W4|2 s1g] **=-_"

alias xwm-clta "avadd 0 22.9002 5.9888 1.2331;avadd 1 30.2099 4.1201 3.1510"
alias xwm-cltb "avadd 0 23.0099 5.9888 2.4331;avadd 1 29.2098 4.0001 3.3010"
alias xwm-cltc "avadd 0 23.1099 6.0011 4.2333;avadd 1 28.2098 3.9801 3.5015"
alias xwm-cltd "xwm-clta;xwm-cltb;xwm-cltc"
alias xwm-cltx "avclear;xwm-cltd;recoil 1.5;txt _-=** X|treme |W|4|2M0n|k3Y [d0p3W4|2 m4a1] **=-_"

alias xwm-scta "avadd 0 22.209 7.56 2.62;avadd 0 21.719 8.45 3.12;avadd 0 23.209 6.21 2.71;avadd 0 22.82 6.23 2.12"
alias xwm-sctb "avadd 1 30.21 4.11 3.12;avadd 1 28.31812 6.72211 4.15312;avadd 1 30.0011 4.00221 4.00221;avadd 1 30 4 4"
alias xwm-sctx "avclear;xwm-scta;xwm-sctb;recoil 1.5;txt _-=** X|treme |W|4|2M0n|k3Y [d0p3w4|2 sc0u7] **=-_"

alias xwm-ak4a "avadd 0 22.9002 5.9888 1.2331;avadd 1 30.2099 4.1201 3.1510"
alias xwm-ak4b "avadd 0 23.0099 5.9888 2.4331;avadd 1 29.2098 4.0001 3.3010"
alias xwm-ak4c "avadd 0 23.1099 6.0011 4.2333;avadd 1 28.2098 3.9801 3.5015"
alias xwm-ak4d "xwm-ak4a;xwm-ak4b;xwm-ak4c"
alias xwm-ak4x "avclear;xwm-ak4d;recoil 1.7;txt _-=** X|treme |W|4|2M0n|k3Y [d0p3W4|2 aK47] **=-_"

alias xwm-mp5a "avadd 0 22 9.2 2.5"
alias xwm-mp5b "avadd 0 21.82 9.31 1.52"
alias xwm-mp5c "avadd 1 25.12 6.16 2.33"
alias xwm-mp5d "xwm-mp5a;xwm-mp5b;xwm-mp5c"
alias xwm-mp5x "avclear;xwm-mp5d;recoil 1.75;txt _-=** X|treme |W|4|2M0n|k3Y [d0p3W4|2 Mp5] **=-_"

////////////////////////////////////////////////////////////////////////////////////////////////

alias xbh-clta "avadd 0 22.6 2 0;avadd 1 22.5 2.2 -1"
alias xbh-cltb "avadd 0 23 1.7 0;avadd 1 23.2 3 -1.2"
alias xbh-cltx "avclear;xbh-clta;xbh-cltb;recoil 1.5;txt *** X|treme |D|uStB@g|H34V3N| |CoLt MaStA| ***"

alias xbh-siga "avadd 0 22.643 2.12 0.2;avadd 1 22.54 2.22 -1.1"
alias xbh-sigb "avadd 0 23.12 1.73 0.1;avadd 1 23.256 3.12 -1.23"
alias xbh-sigx "avclear;xbh-siga;xbh-sigb;recoil 1.4;txt *** X|treme |D|uStB@g|H34V3N| |SiG MaStA| ***"

alias xbh-ak4a "avadd 0 22.6432 2.121 0.21;avadd 1 22.541 2.223 -1.12"
alias xbh-ak4b "avadd 0 23.122 1.734 0.11;avadd 1 23.2561 3.125 -1.234"
alias xbh-ak4x "avclear;xbh-ak4a;xbh-ak4b;recoil 1.9;txt *** X|treme |D|uStB@g|H34V3N| |AK MaStA| ***"

alias xbh-scta "avadd 0 22.8 6.5 0.34;avadd 1 23 7 0"
alias xbh-sctb "avadd 0 23.3 5 -1;avadd 1 22 7.2 -1.2"
alias xbh-sctx "avclear;xbh-scta;xbh-sctb;recoil 1.8;txt *** X|treme |D|uStB@g|H34V3N| |ScoUt MaStA| ***"

alias xbh-mp5a "avadd 0 22.82 6.53 0.341;avadd 1 23.2 7.1 0.12"
alias xbh-mp5b "avadd 0 23.34 5.4 -1.2;avadd 1 22.3 7.22 -1.24"
alias xbh-mp5x "avclear;xbh-mp5a;xbh-mp5b;recoil 2.0;txt *** X|treme |D|uStB@g|H34V3N| |Mp5 MaStA| ***"

////////////////////////////////////////////////////////////////////////////////////////////////

alias nwf-siga "avadd 0 22.765 8.4523 1.654;avadd 1 25.653 9.542 4.76"
alias nwf-sigb "avadd 0 21.324 9.7427 3.813;avadd 1 24.124 8.872 5.32"
alias nwf-sigx "avclear;nwf-siga;nwf-sigb;recoil 1.3;txt *** [L337-H@X]Night_Wolf [SiG w00t!!] ***"

alias nwf-ak4a "avadd 0 21.543 4.564 2.34345;avadd 0 21.345345 8.342 1.654;avadd 0 22.564 6.342 3.6546"
alias nwf-ak4b "avadd 1 24.654 3.765 1.75671;avadd 1 24.876412 7.432 -1.54;avadd 1 22.863 5.432 2.6546"
alias nwf-ak4x "avclear;nwf-ak4a;nwf-ak4b;recoil 1.7;txt *** [L337-H@X]Night_Wolf [AK w00t!!] ***"

alias nwf-mp5a "avadd 0 21.435 3.123 1.342 19.564 9.324 2.3424 22.8732 8.324 4.235"
alias nwf-mp5b "avadd 1 23.764 5.342 3.758 26.432 10.32 5.6752 24.5435 -3.65 -1.34"
alias nwf-mp5x "avclear;nwf-mp5a;nwf-mp5b;recoil 1.3;txt *** [L337-H@X]Night_Wolf [Mp5 w00t!!] ***"

alias nwf-clta "avadd 0 18.6546 4.45354 1.3423;avadd 1 22.5435 4.45645 1.3432"
alias nwf-cltb "avadd 0 19.265 5.4563 2.343265;avadd 1 23.8763 5.76234 2.5435"
alias nwf-cltc "avadd 0 20.432 6.4534 3.453453;avadd 1 24.4324 6.54354 3.5435"
alias nwf-cltd "avadd 0 21.765 7.34543 4.76576;avadd 1 25.5435 7.54354 4.5645"
alias nwf-clte "avadd 0 22.543 8.43245 5.32158;avadd 1 26.4324 8.34243 5.3424"
alias nwf-cltf "nwf-clta;nwf-cltb;nwf-cltc;nwf-cltd;nwf-clte"
alias nwf-cltx "avclear;nwf-cltf;recoil 1.5;txt *** [L337-H@X]Night_Wolf [CoLT w00t!!] ***"

alias nwf-scta "avadd 0 20.255 9.1 2.5431;avadd 1 26 6.658 5.24343"
alias nwf-sctb "avadd 0 21.03 8.11 3.7659;avadd 1 25 7.343 4.42342"
alias nwf-sctc "avadd 0 22.14 7.91 4.7651;avadd 1 24 8.343 3.432354"
alias nwf-sctd "avadd 0 23.11 6.5176 5.7651;avadd 1 23 9.3257 2.53465"
alias nwf-scte "nwf-scta;nwf-sctb;nwf-sctc;nwf-sctd"
alias nwf-sctx "avclear;nwf-scte;recoil 1.2;txt *** [L337-H@X]Night_Wolf [Sc0uT w00t!!] ***"

////////////////////////////////////////////////////////////////////////////////////////////////

alias xec-ak4a "avadd 0 21.2 7.8 4;avadd 0 21.2 8 3;avadd 0 21.8 8 2"
alias xec-ak4b "avadd 1 25.9 4.0 2;avadd 1 25.7 4 4;avadd 1 26.3 4 3"
alias xec-ak4x "avclear;xec-ak4a;xec-ak4b;recoil 1.2;txt *** X|treme |E|nclave [$UP3|R AK] ***"

alias xec-mp5a "avadd 0 21 6.9 0.8;avadd 1 21.0 1.5 0.9"
alias xec-mp5x "avclear;xec-mp5a;recoil 1.8;txt *** X|treme |E|nclave [$UP3|R MP5] ***"

alias xec-scta "avadd 0 23 6.5 4.0;avadd 1 29.2 6.0 6.0"
alias xec-sctx "avclear;xec-scta;recoil 2.0;txt *** X|treme |E|nclave [$UP3|R SCOUT] ***"

alias xec-siga "avadd 0 23.59987 6.9987 2.0187;avadd 0 23.5 8 3;avadd 0 23.0 8 4;avadd 0 23 8 2"
alias xec-sigb "avadd 1 24.59987 5.9987 1.0187;avadd 1 25.2 4 3;avadd 1 24.7 4 2;avadd 1 24.7 4"
alias xec-sigx "avclear;encsig1;encsig2;recoil 1.7;txt *** X|treme |E|nclave [$UP3|R SIG] ***"

alias xec-clta "avadd 0 22.32 5.20 2"
alias xec-cltb "avadd 1 23.53 8.92 2"
alias xec-cltx "avclear;xec-clta;xec-cltb;recoil 1.6;txt *** X|treme |E|nclave [$UP3|R COLT] ***"

////////////////////////////////////////////////////////////////////////////////////////////////

alias mcg-ak4a "avadd 0 23.0 7 3;avadd 1 25.2 4.0 4.1"
alias mcg-ak4b "avadd 0 23.0 6 2;avadd 1 25.2 3.1 4.0"
alias mcg-ak4c "avadd 0 23.1 5 2;avadd 1 25.2 4.0 3.2"
alias mcg-ak4d "avadd 0 23.0 4 1;avadd 1 25.6 3.5 4.5"
alias mcg-ak4e "avadd 0 23.1 6 2;avadd 1 25.6 4.5 3.5"
alias mcg-ak4f "mcg-ak4a;mcg-ak4b;mcg-ak4c;mcg-ak4d;mcg-ak4e"
alias mcg-ak4x "avclear;mcg-ak4f;recoil 1.5;txt *** [R-SouljaZ]MacGyver [AK H[]T] ***"

alias mcg-scta "avadd 0 23.9 4.6 4.3;avadd 0 24.10 5.31 4.1;avadd 0 24.14 3.01 1.6"
alias mcg-sctb "avadd 1 24.3 5.1 2.1;avadd 1 23.13 4.76 3.6;avadd 1 25.10 4.19 2.5"
alias mcg-sctx "avclear;mcg-scta;mcg-sctb;recoil 1.7;txt *** [R-SouljaZ]MacGyver [SCOUT H[]T] ***"

alias mcg-mp5a "avadd 0 20.1 7 2;avadd 1 19.2 3.0 2.0"
alias mcg-mp5b "avadd 0 16.1 6 2;avadd 1 18.2 2.1 3.1"
alias mcg-mp5c "avadd 0 17.1 7 2;avadd 1 16.2 3.0 2.0"
alias mcg-mp5d "avadd 0 18.1 6 2;avadd 1 17.6 2.5 3.5"
alias mcg-mp5e "avadd 0 19.1 7 2;avadd 1 19.6 3.5 2.5"
alias mcg-mp5f "mcg-mp5a;mcg-mp5b;mcg-mp5c;mcg-mp5d;mcg-mp5e"
alias mcg-mp5x "avclear;mcg-mp5f;recoil 1.5;txt *** [R-SouljaZ]MacGyver [MP5 H[]T] ***"

alias mcg-siga "avadd 0 22.1 7.3 4.2;avadd 1 20.1 3.1 2.2"
alias mcg-sigx "avclear;mcg-siga;recoil 1.8;txt *** [R-SouljaZ]MacGyver [SIG H[]T] ***"

alias mcg-clta "avadd 0 23.3 6.1 2.9;avadd 1 28.1 6.1 3.1"
alias mcg-cltx "avclear;mcg-clta;recoil 1.5;txt *** [R-SouljaZ]MacGyver [COLT H[]T] ***"

////////////////////////////////////////////////////////////////////////////////////////////////

alias xdr-mp5a "avadd 0 20.23 7.331 5;avadd 1 26.2 6.4 5"
alias xdr-mp5x "avclear;xdr-mp5a;recoil 1.5;txt |-- X|treme |D|r@ma Mp5 --|"

alias xdr-scta "avadd 0 22.2 7.1 4;avadd 1 26.4 5 5"
alias xdr-sctx "avclear;xdr-scta;recoil 1.7;txt |-- X|treme |D|r@ma sC0ut --|"

alias xdr-siga "avadd 0 22 9 4;avadd 1 26.1 6.4 5"
alias xdr-sigx "avclear;xdr-siga;recoil 1.4;txt |-- X|treme |D|r@ma S!g --|"

alias xdr-clta "avadd 0 22.5 7 4;avadd 1 25 4.4 5"
alias xdr-cltx "avclear;xdr-clta;recoil 1.4;txt |-- X|treme |D|r@ma c0Lt --|"

alias xdr-ak4a "avadd 0 22.29 8 4;avadd 1 24.5 6 5"
alias xdr-ak4x "avclear;xdr-ak4a;recoil 1.6;txt |-- X|treme |D|r@ma Ak47 --|"

