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local Players = game:GetService("Players")
local DataStoreService = game:GetService("DataStoreService")
local SaveDataStore = DataStoreService:GetDataStore("SaveData", 5)--If you ever wanna reset the data store, just change the 1 to 2 etc.

local function SavePlayerData(player)

local success,errormsg = pcall(function()

local SaveData = {}

for i,stats in pairs(player.leaderstats:GetChildren()) do

SaveData[stats.Name] = stats.Value
end
SaveDataStore:SetAsync(player.UserId,SaveData)
end)

if not success then
return errormsg
end
end



Players.PlayerAdded:Connect(function(player)

local Stats = Instance.new("Folder")
Stats.Name = "leaderstats"
Stats.Parent = player

local Stage = Instance.new("NumberValue")
Stage.Name = "Stage"
Stage.Parent = Stats
Stage.Value = 1

local Data = SaveDataStore:GetAsync(player.UserId)

if Data then

print(Data.Stage)

for i,stats in pairs(Stats:GetChildren()) do

stats.Value = Data[stats.Name]
end
else
print(player.Name .. " has no data.")
end


player.CharacterAdded:Connect(function(character)

local Humanoid = character:WaitForChild("Humanoid")
local Torso = character:WaitForChild("HumanoidRootPart")

wait()

if Torso and Humanoid then
if Stage.Value ~= 0 then

local StagePart = workspace.Stages:FindFirstChild(Stage.Value)
Torso.CFrame = StagePart.CFrame + Vector3.new(0,1,0)
end
end
end)
end)


Players.PlayerRemoving:Connect(function(player)

local errormsg = SavePlayerData(player)

if errormsg then
warn(errormsg)
end
end)

game:BindToClose(function()
for i,player in pairs(Players:GetPlayers()) do

local errormsg = SavePlayerData(player)
if errormsg then
warn(errormsg)
end
end
wait(2)
end)
     
 
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