////////////////////////////////////////////////////////////////////////////////////////////////

alias yde-clta "avadd 0 23.7 8.2 2.6;avadd 1 25.8 8.2 2.6"
alias yde-cltb "avadd 0 21.7 8.2 1.65;avadd 1 24.5 6.2 1.8"
alias yde-cltx "avclear;yde-clta;yde-cltb;recoil 1.5;txt ** [FuRy]-y0d3 [c0Lt AiM] **"

alias yde-siga "avadd 0 23.38 7.1 4.87;avadd 0 24.92 6.87 2.39"
alias yde-sigb "avadd 1 26.3 4.21 5;avadd 1 28.22 2.3 4.1"
alias yde-sigx "avclear;yde-siga;yde-sigb;recoil 1.6;txt ** [FuRy]-y0d3 [s][g AiM] **"

alias yde-mp5a "avadd 0 22.2990 6.51 4.53;avadd 1 25 6.51 4.53"
alias yde-mp5b "avadd 0 22.2990 5.28 4.53;avadd 1 25 5.28 4.53"
alias yde-mp5x "avclear;yde-mp5a;yde-mp5b;recoil 2.0;txt ** [FuRy]-y0d3 [mP5 AiM] **"

alias yde-ak4a "avadd 0 22.25 6.52 3.1;avadd 1 25.42 5.32 3.1"
alias yde-ak4b "avadd 0 21.89 6.26 2.7;avadd 1 26.08 3.56 2.6"
alias yde-ak4c "avadd 0 21.60 5.79 2.2;avadd 1 25.73 3.24 2.4"
alias yde-ak4d "yde-ak4a;yde-ak4b;yde-ak4c"
alias yde-ak4x "avclear;yde-ak4d;recoil 1.4;txt ** [FuRy]-y0d3 [aK47 AiM] **"

alias yde-scta "avadd 0 23.5 6.35 3.43;avadd 1 28.65 3.458 5.4"
alias yde-sctx "avclear;yde-scta;recoil 2.0;txt ** [FuRy]-y0d3 [sCOUt AiM] **"

////////////////////////////////////////////////////////////////////////////////////////////////

alias mky-scta "avadd 0 22.80 6.69 3.17;avadd 1 25.01 3.60 3.17"
alias mky-sctx "avclear;mky-scta;recoil 1.5;txt -=][ [kC]m0nk3y (sc0ut v3c) ][=-"

alias mky-siga "avadd 0 23.40 4.51 3.70;avadd 1 28.20 2.81 3.60"
alias mky-sigx "avclear;mky-siga;recoil 1.8;txt -=][ [kC]m0nk3y (sIg v3c) ][=-"

alias mky-clta "avadd 0 22.72 6.10 4.31;avadd 1 25.71 5.20 4.71"
alias mky-cltx "avclear;mky-clta;recoil 1.5;txt -=][ [kC]m0nk3y (c0lt v3c) ][=-"

alias mky-mp5a "avadd 0 22.28 8.31 3.27;avadd 1 23.27 2.10 2.37"
alias mky-mp5x "avclear;mky-mp5a;recoil 1.4;txt -=][ [kC]m0nk3y (mP5 v3c) ][=-"

alias mky-ak4a "avadd 0 22.64 6.30 4.11;avadd 1 26.91 5.30 4.81"
alias mky-ak4x "avclear;mky-ak4a;recoil 2.1;txt -=][ [kC]m0nk3y (ak47 v3c) ][=-"

////////////////////////////////////////////////////////////////////////////////////////////////

alias rtd-ak4a "avclear;avadd 0 21.76 7.65 2.52;avadd 1 23.68 7.45 2.76"
alias rtd-ak4x "avclear;rtd-ak4a;recoil 1.4;txt *** r3t4rD [aK v3c] ***"

alias rtd-scta "avadd 0 24.52 6.20 4.51;avadd 1 25.43 5.71 4.22"
alias rtd-sctx "avclear;rtd-scta;recoil 1.5;txt *** r3t4rD [sc0ut v3c]"

alias rtd-siga "avadd 0 23.64 6.51 2.12;avadd 1 27.42 5.01 3.02"
alias rtd-sigx "avclear;rtd-siga;recoil 1.5;txt *** r3t4rD [sIg v3c] ***"

alias rtd-clta "avadd 0 23.12 2.65 5.74;avadd 1 21.12 9.33 6.41"
alias rtd-cltb "avadd 0 22.92 5.87 5.89;avadd 1 22.01 7.76 1.02"
alias rtd-cltc "avadd 0 22.88 6.34 1.23;avadd 1 23.99 5.32 2.55"
alias rtd-cltd "rtd-clta;rtd-cltb;rtd-cltc"
alias rtd-cltx "avclear;rtd-cltd;recoil 1.4;txt *** r3t4rD [c0Lt v3c] ***"

alias rtd-mp5a "avadd 0 20.92 9.89 2.89;avadd 1 24.78 3.23 3.31"
alias rtd-mp5x "avclear;rtd-mp5a;recoil 1.7;txt *** r3t4rD [mp5 v3c] ***"

////////////////////////////////////////////////////////////////////////////////////////////////

alias kch-clta "avadd 0 21.8255 6.8971 3.1231"
alias kch-cltb "avadd 1 24.7251 8.4361 4.2413"
alias kch-cltx "avclear;kch-clta;kch-cltb;recoil 1.4;txt -][ [kC]Charlie (C0LT SH0T) ][-"

alias kch-siga "avadd 0 21.731 7.21 2.9972"
alias kch-sigb "avadd 1 24.201 6.71 3.4102"
alias kch-sigx "avclear;kch-siga;kch-sigb;recoil 1.5;txt -][ [kC]Charlie (S!G SH0T) ][-"

alias kch-mp5a "avadd 0 24.51 5.72 1.39;avadd 1 27.21 3.97 1.30"
alias kch-mp5x "avclear;kch-mp5a;recoil 1.4;txt -][ [kC]Charlie (MP5 SH0T) ][-"

alias kch-scta "avadd 0 23.82 7.32 3.44;avadd 1 29.31 4.39 5.21"
alias kch-sctx "avclear;kch-scta;recoil 1.2;txt -][ [kC]Charlie (SC0UT SH0T) ][-"

alias kch-ak4a "avadd 0 22.61 7.57 3.21;avadd 0 25.12 5.61 3.62"
alias kch-ak4b "avadd 1 24.70 8.12 3.31;avadd 1 25.70 8.15 3.51"
alias kch-ak4x "avclear;kch-ak4a;kch-ak4b;recoil 2.0;txt -][ [kC]Charlie (@K47 SH0T) ][-"

////////////////////////////////////////////////////////////////////////////////////////////////

alias chr-siga "avadd 0 22.25 6.41 4.57 22.52 7.01 2.73 22.95 10.81 2.32 23.22 9.89 3.21"
alias chr-sigb "avadd 0 23.21 6.02 1.89 23.59 5.34 2.79 24.49 6.81 2.68 23.05 7.01 6.01"
alias chr-sigc "avadd 1 22.21 3.27 2.19 23.74 12.92 2.39 24.23 13.26 4.27 24.22 7.01 3.01"
alias chr-sigd "avadd 1 24.50 4.43 0.67 25.05 3.59 2.13 25.13 5.79 2.01 26.35 6.01 4.13"
alias chr-sige "chr-siga;chr-sigb;chr-sigc;chr-sigd"
alias chr-sigx "avclear;chr-sige;recoil 1.4;txt -x] cHr0n1K (pR!v473 SIG) [x-"

alias chr-scta "avadd 0 24.01 8.34 2.35 22.25 8.13 4.14 24.51 6.72 2.36 24.59 7.98 3.01"
alias chr-sctb "avadd 0 23.03 9.11 3.99 22.25 8.52 1.39 21.14 5.91 4.11 22.11 7.11 5.13"
alias chr-sctc "avadd 0 24.84 6.902 2.84 25.01 7.01 3.01 25.41 7.55 2.91 26.01 8.01 3.01"
alias chr-sctd "avadd 1 23.22 5.57 3.46 24.29 8.33 2.35 25.15 6.51 2.99 25.34 5.01 1.24"
alias chr-scte "avadd 1 25.41 6.65 4.43 25.65 6.89 3.01 26.01 7.34 5.34 27.05 5.56 3.21"
alias chr-sctf "chr-scta;chr-sctb;chr-sctc;chr-sctd;chr-scte"
alias chr-sctx "avclear;chr-sctf;recoil 0.6;txt -x] cHr0n1K (pR!v473 SC0UT) [x-"

alias chr-mp5a "avadd 0 20.25 7.60 1.57 19.57 6.55 1.89 20.92 9.89 2.89 21.12 7.64 3.15"
alias chr-mp5b "avadd 0 22.45 4.62 3.77 23.04 8.21 2.01 22.59 7.11 1.99 22.99 6.99 4.99"
alias chr-mp5c "avadd 1 23.55 13.01 2.73 24.15 9.61 3.15 24.22 4.20 3.22"
alias chr-mp5d "avadd 1 24.78 3.23 3.3 24.91 7.81 2.86 25.03 7.64 3.01"
alias chr-mp5e "chr-mp5a;chr-mp5b;chr-mp5c;chr-mp5d"
alias chr-mp5x "avclear;chr-mp5e;recoil 1.7;txt -x] cHr0n1K (pR!v473 MP5) [x-"

alias chr-ak4a "avadd 0 21.76 7.65 2.52 22.13 5.69 -1.85 22.42 7.32 1.86 22.79 7.23 1.79 21.45 8.27 1.65"
alias chr-ak4b "avadd 0 22.01 8.01 5.87 23.11 7.65 2.01 23.23 4.33 2.56 23.31 5.37 2.38 23.34 5.44 2.25"
alias chr-ak4c "avadd 1 22.67 6.01 4.44 23.35 5.32 2.35 23.42 6.23 3.12 23.68 7.45 2.76 24.32 3.56 2.12"
alias chr-ak4d "avadd 1 23.01 5.23 2.99 24.78 5.7 1.78 25.42 7.82 1.55 25.21 4.23 2.32 25.81 8.27 0.55"
alias chr-ak4e "chr-ak4a;chr-ak4b;chr-ak4c;chr-ak4d"
alias chr-ak4x "avclear;chr-ak4e;recoil 1.4;txt -x] cHr0n1K (pR!v473 AK47) [x-"

alias chr-clta "avadd 0 22.9999 7.0001 4.7829 23.0901 6.9007 3.0001 23.3133 6.0101 3.2122 23.4977 8.3425 4.5356"
alias chr-cltb "avadd 0 23.7758 7.9536 3.4355 24.0001 7.3445 3.8901 24.4251 6.9812 4.2437 23.6296 7.0001 5.9262"
alias chr-cltc "avadd 1 23.7901 7.2311 4.0456 24.3333 6.4341 3.4322 24.9592 8.0001 4.0001"
alias chr-cltd "avadd 1 25.4775 5.4326 3.6732 26.9821 6.0144 3.0001 28.0002 8.5241 3.1919"
alias chr-clte "chr-clta;chr-cltb;chr-cltc;chr-cltd"
alias chr-cltx "avclear;chr-clte;recoil 1.3;txt -x] cHr0n1K (pR!v473 C0LT) [x-"

////////////////////////////////////////////////////////////////////////////////////////////////

alias mty-clta "avadd 0 22.35 6.35 4.02;avadd 1 25.33 3.42 2.52"
alias mty-cltb "avadd 0 22.42 6.37 3.31;avadd 1 26.69 4.34 2.614"
alias mty-cltx "avclear;mty-clta;mty-cltb;recoil 1.75;txt ~][ LiQuIDzGuRL |C0LT| ][~"

alias mty-siga "avadd 0 22.3101 9.4111 2.66;avadd 1 27.1101 3.16 2.9221"
alias mty-sigb "avadd 0 22.6501 9.9901 2.56;avadd 1 26.6 3.12 3.1"
alias mty-sigx "avclear;mty-siga;mty-sigb;recoil 1.52;txt ~][ LiQuIDzGuRL |S!G| ][~"

alias mty-ak4a "avadd 0 23.1201 2.51301 3.421;avadd 1 24.8901 3.25301 2.621"
alias mty-ak4x "avclear;mty-ak4a;recoil 1.45;txt ~][ LiQuIDzGuRL |@K47| ][~"

alias mty-scta "avadd 0 23.25 8.85 3.4011;avadd 1 27.1 2.5 3.3"
alias mty-sctx "avclear;mty-scta;recoil 1.56;txt ~][ LiQuIDzGuRL |SC0UT| ][~"

alias mty-mp5a "avadd 0 23.31 8.45 1.92; avadd 1 27.03 3.41 2.88"
alias mty-mp5b "avadd 0 22.52 8.81 4.01; avadd 1 26.53 4.22 3.48"
alias mty-mp5x "avclear;mty-mp5a;mty-mp5b;recoil 1.83;txt ~][ LiQuIDzGuRL |MP5| ][~"

////////////////////////////////////////////////////////////////////////////////////////////////

alias lts-mp5a "avadd 0 22.25 6 2.5;avadd 1 25.65 3.5 2.55"
alias lts-mp5x "avclear;lts-mp5a;recoil 1.45;txt -[ -[CSM]-|ostsou| Mp5 ]-"

alias lts-scta "avadd 0 21.55 6 1 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 23 4 1.3 4 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lts-sctx "avclear;lts-scta;recoil 2.0;txt -[ -[CSM]-|ostsou| Sc0uT ]-"

alias lts-clta "avadd 0 23.1 6 2.5 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5;avadd 1 25.4 4 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lts-cltx "avclear;lts-clta;recoil 1.74;txt -[ -[CSM]-|ostsou| CoLt ]-"

alias lts-siga "avadd 0 23.1 6 2.25 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5;avadd 1 25.55 4 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lts-sigx "avclear;lts-siga; recoil 1.8;txt -[ -[CSM]-|ostsou| SiG ]-"

alias lts-ak4a "avadd 0 22.5 5 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5;avadd 1 25.75 16 .75 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lts-ak4x "avclear;lts-ak4a;recoil 1.8;txt -[ -[CSM]-|ostsou| Ak 47 ]-"

////////////////////////////////////////////////////////////////////////////////////////////////

//RANDOMIZED AIMING//

alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt ][ RANDOMIZED AIMING: OFF ]["
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt ][ RANDOMIZED AIMING: ON ]["
humaim0

//SMOOTH AIMING//

alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt ][ SMOOTH AIMING: OFF ]["
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt ][ SMOOTH AIMING: ON ]["
smooth0

//XQZ2 STYLE//

alias +doaim "aim 1;lock 1"
alias -doaim "aim 0;lock 0"

//AIMTHRU STYLE//

alias +thru "aimthru 1"
alias -thru "aimthru 0"

//HLH STYLE//

alias +doshoot "aim 1;.wait;.+attack"
alias -doshoot ".-attack; aim 0"

//CSG STYLE//

alias +csgaim "aim 1;later 0.01 .+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 .-attack"


//Inverse Switch = inverse_switch 1
alias inv_aug "avclear;avadd 0 20.5 10.43 2.183;avadd 1 21.63 3.867 4.23;avadd 2 9.5 9 -0.7;txt .AUG."
alias inv_p90 "avclear;avadd 0 20.5 10.43 2.183;avadd 1 21.63 3.867 4.23;avadd 2 9.5 9 -0.7;txt .P90."
alias inv_Ump45 "avclear;avadd 0 20.5 10.43 2.183;avadd 1 21.63 3.867 4.23;avadd 2 9.5 9 -0.7;txt .UMP45."
alias inv_famas "avclear;avadd 0 20.5 10.43 2.183;avadd 1 21.63 3.867 4.23;avadd 2 9.5 9 -0.7;txt .FAMAS."
alias inv_p228 "avclear;avadd 0 20.967 10 0.43;avadd 1 25.267 2.1 -1;avadd 2 9.6 -2.1493;txt .P228."
alias inv_fiveseven "avclear;avadd 0 20.967 10 0.43;avadd 1 25.267 2.1 -1;avadd 2 9.1 9.6 -2.1493;txt .FIVE SEVEN."
alias inv_glock18 "avclear;avadd 0 20.967 10 0.43;avadd 1 25.267 2.1 -1;avadd 2 9.1 9.6 -2.1493;txt .GLOCK."
alias inv_usp "avclear;avadd 0 20.967 10 0.43;avadd 1 25.267 2.1 -1;avadd 2 9.1 9.6 -2.1493;txt .USP."
alias inv_deagle "avclear;avadd 0 21.85 10.2 0.35;avadd 1 24.65 2.1 -1.35;avadd 2 10 10 -1.5;deagletxt"
alias inv_tmp "avclear;avadd 0 20.967 10 0.43;avadd 1 25.267 2.1 -1;avadd 2 9.1 9.6 -2.1493;txt .TMP."
alias inv_mac10 "avclear;avadd 0 20.3 10 0.43;avadd 1 25.267 2.1 -1;avadd 2 9.7 9.6 -2.149;txt .MAC10."
alias inv_elite "avclear;avadd 0 24.0167 4.63334 1.3167;avadd 1 26.6167 2.6 -0.3167;avadd 2 13.23 6.2 0.567;txt .DUAL ELITES."
alias inv_m4a1 "avclear;avadd 0 20.65 7.18 2.59;avadd 1 25.4 6.13 6.13 3;avadd 2 12.2 6 2.3;M4A1 txt"
alias inv_scout "avclear;avadd 0 20.3 8.267 3.023;avadd 1 21.5 3.167 4.967;avadd 2 10.83334 8.083334 3.05;txt "txt .SCOUT."
alias inv_awp "avclear;avadd 0 20.3 8.267 3.023;avadd 1 21.5 3.167 4.967;avadd 2 10.83334 8.083334 3.05;txt .AWP."
alias inv_sg550 "avclear;avadd 0 20.3 8.267 3.023;avadd 1 21.5 3.167 4.967;avadd 2 10.83334 8.083334 3.05;txt .SIG550."
alias inv_g3sg1 "avclear;avadd 0 20.683 7.13 3.01167;avadd 1 23.967 0.933 4.6167;avadd 2 10 9 -0.5;txt .G3SG1."
alias inv_mp5 "avclear;avadd 0 20.683 7.13 3.1167;avadd 1 23.967 0.933 4.6167;avadd 2 10 9 -0.5;txt .MP5."
alias inv_sg552 "avclear;avadd 0 20.683 7.13 3.01167;avadd 1 23.967 0.933 4.6167;avadd 2 10 9 -0.5;txt .SIG552."
alias inv_m3 "avclear;avadd 0 20.5167 6.7 3.6167;avadd 1 25.1 0.8 3;avadd 2 12 4.5 -0.5;txt .M3."
alias inv_xm1014 "avclear;avadd 0 22.183 2.67 1.7833;avadd 1 21.8167 4.167 2.5;avadd 2 11 5 -0.5;txt .XM1014."
alias inv_m249 "avclear;avadd 0 22.183 2.67 1.7833;avadd 1 21.8167 4.167 2.5;avadd 2 11 5 -0.5;txt .M249."
alias inv_hegrenade "avclear;avadd 0 21 5 -0.1;avadd 1 28 -5.5 5.1;avadd 2 14 5.2 1;txt .HE GRENADE."
alias inv_smokegrenade "avclear;avadd 0 21 5 -0.1;avadd 1 28 -5.5 5.1;avadd 2 14 5.2 1;txt .SMOKE GRENADE."
alias inv_flashbang "avclear;avadd 0 21 5 -0.1;avadd 1 28 -5.5 5.1;avadd 2 14 5.2 1;txt .FLASH BANG."
alias inv_knife "avclear;avadd 0 20.6167 11.2 0.8;avadd 1 26.7 2.7 0;avadd 2 13 10.7 2.9;txt .KNIFE."
alias inv_ak47 "avclear;avadd 0 20.65 5.18 2.59;avadd 1 25.4 6.13 6.13 3;avadd 2 12.9 6.28 2.51;txt .AK47."
alias inv_galil "avclear;avadd 0 22.267 3.33 4.033;avadd 1 23.9 1.533 3.5;avadd 2 12 4.5667 0.9833;txt .GALIL."
alias inv_tactical "avclear;avadd 0 21 10.4 2;avadd 1 27 2.2 0.7;avadd 2 14.3 11.4 1;txt .TACTICAL SHIELD."
alias inv_C4 "avclear;avadd 0 22 7.4 -0.7;avadd 1 26 4.6 -1.3;avadd 2 14 5.2 1;txt .C4."
alias inv_ "avclear;avadd 0 20.7 7.0 2.9;avadd 1 24.0 1 4.8;avadd 2 10 9 -0.5;txt .WAITING FOR TARGET."


//Vecs

alias deaglemake "avclear0;avclear1;avclear2;avadd 0 19.8202 6.695 2.515;avadd 1 23.891 6.02 3.35;avadd 2 12.61 7.2 2.841;modelaim 0;avdraw 1;txt make deagle"

alias pistol1a "avadd 0 19.2599 6.72 2.652;avadd 1 24.6349 5.91 3.318;avadd 2 12.735 7.21 2.498"
alias deagleaa "avclear0;avclear1;avclear2;pistol1a;height_correction 0;wallsensitivity 0;modelaim 0;avdraw 1"

alias coltsta "avadd 0 20.412 7.152 2.398;avadd 0 20.6 6.95 2.501;avadd 1 24.73 4.99 3.39;avadd 2 12.22 6.46 2.55"
alias coltstashot "avclear0;avclear1;avclear2;coltsta;modelaim 0;avdraw 1;height_correction 0;#ex_interp .03;wallsensitivity 0"

alias aksta "avadd 0 20.399 7.01 2.602;avadd 0 19.98 7.35 2.472;avadd 1 24.43 5.22 3.29;avadd 2 12.401 6.22 2.695"
alias akstashot "avclear0;avclear1;avclear2;aksta;modelaim 0;avdraw 1;height_correction 0;#ex_interp .03;wallsensitivity 0"

alias sigsta "avadd 0 20.651 7.281 2.408;avadd 1 24.83 5.09 3.4;avadd 2 12.332 6.53 2.525"
alias sigstashot "avclear0;avclear1;avclear2;sigsta;modelaim 0;avdraw 1;height_correction 0;#ex_interp .03;wallsensitivity 0"

////////////////////////////////////////////////////////////////////////////////////////////////////////////

//Vec Switch = vec_switch 1
alias deagleaim "avclear0;avclear1;avclear2;avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.21;avadd 2 11.2 6.51 2.89"
alias deaglea "wallsensitivity 0;modelaim 0;avdraw 1;deagleaim"

alias pistola "avclear0;avclear1;avclear2;avadd 0 20.029 6.88 2.8;avadd 1 25.12 6.32 3.3;avadd 2 12.92 6.4 2.8;height_correction 0;#ex_interp 0;wallsensitivity 0;modelaim 0;avdraw 1"

alias colt-numbers "avadd 0 20.605 7.295 2.598;avadd 0 21 7.15 1.265;avadd 1 25.03 4.99 3.39;avadd 2 12.9851 6.86 2.695"
alias coltsetup "modelaim 0;avdraw 1;height_correction 0;#ex_interp .03;wallsensitivity 0"
alias colta "avclear0;avclear1;avclear2;colt-numbers;coltsetup"

alias ak-numbers "avadd 0 20.391 6.9 2.401;avadd 1 24.82 5.02 3.318;avadd 2 12.15 6.959 2.65"
alias aksetup "height_correction 2.2;wallsensitivity 0"
alias aka "avclear0;avclear1;avclear2;modelaim 0;avdraw 1;ak-numbers;aksetup"

alias sig-numbers "avadd 0 21.5 7.15 2.582;avadd 1 25.22 5.05 3.32;avadd 2 12.19 7.12 2.62"
alias sigsetup "height_correction 3;#ex_interp .03"
alias siga "avclear0;avclear1;avclear2;modelaim 0;avdraw 1;sig-numbers;sigsetup"

// Aug
alias aug-numbers "avadd 0 21.04 6.56 1.0587;avadd 1 24.869 7.245 3.632;avadd 2 13.02 6.95 2.64"
alias augsetup "height_correction 2;wallsensitivity 0"
alias auga "avclear0;avclear1;avclear2;modelaim 0;avdraw 1;aug-numbers;augsetup"

// Scout
alias scout-numbers "avadd 0 21.04 7.2 1.06;avadd 1 24.81 5.52 2.98 25.15 5.14 3.32;avadd 2 12.84 5.8 2.53"
alias scoutsetup "height_correction 0;wallsensitivity 0;modelaim 0;avdraw 1"
alias scouta "avclear0;avclear1;avclear2;scout-numbers;scoutsetup"

// AWP
alias awp-numbers "avadd 0 21.04 7 2.88;avadd 1 25.3 6 3.3;avadd 2 10 6 2.5"
alias awpsetup "aswitch1;aswitchr1;height_correction 0;wallsensitivity 0;modelaim 0;avdraw 1"
alias awpa "avclear0;avclear1;avclear2;awp-numbers;awpsetup"

// Para
alias para-numbers "avadd 0 21.05 6.82 2.6;avadd 1 25.425 6.192 3.36;avadd 2 10.95 8.133 3.162"
alias parasetup "height_correction 0;wallsensitivity 0;modelaim 0;avdraw 1"
alias paraa "avclear0;avclear1;avclear2;para-numbers;parasetup"

// Knife
alias knife-numbers "avadd 0 22.75 6.3 3;avadd 1 27.5 5.45 3.45;avadd 2 11.52 7.04 3.95"
alias knifesetup "height_correction 0;wallsensitivity 0;modelaim 0;avdraw 1"
alias knifea "avclear0;avclear1;avclear2;knife-numbers;knifesetup"

// Sub
alias sub-numbers "avadd 0 21.25 6.62 2.8726;avadd 1 26.274 5.2 3.31;avadd 2 12.21 7 3.23"
alias subsetup "height_correction 0;wallsensitivity 0;modelaim 0;avdraw 1"
alias smga "avclear0;avclear1;avclear2;sub-numbers;subsetup"

//Auto Sniper1 g3sg1
alias as-numbers "avadd 0 21.08 7.4 2.7;avadd 1 25.25 6.5 2.2;avadd 2 12.11 7.4 3"
alias assetup "height_correction 0;recoil 0.32;wallsensitivity 0"
alias asa "avclear0;avclear1;avclear2;modelaim 0;avdraw 1;as-numbers;assetup"

//Auto Sniper2 sg550
alias bz-numbers "avadd 0 21.08 7.4 2.7;avadd 1 25.25 6.5 2.2;avadd 2 12.11 7.4 3"
alias bzssetup "height_correction 0;recoil 0.27;wallsensitivity 0"
alias bzb "avclear0;avclear1;avclear2;modelaim 0;avdraw 1;bz-numbers;bzsetup"

alias vec_usp "pistola;txt -=)><(=- UsP -=)><(=-"

alias vec_glock18 "pistola;aswitch1;aswitchr1;txt -=)><(=- Glock -=)><(=-"

alias vec_deagle "deaglea;aswitch1;aswitchr1;txt -=)><(=- DeAgLe -=)><(=-"

alias vec_p228 "pistola;aswitch1;aswitchr1;txt -=)><(=- p228 -=)><(=-"

alias vec_elite "pistola;aswitch1;aswitchr1;txt -=)><(=- Elite -=)><(=-"

alias vec_fiveseven "pistola;aswitch1;aswitchr1;txt -=)><(=- FiveSeven -=)><(=-"

alias vec_xm1014 "smga;aswitch1;aswitchr1;txt -=)><(=- Auto Shotty -=)><(=-"

alias vec_m3 "smga;aswitch1;aswitchr1;txt -=)><(=- Pump Shotty ] -:-"

alias vec_mp5 "smga;aswitch1;aswitchr1;txt -=)><(=- Mp5 -=)><(=-"

alias vec_tmp "smga;aswitch1;aswitchr1;txt -=)><(=- TmP -=)><(=-"

alias vec_p90 "smga;aswitch1;aswitchr1;txt -=)><(=- p90 -=)><(=-"

alias vec_mac10 "smga;aswitch1;aswitchr1;txt -=)><(=- mac10 -=)><(=-"

alias vec_ump45 "smga;aswitch1;aswitchr1;txt -=)><(=- ump45 -=)><(=-"

alias vec_ak47 "aka;aswitch1;aswitchr1;txt -=)><(=- Ak47 -=)><(=-"

alias vec_sg552 "siga;aswitch1;aswitchr1;txt -=)><(=- Sig -=)><(=-"

alias vec_m4a1 "colta;aswitch1;aswitchr1;txt -=)><(=- M4a1 -=)><(=-"

alias vec_aug "auga;aswitch1;aswitchr1;txt -=)><(=- AuG -=)><(=-"

alias vec_m249 "paraa;aswitch1;aswitchr1;txt -=)><(=- PaRa -=)><(=-"

alias vec_scout "scouta;aswitch1;aswitchr1;txt -=)><(=- Scout -=)><(=-"

alias vec_awp "awpa;aswitch1;aswitchr1;txt -=)><(=- Awp -=)><(=-"

alias vec_g3sg1 "asa;aswitch1;aswitchr11;txt -=)><(=- g3 -=)><(=-"

alias vec_sg550 "bzb;aswitch1;aswitchr1;txt -=)><(=- sg550-=)><(=-"

alias vec_tactical "pistola;aswitch1;aswitchr1;txt -=)><(=- Shield -=)><(=-"

alias vec_knife "knifea;aswitch1;aswitchr1"

alias vec_flashbang ";"

alias vec_hegrenade ";"

alias vec_smokegrenade ";"

alias vec_c4 ";"

alias vec_ ";"



alias colt1 "avadd 0 20.45 5.53 2.64;avadd 1 25.54 6.43 2.24"
alias colt_vec "avclear;colt1;recoil 1.72"


alias ak1 "avadd 0 20.32 6.32 2.78;avadd 1 24.43 5.73 2.33"
alias ak_vec "avclear;ak1;recoil 1.78"


alias pistol1 "avadd 0 21.46 6.44 2.88;avadd 1 25.62 6.42 2.56"
alias pistol_vec "avclear;pistol1;recoil 0.0"

alias shotgun1 "avadd 0 22.419 5.913 2.61;avadd 1 26.74 4.19 3.84"
alias shotgun_vec "avclear;shotgun1;recoil 1.57"


alias smg1 "avadd 0 21.128 6.58 2.8726;avadd 1 26.274 4.97 3.31"
alias smg_vec "avclear;smg1;recoil 1.45"

alias sig1 "avadd 0 21.046 6.76 2.56;avadd 1 24.42 5.89 3.32"
alias sig_vec "avclear;sig1;recoil 1.75"


alias aug1 "avadd 0 20.295 6.58 2.581;avadd 1 24.869 7.245 3.632"
alias aug_vec "avclear;aug1;recoil 1.66"

alias para1 "avadd 0 21.572 6.632 2.665;avadd 0 20.984 6.72 1.601;avadd 1 25.425 6.192 3.36;avadd 1 24.768 6.232 2.791"
alias para_vec "avclear;para1;recoil 1.705"


alias scout1 "avadd 0 20.58 6.7 2.415;avadd 1 24.935 5.25 3.18;avadd 1 24.81 5.9 0.68"
alias scout_vec "avclear;scout1;recoil 1.72"


alias awp1 "avadd 0 21.099 5.0 3.0;avadd 1 25.0 5.0 5.0;avadd 1 24.95 6.9 2.82"
alias awp_vec "avclear;awp1;recoil .8"

alias autosnip1 "avadd 0 22.8 7.4 3.1;avadd 0 21.35 6.75 2.88;avadd 1 25.55 5.5 2.2;avadd 1 26.68 5.5 3"
alias autosnip_vec "avclear;autosnip1;recoil .1"


bind F12 "hook"
hackhooked 1
alias vac_settings "burstswitch 1;cvars 0; aim 0; shoot 0; nospread 0; recoil 0; alias +speedx; bind mouse1 +doshoot; aimfirstpoint 0; aiminfo 0; aimthru 0; aspeed 0; autoburst 0; autoconfig 1; vac_set2;"
alias vac_set2 "autorecoil 0; autowall 0; avdraw 0; esp 0; distance 0; weapon 0;flash 1; smoke 1; fov 3; gsaim 0; soundfilter 0; jump 0; duck 0; vac_set3;"
alias vac_set3 "wall 1; name 8; hitboxaim 1; hitbox 11; taction 0; unvacced 1; walltrans 0.2;VacBursts; txt Vac settings Loaded ..."
alias cheatserver_settings "burstswitch 1;cvars 1; taction 0; aim 1; shoot 2; nospread 2; recoil 1.62; alias +speedx ltfx3x; unbind mouse1; aimfirstpoint 0; aiminfo 0; aimthru 0; aspeed 1; autoburst 0; autoconfig 1; CheatS_set2;"
alias CheatS_set2 "autorecoil 1; autowall 0; avdraw 0; esp 1; flash 1; smoke 1; fov 360; gsaim 0; soundfilter 3;sounddisplay 2;soundradar 0;soundmax 16;soundtime 0.8;jump 1; duck 1; CheatS_set3;"
alias CheatS_set3 "wall 3; name 0; health_esp 0; distance 0; weapon 1; hitboxaim 1; hitbox 11; unvacced 1; walltrans 0.4;FastBursts; txt Cheat server settings Loaded ... DON'T FORGET TO BIND SPEED KEY !!!"
alias fullconf "aim 1;shoot 1;con_x 40;con_h 350;con_w 530;con_y 150;autoconfig 0;burstswitch 0;avdraw 1;esp 1;fullconf2;"
alias fullconf2 "radar 1;tglow 1;sglow 1;glow 0;info 3;autorecoil 0;fullconf3;"
alias fullconf3 "weapon 1;flash 1;jump 1;duck 1;trans 100;name 31;distance 1;smoke 1;radarstuff 0;fullconf4;"
alias fullconf4 "wall 1;hud 1;aimthru 0;con_fadespeed 4;pistol 0;fullconf5;"
alias fullconf5 "radar_range 3500;taction 0;autoburst 0;menu_x 635;menu_y 147;menu_w 220;glowselect 2;constyle 0;fullconf6;"
alias fullconf6 "sdelay 0.0;confont 0;mode 0;spread 0;spreadvar 0;nospread 0;nohud 1;fullconf7"
alias fullconf7 "debug 0;alphabmp 1.0;cvars 0;health_esp 1;aimfirstpoint 0;fullconf8"
alias fullconf8 "nosky 1;wall 1;conback 1;stats 1;stats_x 80;stats_y 130;fullconf9"
alias fullconf9 "cartoonwall 0;cross 3;outlinewall 0;yrecoil 0.0;hitbox_on;drawhitbox 0;shield 1;fullconf10;"
alias fullconf10 "newburst 1;nbul 3;bultime 0.15;newfont 0;enemyconfig 0;soundespon;fullconf11"
alias fullconf11 "infobox 1;invbox 1;infobox_y 795;infobox_x 15;invbox_y 795;invbox_x 880;xbox 20;ybox 25;time_x 567;time_y 828;"
alias alloff "autoconfig 0;autorecoil 0;burstswitch 0;aim 0;shoot 0;avdraw 0;esp 0;tglow 0;sglow 0;glow 0;weapon 0;flash 0;jump 0;duck 0;death 0;alloff2;"
alias alloff2 "trans 0;name 0;distance 0;smoke 0;radarstuff 0;wall 0;hud 0;aimthru 0;pistol 0;taction 0;cross 0;lambert 0;alloff3;"
alias alloff3 "autoburst 0;nospread 0;cvars 0;health_esp 0;enemyconfig 0;recoil 0.0;infobox 0;invbox 0;soundespoff;radar 0;aiminfo 0;alloff4;"
alias alloff4 "nosky 0;stats 0;cartoonwall 0;outlinewall 0;yrecoil 0.0;drawhitbox 0;shield 0;unbind mouse1;nospeed;nohud 0;alloff5"
alias alloff5 "spinhack 0;unvacced 0;glextra 0;aspeed 1;speed 1;Nickchanger_OFF;antikick 0;burstswitch 0;"
alias siground
alias sigstart "" //Executed on very first load
alias sigmenuoff "alias menu_toggle menu_1;"
alias sigkiller "" //Executed each time you kill someone
alias save "saveall Settings.cfg;txt Settings saved."
alias load "exec Settings;txt Settings loaded."
alias nomouse_menu_on ""
alias nomouse_menu_off ""
alias menu_0 "menu_off;nomouse_menu_off;alias menu_toggle menu_1;save"
alias menu_1 "menu_select;nomouse_menu_on;alias menu_toggle menu_0"
alias menu_toggle menu_1
#hud_fastswitch 9999
alias aimshoot_on "aim1;shoot 1; alias aimshoot_s aimshoot_off"
alias aimshoot_off "aim 0;shoot 0; alias aimshoot_s aimshoot_on"
alias aimshoot_s aimshoot_on
alias soundespon "soundfilter 3;sounddisplay 2;soundradar 1;soundmax 16;soundtime 0.8; alias soundesp_s soundespoff"
alias soundespoff "soundfilter 0; alias soundesp_s soundespon"
alias soundesp_s soundespon
alias +att2 "#+attack2"
alias -att2 "#-attack2"
alias +thrushoot "aimthru 1;#+attack"
alias -thrushoot "aimthru 0;#-attack"
alias +thru "aimthru 1;"
alias -thru "aimthru 0;"
alias +doaim "aim 1"
alias -doaim "aim 0"
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"
alias +csgaim "aim 1;later 0.01 #+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 #-attack"
alias +doshootnoaim "zh4aim 0;#wait;#+attack"
alias -doshootnoaim "#-attack; zh4aim 1"
alias +dozoom "zoom 30"
alias -dozoom "zoom 90"
alias do_zoom "do_zoom1"
alias do_zoom1 "zoom 30;cross 2;alias do_zoom do_zoom2"
alias do_zoom2 "zoom 90;cross 0;alias do_zoom do_zoom1"
alias noZoomMode ""
alias ZoomMode ""
alias targetaction1 "alias arandomshoots arandomshoot1;arandomshoots;"
alias targetaction2 "alias arandomshoots;"
alias +cm1 "czoom 2" // start zoom in with speed 2
alias -cm1 "czoom 0;alias +cm +cm2;alias -cm -cm2" // stop zoom
alias +cm2 "czoom 1000" // 1000 resets zoom
alias -cm2 "alias +cm +cm1;alias -cm -cm1"
alias +cm +cm1
alias -cm -cm1
alias +cf1 "czoom 4" // start zoom in with speed 2
alias -cf1 "czoom 0;alias +cf +cf2;alias -cf -cf2" // stop zoom
alias +cf2 "czoom 1000" // 1000 resets zoom
alias -cf2 "alias +cf +cf1;alias -cf -cf1"
alias +cf +cf1
alias -cf -cf1
alias bloodon "#gl_polyoffset -0.001;#precache 1;#max_shells 0;#max_smokepuffs 0;#fastsprites 0;#mp_decals 1000;#r_decals 1000;bloodon2"
alias bloodon2 "#violence_ablood 1;#violence_agibs 1;#violence_hblood 1;#violence_hgibs 1"
alias blood1 "blood 2;bloodon;init blood blood1"
alias blood2 "blood 5;bloodon;init blood blood2"
alias blood3 "blood 15;bloodon;init blood blood3"
bind ins "console_toggle" // shows the OGC console
bind del "menu_toggle" // opens the OGC menu. use the arrow keys while it's open.
alias gsaim_on "alias gsaim_s gsaim_off;gsaim 1;txt GSAIM Actived"
alias gsaim_off "alias gsaim_s gsaim_on;gsaim 0;txt GSAIM Desactived;"
alias gsaim_s gsaim_on
alias randomvec1 "hitbox 11;avclear;avadd 0 0 0 0;avadd 1 0 0 0;later 0.5 randomshot2;"
alias randomvec2 "hitbox 7;avclear;avadd 0 0 0 0;avadd 1 0 0 0;later 0.5 randomshot3;"
alias randomvec3 "hitbox 9;avclear;avadd 0 0 0 0;avadd 1 0 0 0;later 0.5 randomshot4;"
alias randomvec4 "hitbox 0;avclear; avadd 0 0 0 0; avadd 1 0 0 0;later 0.5 randomshot5;"
alias randomvec5 "hitbox 8;avclear; avadd 0 0 0 0; avadd 1 0 0 0;later 0.5 randomshot1;"
alias randomnull ""
alias randomshot_on "init rdm randomshot_on;alias randomshot1 randomvec1;alias randomshot2 randomvec2;alias randomshot3 randomvec3;alias randomshot4 randomvec4;alias randomshot5 randomvec5;alias randomshot_s randomshot_off;txt RandomShot Actived;randomvec1;"
alias randomshot_off "init rdm randomshot_off;alias randomshot1 randomnull;alias randomshot2 randomnull;alias randomshot3 randomnull;alias randomshot4 randomnull;alias randomshot5 randomnull;alias randomshot_s randomshot_on;txt RandomShot Desactived;"
alias randomshot_s randomshot_on
alias randomshoot1 "avclear;avadd 0 2.8 0 0;avadd 1 2.8 0 0;alias randomshoots randomshoot2;"
alias randomshoot2 "avclear;avadd 0 0 0 0;avadd 1 0 0 0;alias randomshoots randomshoot3;"
alias randomshoot3 "avclear;avadd 0 -2 0 0;avadd 1 -2 0 0;alias randomshoots randomshoot4;"
alias randomshoot4 "avclear; avadd 0 -5 0 0; avadd 1 -5 0 0;alias randomshoots randomshoot5;"
alias randomshoot5 "avclear; avadd 0 -15 0 0; avadd 1 -15 0 0;alias randomshoots randomshoot1;"
alias +randomshoot "#+attack;randomshoots"
alias -randomshoot "#-attack;"
alias randomshoot_on "bind mouse1 +randomshoot; alias randomshoot_s randomshoot_off;alias randomshoots randomshoot1"
alias randomshoot_off "unbind mouse1; alias randomshoot_s randomshoot_on;"
alias randomshoot_s randomshoot_on
alias arandomshoot1 "avclear;avadd 0 2.8 0 0;avadd 1 2.8 0 0;alias arandomshoots arandomshoot2;later 0.2 arandomshoots;"
alias arandomshoot2 "avclear;avadd 0 0 0 0;avadd 1 0 0 0;alias arandomshoots arandomshoot3;later 0.1 arandomshoots;"
alias arandomshoot3 "avclear;avadd 0 -2 0 0;avadd 1 -2 0 0;alias arandomshoots arandomshoot4;later 0.1 arandomshoots;"
alias arandomshoot4 "avclear; avadd 0 -5 0 0; avadd 1 -5 0 0;alias arandomshoots arandomshoot5;later 0.1 arandomshoots;"
alias arandomshoot5 "avclear; avadd 0 -20 0 0; avadd 1 -15 0 0;alias arandomshoots arandomshoot1;later 0.1 arandomshoots;"
alias arandomshoot_on "alias arandomshoot_s arandomshoot_off;alias arandomshoots arandomshoot1;taction 1;arandomshoots;"
alias arandomshoot_off "alias arandomshoots; alias arandomshoot_s arandomshoot_on;taction 0;"
alias arandomshoot_s arandomshoot_on
alias colorblue "color main 15 50 255 130;color menu_select 0 0 255;colorcoef 0.3;colorcoef2 1.0"
alias colorblue2 "color main 41 54 81 220;color menu_select 0 0 255;colorcoef 1.5;colorcoef2 3.0"
alias hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1;alias hitbox_s hitbox_off"
alias hitbox_off "hitboxaim 0;alias hitbox_s hitbox_on"
hitbox_on
alias FighterM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FighterAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
alias FighterSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
alias FighterAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
alias FighterGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
alias FighterScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
alias FighterAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
alias FighterShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
alias FighterMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
alias FighterGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
alias FighterFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"
alias invFighterM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias invFighterAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
alias invFighterSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
alias invFighterAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
alias invFighterGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
alias invFighterScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
alias invFighterAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
alias invFighterShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
alias invFighterMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
alias invFighterGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
alias invFighterFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"
alias VacBurst1 "shoot 1;newburst 0;sdelay 0.08;ftime 0.3;rdelay 0.25;dtime 0.3;"
alias VacBurst2 "shoot 1;newburst 0;sdelay 0.08;ftime 0.3;rdelay 0.25;dtime 0.3;"
alias FastBurst1 "shoot 1;newburst 1;bultime 0.3;nbul 3;"
alias FastBurst2 "shoot 1;newburst 1;bultime 0.3;nbul 5;"
alias VacBursts "alias FighterBurst1 VacBurst1;alias FighterBurst2 VacBurst2;FighterBurst1"
alias FastBursts "alias FighterBurst1 FastBurst1;alias FighterBurst2 FastBurst2;FighterBurst1"

alias +thru "aimthru 1"
alias -thru "aimthru 0"
bind "pgdn" "aspeed 0;speed 0"
alias aim1 "shoot 0;alias auto2_t shoot1;txt Autoshoot Off"
alias shoot1 "shoot 1;alias auto2_t aim1;txt Autoshoot On"
shoot1
fov 9000


// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0

// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0


// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"

// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"

// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"

// CSG STYLE//
alias +csgaim "aim 1;#+attack;aim 0"
alias -csgaim "#wait;#-attack"

alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt *** Headaim ***"
alias Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim ;txt *** Head ***"
alias 100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***"
alias Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***"
alias HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 HitemUp ;txt *** HitemUp***"
alias wild "avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt *** Wild ***
alias HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***"
alias random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS ***"
alias C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5"
alias C4mHEAD1 "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
alias C4mHEAD2 "avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
alias C4mCHEST "avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST ***
alias newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***"
// randomized aiming
alias humaim0 "randmax 0; init 3 humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init 3 humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"


//"*" "+ Aimbot" {
// "1" "Aimbot On/Off" "aim change"
// "2" "aim with Mouse2" "aim_m2"
// "3" "aim with Mouse3" "aim_m3"
// "4" "aim at Ts" "ts"
// "5" "aim at CTs" "cts"
// "6" "xqz or toggle" "mode change"
// "7" "draw aimvecs" "avdraw change"
//}
// "*" "Spike Models (+)" "repeat2;spiked up 10 max 2000" // spiked models: increase spike size
// "*" "Spike Models Off" "spiked 0" // disable spikes
// "*" "Barre; Hack (+)" "repeat2;barrel up 10 max 3000" // barrel hack: increase barrel size
// "*" "Barrel Hack Off" "barrel 0" // barrel hack: disable
//"*" "+ Adjust Menu" { //Adjust Menuc
// "*" "Stats Window On/Off" "status change" //show that little box in the corner :)
// "*" "+ Status Positioning" { //change how the status menu looks
// "*" "Status X + 1" "status_x up 1" //moves the status menu to the right one pixel
// "*" "Status X - 1" "status_x down 1" //moves the status menu one pixel to the left
// "*" "Status Y + 1" "status_y up 1" //moves the status menu down one pixel
// "*" "Status Y - 1" "status_y down 1" //moves the status menu up one pixel
// }
// "*" "+ Menu Positining/Width" { //change how the menu looks
// "*" "Menu X + 1" "menu_x up 1" //moves the menu to the right one pixel
// "*" "Menu X - 1" "menu_x down 1" //moves the menu one pixel to the left
// "*" "Menu Y + 1" "menu_y up 1" //moves the menu down one pixel
// "*" "Menu Y - 1" "menu_y down 1" //moves the menu up one pixel
// "*" "Menu W + 1" "menu_w up 1" //makes the menu width one pixel larger
// "*" "Menu W - 1" "menu_w down 1" //makes the menu width one pixel smaller
// }
//}
// "*" "+ BLOOD (fast PCs)"
// {
// " " "default" "blood 0"
// " " "more" "blood1"
// " " "much more" "blood2"
// " " "blood bath" "blood3"
// }



// Project VDC: Redux 2
// Do Not Edit Unless you know what your doing
// Copyright 2007

// Aliases
alias load "loadcvars;loadcolors;loadbinds"
alias save "savecvars;savecolors;savebinds"

//Load our stuff when the game starts
load

//Manual Speed
alias +mspeed "move_speed 7"
alias -mspeed "move_speed 0"

// Aim w/ Shooting
alias +hlhaim "aim_on 1;aim_lock 1;aim_shoot 2"
alias -hlhaim "aim_on 0;aim_lock 0;aim_shoot 0"

// Aim Only Style
alias +onlyaim "aim_on 1;aim_lock 1"
alias -onlyaim "aim_on 0;aim_lock 0"

// Only Shoot when AutoAiming
alias +aimshoot "aim_on 1;aim_lock 1;aim_shoot 1;"
alias -aimshoot "aim_on 0;aim_lock 0;aim_shoot 0;"

// xqz2 style
alias +doaim "aim_on 1"
alias -doaim "aim_on 0"

// temporary aim thru wall
alias +thru "aim_thru 1;aim 1"
alias -thru "aim_thru 0;aim 0"

// hlh style
alias +doshoot "aim_on 1;aim_shoot 2"
alias -doshoot "aim_shoot 0;aim_on 0"

// ltfv v4
alias +ltfxv4 "aim_on 1;aim_shoot 1"
alias +ltfxv4 "aim_on 0;aim_shoot 0"

//Christ CS
alias "+christcs" "aim_on 1;aim_lock 1;aim_shoot 2"
alias "-christcs" "aim_on 0;aim_lock 0;aim_shoot 0"

alias "+ltfxv4" "aim_on 1;aim_lock 1;aim_shoot 1"
alias "-ltfxv4" "aim_on 0;aim_lock 0;aim_shoot 0"

//Christ NS
alias "+christns" "aim_smooth 7;aim_on 1;aim_lock 1"
alias "-christns" "aim_smooth 0;aim_on 0;aim_lock 0"


// Colt Ownage
alias TEC "avadd 0 22.539 6.956 3.012;avadd 1 25.319 6.74 3.136"
alias TECH "avadd 0 22.239 6.85 2.91;avadd 1 25.158 6.44 2.941"
alias TECH_420 "avclear;TEC;TECH;recoil 1.637;txt Colt/AK Vec"

// Low Mp5
alias mbest1 "avadd 0 23.04 6.2 2.6;avadd 1 26.56 4.5 2.56"
alias mp5w00t "recoil 1.52"
alias w00tmp5 "avclear;mbest1;mp5w00t;txt Low Vec"

// Final Heaven
alias fh-1 "avadd 0 21.82 7.51 3.21"
alias fh-2 "avadd 0 22.24 7.24 2.37"
alias fh-3 "avadd 0 21.79 6.70 2.20"
alias fh-4 "avadd 0 22.01 6.73 3.00"
alias fh-5 "avadd 0 21.45 4.15 2.15"
alias fh-6 "avadd 1 25.6 6.3 3.5"
alias finheav "avclear;fh-1;fh-2;fh-3;fh-4;fh-5;fh-6;txt Final Heaven"

// Mp5 Head Hunta
alias ghunt1 "avadd 0 20.9 4.9 .9; avadd 1 25.7 5 .9"
alias ghunt2 "avadd 0 22.3 5 1.5; avadd 1 26.2 5 1.5"
alias ghunt3 "avadd 0 20.9 4.9 2.7; avadd 1 25.7 5 2.7"
alias ghunt4 "avadd 0 22.3 5 3.1; avadd 1 26.2 5 3.1"
alias ghunt5 "avadd 0 21.9 6 2; avadd 1 27 6 2"
alias gheadhunt "avclear;ghunt5;ghunt1;ghunt2;ghunt3;ghunt4;recoil 1.55;txt H34d HuN74"

// TERRORDROME
alias col "avadd 0 22.124 6.08 1.87;avadd 0 22.200 6.23 1.97;avadd 0 22.350 6.33 1.82;avadd 0 22.213 6.45 1.86"
alias col1 "avadd 0 22.243 6.50 1.84;avadd 0 22.248 6.54 1.86;avadd 0 22.258 6.58 1.89;avadd 0 22.262 6.63 1.93"
alias col2 "avadd 0 22.268 6.72 1.96;avadd 0 22.274 6.78 2.0;avadd 0 22.280 6.80 2.102;avadd 0 22.285 6.85 2.082"
alias col3 "avadd 1 27.21 4.21 3.21;avadd 1 27.43 4.34 3.34;avadd 1 27.58 4.54 3.47;avadd 1 28.12 4.63 3.57"
alias col4 "avadd 0 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias tv "avclear;col;col1;col2;col3;col4;recoil 1.55;txt 1 Shot Mutlivec"


// Default
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachB


humaim0; init "aimr" "humaim0" smooth0; init "aims" "smooth0" aswitch0; init "aswitch" "aswitch0" blood3; init "blood" "blood3" toknife_1; init "toknife" "toknife_1"
spinhack 0


"*" ">REMOVALS" { // Remove certain Aspects from the Game
"*" "norecoil:off" "perfectrecoil 0; recoil 0.0" // dont compensate recoil
"*" "norecoil:soft" "perfectrecoil 0; recoil 0.5" // light recoil compensation
"*" "norecoil:best" "perfectrecoil 0; recoil 1.2" // ideal recoil compensation
"*" "norecoil:max" "perfectrecoil 0; recoil 3.0" // recoil moves your weapon down instead of up
"*" "recoillevel 0.35" "perfectrecoil 1; recoil 0.35" // perfectrecoil 0.35
"*" "recoillevel 0.45" "perfectrecoil 1; recoil 0.45" // perfectrecoil 0.45
}

}
"*" ">MISC" { // Various Aiming related Options
"*" "nospread on/off" "nospread change" // set nospread on/off
"*" "aimthru on/off" "aimthru change" // set autowall on/off
"*" "pwall 1x" "pwall 1" // 1 wall
"*" "pwall 2x" "pwall 2" // 2 walls
"*" "pwall 3x" "pwall 3" // 3 walls
"*" "pwall off" "pwall 0" // wall off
"*" "- autoshoot -" "aim 1;shoot 1" // aims and shoots automatically
"*" "- autoaim -" "aim 1;shoot 0" // aims automatically
"*" "- both off -" "shoot 0;aim 0" // autoaim and autoshoot off
"*" "target lock on/off" "lock change" // lock on target
"*" "prediction on/off" "pred change" // predict player movement
"*" "weapon bobbing" "text change customize.cfg" // this feature can only be changed in customize.cfg (security reasons)
"*" "randomized aiming" "humaim" // decreases aimbot accuracy
"*" "smooth aiming" "smooth_t" // smoothly moves your view towards the next target
"*" "--draw vectors--" "avdraw 1" // draw aiming vectors
"*" "--drawing off--" "avdraw 0" // disable aim vector drawing
}

}
"*" ">BOT FOV" { // aiming by fov
"*" "bot fov 0.5" "fov 0.5" //hidden
"*" "bot fov 1" "fov 1"
"*" "bot fov 5" "fov 5"
"*" "bot fov 10" "fov 10"
"*" "bot fov 30" "fov 30"
"*" "bot fov 60" "fov 60"
"*" "bot fov 90" "fov 90"
"*" "bot fov 120" "fov 120"
"*" "bot fov 180" "fov 180"
"*" "bot fov 240" "fov 240"
"*" "bot fov 360" "fov 360" //max

}
"*" ">AIMING VECTORS" { // aiming vectors for the vector based aimbot
"*" "Multivec" "tv"
"*" "Final Heaven" "finheav"
"*" "Colt-Ak" "TECH_420"
"*" "Headhunter" "gheadhunt"
"*" "Low Vec" "w00tmp5"
"*" "chest" "HeartBunny"
"*" "stomach" "StomachBunny"
}
"*" ">AIMING SPOTS" { // aiming spots for bone based aiming
"*" "head" "modelaim 1;mdl first 0" // aim for head
"*" "neck" "modelaim 1;mdl first 1" // aim for neck
"*" "body" "modelaim 1;mdl first 2" // aim for body
"*" "L Arm" "modelaim 1;mdl first 3" // aim for left arm
"*" "R Arm" "modelaim 1;mdl first 4" // aim for right arm
"*" "L Foot" "modelaim 1;mdl first 5" // aim for left foot
"*" "R Foot" "modelaim 1;mdl first 6" // aim for right foot
}
"*" ">BURST MODES" { // Settings for Burstmodes
"*" "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0" // disable burst handling (continuous fire as in OGC Hook 4.3)
"*" "automatic burst" "autoburst 1" // adjust burst settings automatically depending on range and weapon
"*" "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
"*" "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
"*" "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"

// Perfect OGC Command Menue by OxEdaN2
// ************************************
"*" ">AIMBOT" { // Aimbot Settings
"*" ">TARGET SELECTION" { // target priorities
"*" "enemies only" "team 0" // aim at enemies only
"*" "friends only" "team 2" // aim at team mates only
"*" "everyone" "team 1" // aim at everyone
"*" "by distance" "mode 0" // select nearest target
"*" "by points" "mode 2" // select the most threate

mdl clear_models

mdl new GSG9gsg9.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new SASsas.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new arcticarctic.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new gigngign.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new guerillaguerilla.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new leetleet.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new terrorterror.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 19 0 0
mdl add_spot 9 0 0
mdl add_spot 42 43 0.5
mdl add_spot 48 49 0.5

mdl new urbanurban.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl ov 1 2 2.6


// automatic burst settings
// usage: setburst <weapon> <counter> <range> <attack_time> <delay_time> <start_delay> <flags>
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use

setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 4
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 4
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.04 16
setburst awp 3 999 1 0 0.45 28
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 0.01 0.01 0.02 0
setburst elite 1 15 0.01 0.01 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 0.01 0.01 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 4
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 4
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 4
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 4
setburst p228 1 999 0.01 0.01 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 4
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.04 16
setburst scout 3 999 1 0 0.45 28
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 4
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 4
setburst usp 1 999 0.01 0.01 0.02 0
setburst xm1014 1 999 1 0 0.2 0

// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right

// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0

// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0


// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"

// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"

// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"

// CSG STYLE//
alias +csgaim "aim 1;#+attack;aim 0"
alias -csgaim "#wait;#-attack"

aim_recoil 4
aim_active 1
aim_draw 1
aim_drawhb 0
aim_spread 0
aim_predahead 0.60
aim_vpredahead 0.09
aim_predmode 1
aim_fov 2
aim_shoot 1
aim_pwall 0
aim_hitbox 9
aim_smooth 8.00
aim_key 1
aim_delay 200
aim_sdelay 500
aim_randomize 0.00
aim_team 1
aim_silent 0

recoil_add GLOCK 0.250000
recoil_add P228 0.110000
recoil_add DEAGLE 0.054200
recoil_add FIVE-SEVEN 0.023000
recoil_add 12-GUAGE 1.500000
recoil_add LEONE 1.500000
recoil_add TMP 0.800000
recoil_add MAC10 1.580000
recoil_add MP5 1.425000
recoil_add UMP45 1.295000
recoil_add P90 1.590000
recoil_add GALIL 1.400000
recoil_add AK47 1.900000
recoil_add SCOUT 1.470000
recoil_add SG552 1.600000
recoil_add AWP 0.870000
recoil_add G3SG1 0.100000
recoil_add M249 1.705000
recoil_add M4A1 1.870000
recoil_add FAMAS 1.175000
recoil_add AUG 1.748000
recoil_add SG550 0.800000

// Inverse Weapon Settings (Requires vec_switch 2)
alias recoil_deagle "recoil 0.016"
alias recoil_m4a1 "recoil 1.558"
alias recoil_ak47 "recoil 1.485"
alias recoil_subs "recoil 1.003"
alias recoil_sg552-aug "recoil 1.7106"
alias recoil_scope "recoil 0.79"
alias recoil_m249 "recoil 1.86"
alias recoil_sg550-g3 "recoil 0.8457"
alias recoil_shotty "recoil 1.658"

// Inverted Vectors (vec_switch 2)

// When making your own Inverse vectors
// keep in mind that:
// • The vector you make for lets say deagle, is used when your enemy uses a deagle not yourself.
// • When making a recoil, change it in the recoil switch above. Not in the actual vector.
// • Making new vecs for a new gun is easy as. Simply get the name shorts of the weapon (ex: m4a1)
// and add, ivec_ infront of it so it looks like this - ivec_m4a1 or ivec_awp ... etc.

alias ivec_deagle "gsaim 1;avclear;id-stand;id-duck;id-walk;id-run;id-duckmove;id-jump"
alias id-stand "avp 0 19.12 6.35 0.54"
alias id-duck "avp 1 23.6 5.1 2.25"
alias id-walk "avp 2 19.12 6.25 0.44"
alias id-run "avp 3 19.12 6.35 0.44"
alias id-duckmove "avp 4 23.6 5.3 1.85"
alias id-jump "avp 5 12.63 6.28 0.84"

alias ivec_m4a1 "gsaim 1;avclear;im4-stand;im4-duck;im4-walk;im4-run;im4-duckmove;im4-jump"
alias im4-stand "avp 0 19.183 6.3831 3.515"
alias im4-duck "avp 1 23.713 6.0119 2.074"
alias im4-walk "avp 2 19.083 6.4831 3.115"
alias im4-run "avp 3 18.983 6.5831 3.315"
alias im4-duckmove "avp 4 23.713 6.2119 1.874"
alias im4-jump "avp 5 12.183 6.4831 0.815"

alias ivec_ak47 "gsaim 1;avclear;iak-stand;iak-duck;iak-walk;iak-run;iak-duckmove;iak-jump"
alias iak-stand "avp 0 19.19 6.23 1.257"
alias iak-duck "avp 1 22.89 6.986 2.513"
alias iak-walk "avp 2 19.19 6.53 1.157"
alias iak-run "avp 3 19.19 6.83 1.057"
alias iak-duckmove "avp 4 22.0604 7.1021 2.078"
alias iak-jump "avp 5 11.01 5.22 1.81"

// Vectors (vec_switch 1)

alias ogco_nighthawk "gsaim 1;avclear;recoil 0.032;nighthawk-stand;nighthawk-duck;nighthawk-walk;nighthawk-run;nighthawk-duckmove;nighthawk-jump"
alias nighthawk-stand "avp 0 19.12 6.35 0.54"
alias nighthawk-duck "avp 1 23.6 5.1 2.25"
alias nighthawk-walk "avp 2 19.12 6.25 0.44"
alias nighthawk-run "avp 3 19.12 6.35 0.44"
alias nighthawk-duckmove "avp 4 23.6 5.3 1.85"
alias nighthawk-jump "avp 5 12.63 6.28 0.84"

alias ogco_m4a1 "gsaim 1;avclear;recoil 1.558;m4a1-stand;m4a1-duck;m4a1-walk;m4a1-run;m4a1-duckmove;m4a1-jump"
alias m4a1-stand "avp 0 19.183 6.3831 3.515"
alias m4a1-duck "avp 1 23.713 6.0119 2.074"
alias m4a1-walk "avp 2 19.083 6.4831 3.115"
alias m4a1-run "avp 3 18.983 6.5831 3.315"
alias m4a1-duckmove "avp 4 23.713 6.2119 1.874"
alias m4a1-jump "avp 5 12.183 6.4831 0.815"

alias ogco_ak47 "gsaim 1;avclear;recoil 1.485;ak47-walk;ak47-stand;ak47-duck;ak47-duckmove;ak47-jump"
alias ak47-stand "avp 0 19.19 6.23 1.257"
alias ak47-duck "avp 1 22.89 6.986 2.513"
alias ak47-walk "avp 2 19.19 6.53 1.157"
alias ak47-run "avp 3 19.19 6.83 1.057"
alias ak47-duckmove "avp 4 22.0604 7.1021 2.078"
alias ak47-jump "avp 5 11.01 5.22 1.81"

alias ogco_subs "gsaim 1;avclear;recoil 1.003;mp5-walk;mp5-duck;mp5-stand;mp5-duckmove;mp5-jump;mp5-run"
alias mp5-stand "avp 0 20.7284 5.3072 0.961"
alias mp5-duck "avp 1 24.0334 6.5182 2.403"
alias mp5-walk "avp 2 20.0254 5.6072 0.861"
alias mp5-run "avp 3 19.9258 6.0552 1.093"
alias mp5-duckmove "avp 4 23.2245 7.1024 1.987"
alias mp5-jump "avp 5 13.7984 5.9842 0.891"

alias ogco_sg552-aug "gsaim 0;avclear;recoil 1.7106;sg552-walk;sg552-duck"
alias sg552-walk "avp 0 19.5182 6.2523 1.644;avp 0 20.0987 6.158 -1.782"
alias sg552-duck "avp 1 23.5157 7.1057 2.7915"

alias ogco_scope "gsaim 0;avclear;recoil 0.79;scout-walk;scout-duck"
alias scout-walk "avp 0 20.0177 6.113 1.4438;avp 0 20.0207 6.1324 -1.4479"
alias scout-duck "avp 1 24.8934 6.975 1.9187"

alias ogco_m249 "gsaim 0;avclear;recoil 1.86;m249-walk;m249-duck"
alias m249-walk "avp 0 20.572 6.632 1.665;avp 0 20.984 6.72 -1.601"
alias m249-duck "avp 1 24.425 6.192 3.36"

alias ogco_sg550-g3 "gsaim 0;avclear;recoil 0.8457;g3sg1-walk;g3sg1-duck"
alias g3sg1-walk "avp 0 20.5997 6.143 1.7989;avp 0 20.6012 6.1128 -1.7737"
alias g3sg1-duck "avp 1 24.0015 7.3143 2.7661"

alias ogco_shotty "gsaim 0;avclear;recoil 1.658;xm1014-auto-walk;xm1014-auto-duck"
alias xm1014-auto-walk "avp 0 18.519 6.1773 1.5492;avp 0 18.5314 6.2007 -1.6843"
alias xm1014-auto-duck "avp 1 21.981 7.1015 2.558"

":" "•• Aim Options" {
" " "•• Autoedge" {
" " "•• Autoedge Head" "autoedge 1"
" " "•• Autoedge Body" "autoedge 2"
" " "•• Autoedge Off" "autoedge 0"
}
" " "•• Vector Aim" "vecing"
" " "•• Inverse Vector" "vecing;later 1 vec_switch 2"
" " "•• Aim + Shoot" "shoot 1;aim 1"
" " "•• Aim Only" "aim 1;shoot 0"
" " "•• Autowall" {
" " "•• Aimthru" "aimthru change"
" " "•• Autowall" "autowall change"
" " "•• Both ON" "aimthru 1;autowall 1"
" " "•• Both OFF" "aimthru 0;autowall 0"
}
}


// randomized aiming
humaim0 "randmax 0; init aimr humaim0; humaim humaim1; txt *** Randomized aiming turned OFF ***"
humaim1 "randmax 5; init aimr humaim1; humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0

// smooth aiming
smooth0 "smooth 0; init aims smooth0; smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
smooth1 "smooth 5; init aims smooth1; smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0


// xqz2 style
+doaim "aim 1"
-doaim "aim 0"

// temporary aim thru wall
+thru "aimthru 1"
-thru "aimthru 0"

// hlh style
+doshoot "aim 1;#wait;#+attack"
-doshoot "#-attack; aim 0"

// CSG STYLE//
+csgaim "aim 1;#+attack;aim 0"
-csgaim "#wait;#-attack"

HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt *** Headaim ***"
Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim ;txt *** Head ***"
100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***"
Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***"
HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 HitemUp ;txt *** HitemUp***"
wild "avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt *** Wild ***
HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***"
random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS ***"
C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5"
C4mHEAD1 "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
C4mHEAD2 "avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
C4mCHEST "avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST ***
newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***"
// randomized aiming
humaim0 "randmax 0; init 3 humaim0; humaim humaim1; txt *** Randomized aiming turned OFF ***"
humaim1 "randmax 5; init 3 humaim1; humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
smooth0 "smooth 0; init 6 smooth0; smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
smooth1 "smooth 5; init 6 smooth1; smooth_t smooth0; txt *** Smooth aiming turned ON ***"

//Aim Vectors

//Intelligence Bolzen Multivec
mv1 "avadd 0 20.9 4.9 .9; avadd 1 25.7 5 .9"
mv2 "avadd 0 22.3 5 1.5; avadd 1 26.2 5 1.5"
mv3 "avadd 0 20.9 4.9 2.7; avadd 1 25.7 5 2.7"
mv4 "avadd 0 22.3 5 3.1; avadd 1 26.2 5 3.1"
mv5 "avadd 0 21.9 6 2; avadd 1 27 6 2"
inv_n-a "avclear;mv1;mv2;mv3;mv4;mv5;recoil 0.5;txt .: Intelligence Bolzen: Multivec :."


// ____________________________________________________________________________________

//Aim Vectors

//Intelligence Bolzen Multivec
alias mv1 "avadd 0 20.9 4.9 .9; avadd 1 25.7 5 .9"
alias mv2 "avadd 0 22.3 5 1.5; avadd 1 26.2 5 1.5"
alias mv3 "avadd 0 20.9 4.9 2.7; avadd 1 25.7 5 2.7"
alias mv4 "avadd 0 22.3 5 3.1; avadd 1 26.2 5 3.1"
alias mv5 "avadd 0 21.9 6 2; avadd 1 27 6 2"
alias inv_n-a "avclear;mv1;mv2;mv3;mv4;mv5;recoil 0.5;txt .: Intelligence Bolzen: Multivec :."

//Scout/Awp
alias mv6 "avadd 0 20.0021 8.432 1.3243"
alias mv7 "avadd 1 23.9943 10.212 1.3332"
alias mv8 "avadd 2 23.2221 5.3244 1.2334"
alias mv "avclear;recoil 0.5;mv6;mv7;mv8;txt .: Intelligence Bolzen: Scout AWP :."

/Intelligence Bolzen Multivec v2
alias omg1 "avadd 0 21.3 8.359 2.4;avadd 1 24.799 6.339 1.856;avadd 2 11.099 8.599 2.3"
alias omg "avclear;omg1;recoil 0.7; .: Intelligence Bolzen: Multivec v2 :."

// Default
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"


// =============================================================// REMEMBERED COMMANDS// =============================================================HeartBunny; init "0" "HeartBunny" humaim0; init "aimr" "humaim0" smooth0; init "aims" "smooth0"

alias ogco_nighthawk "gsaim 1;avclear;recoil 0.032;nighthawk-stand;nighthawk-duck;nighthawk-walk;nighthawk-run;nighthawk-duckmove;nighthawk-jump"
alias nighthawk-stand "avp 0 19.12 6.35 0.54"
alias nighthawk-duck "avp 1 23.6 5.1 2.25"
alias nighthawk-walk "avp 2 19.12 6.25 0.44"
alias nighthawk-run "avp 3 19.12 6.35 0.44"
alias nighthawk-duckmove "avp 4 23.6 5.3 1.85"
alias nighthawk-jump "avp 5 12.63 6.28 0.84"

alias ogco_m4a1 "gsaim 1;avclear;recoil 1.558;m4a1-stand;m4a1-duck;m4a1-walk;m4a1-run;m4a1-duckmove;m4a1-jump"
alias m4a1-stand "avp 0 19.183 6.3831 3.515"
alias m4a1-duck "avp 1 23.713 6.0119 2.074"
alias m4a1-walk "avp 2 19.083 6.4831 3.115"
alias m4a1-run "avp 3 18.983 6.5831 3.315"
alias m4a1-duckmove "avp 4 23.713 6.2119 1.874"
alias m4a1-jump "avp 5 12.183 6.4831 0.815"

alias ogco_ak47 "gsaim 1;avclear;recoil 1.485;ak47-walk;ak47-stand;ak47-duck;ak47-duckmove;ak47-jump"
alias ak47-stand "avp 0 19.19 6.23 1.257"
alias ak47-duck "avp 1 22.89 6.986 2.513"
alias ak47-walk "avp 2 19.19 6.53 1.157"
alias ak47-run "avp 3 19.19 6.83 1.057"
alias ak47-duckmove "avp 4 22.0604 7.1021 2.078"
alias ak47-jump "avp 5 11.01 5.22 1.81"

alias ogco_subs "gsaim 1;avclear;recoil 1.003;mp5-walk;mp5-duck;mp5-stand;mp5-duckmove;mp5-jump;mp5-run"
alias mp5-stand "avp 0 20.7284 5.3072 0.961"
alias mp5-duck "avp 1 24.0334 6.5182 2.403"
alias mp5-walk "avp 2 20.0254 5.6072 0.861"
alias mp5-run "avp 3 19.9258 6.0552 1.093"
alias mp5-duckmove "avp 4 23.2245 7.1024 1.987"
alias mp5-jump "avp 5 13.7984 5.9842 0.891"

alias ogco_sg552-aug "gsaim 0;avclear;recoil 1.7106;sg552-walk;sg552-duck"
alias sg552-walk "avp 0 19.5182 6.2523 1.644;avp 0 20.0987 6.158 -1.782"
alias sg552-duck "avp 1 23.5157 7.1057 2.7915"

alias ogco_scope "gsaim 0;avclear;recoil 0.79;scout-walk;scout-duck"
alias scout-walk "avp 0 20.0177 6.113 1.4438;avp 0 20.0207 6.1324 -1.4479"
alias scout-duck "avp 1 24.8934 6.975 1.9187"

alias ogco_m249 "gsaim 0;avclear;recoil 1.86;m249-walk;m249-duck"
alias m249-walk "avp 0 20.572 6.632 1.665;avp 0 20.984 6.72 -1.601"
alias m249-duck "avp 1 24.425 6.192 3.36"

alias ogco_sg550-g3 "gsaim 0;avclear;recoil 0.8457;g3sg1-walk;g3sg1-duck"
alias g3sg1-walk "avp 0 20.5997 6.143 1.7989;avp 0 20.6012 6.1128 -1.7737"
alias g3sg1-duck "avp 1 24.0015 7.3143 2.7661"

alias ogco_shotty "gsaim 0;avclear;recoil 1.658;xm1014-auto-walk;xm1014-auto-duck"
alias xm1014-auto-walk "avp 0 18.519 6.1773 1.5492;avp 0 18.5314 6.2007 -1.6843"
alias xm1014-auto-duck "avp 1 21.981 7.1015 2.558"


// =============================================================// - [:: INIT ::]// =============================================================avclear ; init "iavclear" "avclear " avadd 0 3.000000 1.000000 0.000000 ; init "vec0" "avadd 0 3.000000 1.000000 0.000000 " avadd 1 2.600000 0.000000 0.000000 ; init "vec1" "avadd 1 2.600000 0.000000 0.000000 " avadd 2 ; init "vec2" "avadd 2 " avadd 3 ; init "vec3" "avadd 3 " avadd 4 ; init "vec4" "avadd 4 " avadd 5 ; init "vec5" "avadd 5 "

// FSP VEC TEAM GSAIM HITBOXES //
//_______________________________

//Lenny and Alucard's AK HB GSaim vec
alias hbak0 "avadd 0 2.44 0.75 0.05"
alias hbak1 "avadd 1 3.21 0.87 -0.06"
alias hbak2 "avadd 2 2.52 1.12 0.60"
alias hbak3 "avadd 3 2.64 2.20 0.40"
alias hbak4 "avadd 4 2.50 1.10 0.40"
alias hbak5 "avadd 5 2.70 1.30 0.40"
alias hbakv1 "gsaim 1;avclear;hbak0;hbak1;hbak2;hbak3;hbak4;hbak5;nospread 2;recoil 1.70;txt Lenny and Alucard's Ak Vec v1"

//Alucard Multibox
alias multihitbox "gsaim 0;hitbox 11;avclear;avadd 0 3.563 -0.632 .45;avadd 1 2.534 -0.632 2.34;recoil 1.3;txt [FSP Vec Team] Multi Weapon Vec [LTFX 100x DEAGLE, Colt, and Scout]"

//Lenny & scottyboy90's Deag. HB GSaim vec
alias dhb0 "avadd 0 1.64 0.25 -0.05"
alias dhb1 "avadd 1 2.01 1.37 0.14"
alias dhb2 "avadd 2 1.62 1.32 0.40"
alias dhb3 "avadd 3 2.54 1.90 -0.30"
alias dhb4 "avadd 4 1.90 1.30 0.00"
alias dhb5 "avadd 5 1.90 1.30 0.20"
alias dhbv2 "gsaim 1;avclear;dhb0;dhb1;dhb2;dhb3;dhb4;dhb5;nospread 2;recoil 0.05;txt Lenny and scottyboy90's HB GSaim Deagle Vec v2"

// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt *** Headaim ***"
alias Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim ;txt *** Head ***"
alias 100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***"
alias Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***"
alias HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 HitemUp ;txt *** HitemUp***"
alias wild "avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt *** Wild ***
alias HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***"
alias random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS ***"
alias C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5"
alias C4mHEAD1 "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
alias C4mHEAD2 "avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
alias C4mCHEST "avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST ***
alias newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***"
// randomized aiming
alias humaim0 "randmax 0; init 3 humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init 3 humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"
// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"
// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"

alias Ak1 "avadd 1 25.52 5.94 3.13"
alias Ak2 "avadd 2 15.12 4.31 3.53"
alias Ak3 "avadd 3 21.5 6.8 2.0"

//INC's -[SiG]- 3.8
alias incss "avadd 0 23.47 7.52 3.38;avadd 1 26.63 6.69 3.68"
alias incxss "avclear;incss;recoil 1.62;#say -[SiG]- VeR 3.8"

//INC colt
alias inccc "avadd 0 23.63 7.62 3.38;avadd 1 26.44 6.73 3.66"
alias incxxx "avclear;inccc;recoil 1.53;#say -[COLT]- VeR 3.9"

//INC's -[SiG]- 3.9
alias incsss "avadd 0 23.49 7.59 3.39;avadd 1 26.63 7.09 3.70"
alias incxsss "avclear;incsss;recoil 1.62;#say -[SiG]- VeR 3.9"

//INC's -[COLT]-4.0
alias incc4 "avadd 0 23.43 7.42 3.34;avadd 1 26.40 6.43 3.66"
alias incxc4 "avclear;incc4;recoil 1.53;#say -[COLT]-VeR 4.0"

//INC's -[SiG]- 4.0
alias inc4 "avadd 0 23.42 7.52 3.35;avadd 1 26.63 7.09 3.70"
alias incxs4 "avclear;inc4;recoil 1.62;#say -[SiG]- VeR 4.0"

//INC's -[AK]- 3.0
alias incak "avadd 0 22.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
alias incakk "avclear;incak;recoil 1.83;#say -[AK]- VeR 3.0"

//INC's -[AK]- 3.1
alias incakk "avadd 0 23.28 7.32 3.14;avadd 1 26.65 6.52 3.56"
alias incakkk "avclear;incakk;recoil 1.83;#say -[AK]- VeR 3.1"

//INC's -[SiG]- 4.1
alias inc44 "avadd 0 23.51 7.62 3.45;avadd 1 26.73 7.19 3.60"
alias incxss4 "avclear;inc44;recoil 1.62;#say -[SiG]- VeR 4.1"

//INC's -[COLT]-4.1
alias iincc4 "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias incxxc4 "avclear;iincc4;recoil 1.53;#say -[COLT]-VeR 4.1"

//INC's -[COLT]-6.1
alias cleo "avadd 0 22.83 6.95 3.60;avadd 1 26.53 5.73 3.56"
alias cleos "avclear;cleo;recoil 1.53;#say -[COLT]-VeR 6.1"

//INC's -[MuLti-VeC]-6.1
alias Light "avadd 0 21.339 7.137 2.681; avadd 1 25.424 5.424 4.424"
alias Holy "avadd 0 22.284 7.487 2.681; avadd 1 26.883 6.832 4.424"
alias Liminality "avclear 0;avdraw 0;Light;Holy;autowall 1;recoil 1.6;#say -[MuLti-VeC]-6.1"


//INC's -[MuLti-VeC]-6.1 er
alias rage "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias inkaol "avadd 0 22.84 6.90 3.60;avadd 1 26.27 5.55 3.69"
alias aimrage "avclear 0;avdraw 0;rage;inkaol;recoil 1.7;#say -[MuLti-VeC]-6.1 Ver AoL MaKEs InC RaGE"


//DULOG
alias DULOGSD "avadd 0 23.222 7.888 2.888 ; avadd 1 24.333 3.555 1.777"
alias DULOGSD1 "avadd 0 23.444 7.888 2.888 ; avadd 1 24.555 3.555 1.777"
alias DULOG "avclear;dulogsd;dulogsd1;recoil 1.45;#say ***|-yoyomamaitsaboy VeC L04d3d-|***;#say ***|-get ready to die-|***;txt **| Aiming |**: yoyomamitsaboy"


//DULOG
alias DULOGSD "avadd 0 21.988 8.488 2.888 ; avadd 1 24.533 1.155 2.777"
alias DULOGSD1 "avadd 0 21.999 8.498 2.888 ; avadd 1 24.555 1.155 2.777"
alias DULOG "avclear;dulogsd;dulogsd1;recoil 1.45;#say ***|-yoyomamaitsaboy VeC L04d3d-|***;#say ***|-get ready to die-|***;txt **| Aiming |**: yoyomamitsaboy"



// No Spread + No Recoil
alias +$nxspnr "+$spread;$w;+attack;$w;+$nonup"
alias -$nxspnr "-$spread;$w;-attack;$w;-$nonup"
//Basic Attack
alias +$banr "+attack;wait;+lookdown"
alias -$banr "-attack;wait;-lookdown;wait"
//With Korbom Shooter
alias +$konr "+$koraim;wait;+lookdown"
alias -$konr "-$koraim;wait;-lookdown;wait"
//With Shotgun Pwnage
alias +$shtpwnr "+$nxshtpwn;wait;+lookdown"
alias -$shtpwnr "-$nxshtpwn;wait;-lookdown;wait"
//With NukedX Aimers
//Safe Aimer
alias +$nxnr "+$nxaim;wait;+lookdown"
alias -$nxnr "-$nxaim;wait;-lookdown;wait"
//Head Aimer
alias +$nxhnr "+$nxhead;wait;+lookdown"
alias -$nxhnr "-$nxhead;wait;-lookdown;wait"
//NukedX Header2
alias +$nxsnr "+$nxhead2;wait;+lookdown"
alias -$nxsnr "-$nxhead2;wait;-lookdown;wait"
//NukedX New Master Recoil
alias +$nxmaster "+$nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -$nxmaster "-$nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
//Silent Shot
alias +$ssnr "+$nxshotsil;wait;+lookdown"
alias -$ssnr "-$nxshotsil;wait;-lookdown;wait"

//*********************************************
//****{UNI-Joolz-Aiming}****{Test-6 By UNI}****
//*********************************************
alias UNI-T6aSD "avadd 0 22.5 7 2 19.5 5.6 -3.6 16.5 -3 3.7 14.5 6 -6 9.7 -3 0 -30 -6 6;avadd 1 23 4 -2 20 4.6 3 18 -3 -3 15.4 6 4 -12 0 -6 -10 -16 6"
alias UNI-T6bSD "avadd 0 20.9 5 2 18.7 8.2 -4 16.5 3 6 10.5 -2.6 -4 20 6 2 17.9 5 6;avadd 1 22 6.01 3.5 17.7 -3 -3 16.3 3 -5 10.5 0 8 -15 -16 -4 -32 6 2"
alias UNI-T6cSD "avadd 0 20.5 8 2.5 17.5 4 -3 15.4 -2 3.2 13 -4 0 -9.8 2 -2 -30 6 3;avadd 1 23 4 -2 17 2 3 15 -2 -3.4 8.9 0 3 -7 -6 -4 -25 6 4.5"
alias UNI-T6dSD "avadd 0 21.4 8 3 18.6 5 -4 16.4 6 3.5 12.3 2 -2.4 8.9 0 3.7 -27 8 -3;avadd 1 22 5 2 17 4 -3 15 -3 3 10 -6 -4 5 -3 1 -30 6 -3"
alias UNI-T6eSD "avadd 0 23 6 2 18.5 8 -3 17 11 2.5 14.7 4 -5 -6 -3 4 -28 -6 -2.8;avadd 1 22 5 3 17.9 6 -1 14.9 7 3.5 -16 -3 -6 -31 -6 5.4 -31 7 -3.3"
alias UNI-T6fS "avclear;recoil 2.0;avadd 0 22 5 2 18 5 -2 15 8 3;recoil 2.2;avadd 0 10 9 -3.9 -20 -3 6 -32 -6 -3"
alias UNI-T6fD "avclear;recoil 2.0;avadd 0 23 7 3 16.8 3 -5 15.5 5 6;recoil 2.2;avadd 1 12 -3 -4 -6 4 3 -30 -4 -4"
alias UNI-T6a "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR1;UNI-T6aSD;init 0 UNI-T6a;txt ***Initialized Aiming to: ***Test-6a***{Lv1}***"
alias UNI-T6b "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR2;UNI-T6bSD;init 0 UNI-T6b;txt ***Initialized Aiming to: ***Test-6b***{Lv2}***"
alias UNI-T6c "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR3;UNI-T6cSD;init 0 UNI-T6c;txt ***Initialized Aiming to: ***Test-6c***{Lv3}***"
alias UNI-T6d "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR4;UNI-T6dSD;init 0 UNI-T6d;txt ***Initialized Aiming to: ***Test-6d***{Lv4}***"
alias UNI-T6e "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR5;UNI-T6eSD;init 0 UNI-T6e;txt ***Initialized Aiming to: ***Test-6e***{Lv5}***"
alias UNI-T6f "better_pi 1;recoil 1.5;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNI-T6fS;UNI-T6fD;init 0 UNI-T6f;txt ***Initialized Aiming to: ***Test-6f***{Lv6}***"
alias UNIT5BUR1 "sdelay 0.04;rdelay 0.0;dtime 0.10;ftime 0.2"
alias UNIT5BUR2 "sdelay 0.05;rdelay 0.01;dtime 0.17;ftime 0.2"
alias UNIT5BUR3 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR4 "sdelay 0.02;rdelay 0.031;dtime 0.10;ftime 0.3"
alias UNIT5BUR5 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR6 "sdelay 0.05;rdelay 0.042;dtime 0.24;ftime 0.27"
alias UNIT5SET "autoburst 0;burstflags 0"
alias UNIT5RESET "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
// **********************
// This sets up rotation :)
// You can add up to 20 entries here!
rot_addalias 1 UNI-T6a
rot_addalias 2 UNI-T6b
rot_addalias 3 UNI-T6c
rot_addalias 4 UNI-T6d
rot_addalias 5 UNI-T6e
rot_reset
recoil 0.001
-StaRtinq|a1m-

alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- Supreme;"
// Tylers Aim Vector 4
alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
//2-Shot-Burst-Fire-Head
//SIR-Aim 2-Shot
alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- 2-Shot;"
//sargent: head
alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;"
//SIR-smoke
alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- smoke;"
//gift: shot
alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: shot"
//gift: money
alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: money"
//gift: whore
alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #cl_bob 0; #cl_bobup 0; txt gift: whore"
//silentscope
alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0; txt silentx"
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt *** Headaim ***"
alias Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim ;txt *** Head ***"
alias 100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***"
alias Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***"
alias HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 HitemUp ;txt *** HitemUp***"
alias wild "avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt *** Wild ***
alias HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***"
alias random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS ***"
alias C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5"
alias C4mHEAD1 "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
alias C4mHEAD2 "avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
alias C4mCHEST "avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST ***
alias newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***"
avclear; avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
// randomized aiming
alias humaim0 "randmax 0; init 3 humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init 3 humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0

//Aimthru 1
alias +thrushoot "aimthru 1;#+attack"
alias -thrushoot "aimthru 0;#-attack"

//Aimthru 2 W/ shoot
alias +thru "aimthru 1;"
alias -thru "aimthru 0;"

//Xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"

// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"

// csg style
alias +csgaim "aim 1;later 0.01 #+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 #-attack"

// DavVv style
alias +doshootnoaim "davbot 0;#wait;#+attack"
alias -doshootnoaim "#-attack; davbot 1"


// ZOOMING
alias +dozoom "zoom 30"
alias -dozoom "zoom 90"
alias do_zoom "do_zoom1"
alias do_zoom1 "zoom 30;cross 2;alias do_zoom do_zoom2"
alias do_zoom2 "zoom 90;cross 0;alias do_zoom do_zoom1"



//Hitbox on/off
alias hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1;alias hitbox_s hitbox_off"
alias hitbox_off "hitboxaim 0;alias hitbox_s hitbox_on"
hitbox_on

//Hitbox Head
alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
alias FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
alias FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
alias FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
alias FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
alias FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
alias FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
alias FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
alias FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
alias FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"

//Hitbox Head (reverse aiming)
alias invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
alias invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
alias invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
alias invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
alias invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
alias invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
alias invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
alias invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"



// tack_time> <delay_time> <start_delay> <flags>
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use

ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
xm1014 1 999 1 0 0.2 0

// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right




//_____________________________|_Silah Alma Kısa YoL_|_______________________________________________________//

bind F1 "m4a1;ak47;primammo;vesthelm;vest;defuser;hegren"

bind F2 "awp;primammo;vesthelm;vest;defuser;hegren"

bind F3 "galil;famas;primammo;vesthelm;vest;defuser;hegren"

bind F4 "deagle;secammo;primammo;vesthelm;defuser;hegren"

//__________________________________________________________________________________________________________//



clear


‹Bind ControLs›
____________________________________________________________________________________

bind "TAB" "+showscores ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ENTER" "+attack ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ESCAPE" "cancelselect ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MOUSE1" "+attack ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1 ; adjust_crosshair"
bind "MOUSE2" "+attack2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "SPACE" "+jump ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "'" "+moveup ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "+" "sizeup ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "," "buyammo1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "-" "sizedown ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "." "buyammo2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "/" "+movedow ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlookn"
bind "0" "slot10 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "del" "amx_slapmenu ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "end" "amx_teammenu ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "pgdn" "amx_kickmenu ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "home" "amx_banmenu ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "1" "slot1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "2" "slot2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "3" "slot3 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "4" "slot4 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "5" "slot5 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "6" "slot6 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "7" "slot7 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "8" "slot8 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "9" "slot9 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind ";" "+mlook ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "sizeup ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "a" "+moveleft ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1 ; adjust_crosshair"
bind "b" "buy ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "c" "radio3 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "d" "+moveright ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1 ; adjust_crosshair"
bind "e" "+use ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "f" "impulse 100 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "g" "drop ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "h" "+commandmenu ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "k" "+voicerecord ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "m" "chooseteam ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "n" "nightvision ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "o" "buyequip ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "q" "lastinv ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "r" "+reload ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "s" "+back ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1 ; adjust_crosshair"
bind "t" "impulse 201 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "u" "messagemode2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "w" "+forward ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1 ; adjust_crosshair"
bind "x" "radio2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "y" "messagemode ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "z" "radio1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "podbotmenu ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "[" "cl_righthand 0 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "]" "cl_righthand 1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "`" "toggleconsole ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "~" "toggleconsole ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ALT" "+strafe ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SHIFT" "+speed ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ctrl" "+duck ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "uparrow" "+forward ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "downarrow" "+back ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "leftarrow" "+left ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "rightarrow" "+right ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "i" "messagemode amx_say ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1 "
bind "F9" "say timeleft"
bind "F10" "say nextmap"
bind "F11" "say SeLamun aLeykum , koLay qeLsin"
bind "F12" "say ALeykum seLam , HosqeLdin!!!"

clear

name "ForumqS%|%KabuS"



// <-*-*-*-*-> CoLor <-*-*-*-*->

con_color "99 254 235"
bottomcolor "6"
topcolor "30"


clear

echo " Forumqs.com Sunar Kabus CFG"



+jlook
+mlook
+alt1




/// ____ _ ____ _____ _ _
/// / ___|___ _ _ _ __ | |_ ___ _ __ / ___|_ _| __(_) | _____
/// | | / _ | | | | '_ | __/ _ '__|______ | || '__| | |/ / _
/// | |__| (_) | |_| | | | | || __/ | |_____|__) || || | | | < __>
/// _______/ __,_|_| |_|_____|_| |____/ |_||_| |_|_|____|
KabuS
     
 
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